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- "Stops target's movement by anchoring its shadow to the ground."
- —Description, Final Fantasy Tactics.
Originally known as Pin in official versions preceding the Nintendo DS, and Needles in the J2e translation, Shadowbind is a Ninjutsu spell usable by Edge that casts Paralyze on one target. It costs 5 MP in all versions but the Nintendo DS version, where it costs 15 MP instead.
Shadowbind returns as a Ninjutsu spell in the sequel of Final Fantasy IV and Edge already known the spell. It stops the enemy from attacking for a set amount of time at the cost of 5 MP.
Shadowbind returns as a Ninjutsu ability, used by Edge at level 25 and Zangetsu at level 20, and functions the same as in Final Fantasy IV. It costs 5 MP to cast.
Shadowbind is a job ability of Rangers that ability becomes available at level 40. It allows the Ranger to Bind an opponent, stopping him in place for a short period of time. With the exception of some Notorious monsters that are immune to Bind, this status cannot be resisted. This status cannot be removed with Erase.
The Hunter's Bracers increase the duration of the Bind effect.
- "Delivers a ranged attack. Chance to inflict Bind."
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Shadowbind is an ability that can be learned by Assassins. It is learned from the Fey Bow and requires 200 AP to master. It costs 12 MP to cast. It can only hit units on surrounding tiles and causes the stop effect.
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