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FFIV TAY iOS Shadowbind

Edge using Shadow Bind in Final Fantasy IV: The After Years (iOS).

Stops target's movement by anchoring its shadow to the ground.

Shadowbind (影縫い, Kagenui? or かげしばり, Kageshibari?), also known as Pin, Needles, Stunner, and Shadow Stitch, is a recurring ability in the Final Fantasy series.

Appearances[]

Final Fantasy IV[]

Pins target and temporarily prevents it from performing any actions.

Description

Shadowbind (Pin in pre-3D versions, and Needles in the J2e translation) is a Ninjutsu spell usable by Edge that inflicts Paralyze on one target. It has a casting time of 0, costs 5 MP in all versions but the 3D remake, where it costs 15 MP instead.

Final Fantasy IV -Interlude-[]

Shadowbind is a Ninjutsu spell known initially by Edge. It stops the enemy from attacking for a set amount of time at the cost of 5 MP.

Final Fantasy IV: The After Years[]

Shadow Bind is a Ninjutsu ability, learned by Edge (level 25) and Zangetsu (level 20). It stops the enemy from attacking for a time. It costs 5 MP to cast.

Final Fantasy XI[]

Shadowbind is a job ability of Rangers that ability becomes available at level 40. It allows the Ranger to Bind an opponent, stopping him in place for a short period of time. With the exception of some Notorious monsters that are immune to Bind, this status cannot be resisted. This status cannot be removed with Erase.

The Hunter's Bracers increase the duration of the Bind effect.

Final Fantasy XII: Revenant Wings[]

Shadowbind is used by Archers. It inflicts Immobilize.

Final Fantasy XIII-2[]

Shadowbind is an enemy ability usable by Metallicactuars. It deals 100 base damage and launches the target into the air, suspending them, and inflicting Slow.

Lightning Returns: Final Fantasy XIII[]

Shadowbind is a locked ability on the Soldier of Peace garb. It has a strength multiplier of 3.0 and no potential to combo. The ability consumes 150 of Lightning's ATB gauge and also inflicts Daze on the target.

It is a physical version of the Daze ability that appeared in previous titles within the Final Fantasy XIII series, even sharing a similar animation.

Final Fantasy XIV[]

Delivers a ranged attack. Chance to inflict Bind.

Description

Shadowbind is available to the Archer Discipline.

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Final Fantasy Tactics[]

Shadowbind is an ability of the Assassin job, exclusive to enemies, which inflicts Stop on a target up to 4 spaces away, and has a 100% hit rate.

Final Fantasy Tactics Advance[]

Stops target by pinning shadow to the ground.

Description

Shadowbind is an ability that can be learned by Assassins. It is learned from the Fey Bow and requires 200 AP to master. It costs 12 MP to cast. It can only hit units on surrounding tiles and causes the stop effect.

There is also a Lunge Tech by the name of Shadowstick, which causes Slow. It is taught by the Silver Rapier and is mastered after 200 AP.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Shadowbind is an Assassin ability, and is learned from the Elfin Bow for 350 AP, and costs 12 MP to cast. It inflicts Stop on a single target.

Final Fantasy Dimensions[]

Seals a target's movement and prevents action.

Description

Stunner is the level 14 ability of the Ninja class, requiring 355 AP to learn. At the cost of 19 MP, the user will inflict Paralysis on one enemy.

Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

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Final Fantasy Brave Exvius[]

Paralyze one enemy

Description
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War of the Visions: Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

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Final Fantasy Fables: Chocobo Tales[]

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Final Fantasy Fables: Chocobo's Dungeon[]

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Stranger of Paradise Final Fantasy Origin[]

Kanashibari SOPFFO

Kanashibari is a Ninjutsu ability made available after unlocking the Ninja job. At the cost of 3 Ninja Tools, the user will imbue their current weapon with the paralysis effect and will inflict a Paralysis buildup on an enemy with each hit.

Non-Final Fantasy appearances[]

Heavenstrike Rivals[]

Shadowbind is Edge and Ninja Edge's ability. It reduce 1 ATK of all enemy units in target lane and Immobilize them for 2 turns.

Gallery[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy XI, Final Fantasy XII: Revenant Wings, Final Fantasy Record Keeper and Final Fantasy Fables: Chocobo's Dungeon added. You can help the Final Fantasy Wiki by uploading images.
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