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Shadowbind

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FFIVDS Shadowbind
Edge using Shadowbind in Final Fantasy IV DS.
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"Stops target's movement by anchoring its shadow to the ground."
—Description, Final Fantasy Tactics.

Shadowbind (かげしばり, Kageshibari?), also known as Pin or Needles, is a recurring ability in the Final Fantasy series.

Contents

AppearancesEdit

Final Fantasy IVEdit

Originally known as Pin in official versions preceding the Nintendo DS, and Needles in the J2e translation, Shadowbind is a Ninjutsu spell usable by Edge that casts Paralyze on one target. It costs 5 MP in all versions but the Nintendo DS version, where it costs 15 MP instead.

Final Fantasy IV -Interlude-Edit

Shadowbind returns as a Ninjutsu spell in the sequel of Final Fantasy IV and Edge already known the spell. It stops the enemy from attacking for a set amount of time at the cost of 5 MP.

Final Fantasy IV: The After YearsEdit

Shadowbind returns as a Ninjutsu ability, used by Edge at level 25 and Zangetsu at level 20, and functions the same as in Final Fantasy IV. It costs 5 MP to cast.

Final Fantasy XIEdit

Shadowbind is a job ability of Rangers that ability becomes available at level 40. It allows the Ranger to Bind an opponent, stopping him in place for a short period of time. With the exception of some Notorious monsters that are immune to Bind, this status cannot be resisted. This status cannot be removed with Erase.

The Hunter's Bracers increase the duration of the Bind effect.

Final Fantasy XII: Revenant WingsEdit

Shadowbind is used by Archers; it inflicts Immobilize.

Final Fantasy XIII-2Edit

Shadowbind is an enemy ability usable by Metallicactuars. When used, the Metallicactuar will launch the victim into the air and freeze it there. There is no cure for Shadowbind.

Final Fantasy XIVEdit

"Delivers a ranged attack. Chance to inflict Bind."
—Description

Shadowbind is a Weapon Skill available to the Archer Discipline.

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Final Fantasy TacticsEdit

Shadowbind is an ability of the Assassin Job, exclusive to enemies, which inflicts Stop on a target up to 4 spaces away, and has a 100% hit rate.

Final Fantasy Tactics AdvanceEdit

Shadowbind is an ability that can be learned by Assassins. It is learned from the Fey Bow and requires 200 AP to master. It costs 12 MP to cast. It can only hit units on surrounding tiles and causes the stop effect.

There is also a Lunge Tech by the name of Shadowstick, which causes Slow. It is taught by the Silver Rapier and is mastered after 200 AP.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Shadowbind returns as an Assassin ability, and is learned from the Elfin Bow for 350 AP, and costs 12 MP to cast. It inflicts Stop in a similar manner to Final Fantasy Tactics Advance.

Final Fantasy DimensionsEdit


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Final Fantasy Fables: Chocobo's DungeonEdit


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