Big non-elemental damage on any one opponent
Shadow Flare (シャドウフレア, Shadou Furea?), also known as Dark Flare (ダークフレア, Dāku Furea?), is a spell usually associated with Blue Magic. It is essentially an "evil" version of Flare, often of the Dark element.
There is a 40% chance of it being used in Southwest Saronia and Eureka, and a mere 2% chance of it being used in deserts, Altar Cave, Mythril Mine, Sealed Cave, Tozus Tunnel, Cave of the Circle, Ancient Ruins, Ancients' Maze, Doga's Grotto, Cave of Shadows, Bahamut's Lair, Falgabard, forest and land on the world map, Dragon's Peak, Castle Sasune, Bahamut's boss fight, Crystal Tower, Dragon Spire, Castle Hein, Goldor Manor, Tower of Owen (except Floor 1), sky terrain and Molten Cave.
Dark Flare is a similar spell usable by the Necromancer class, as a Dark Art. It costs 52 MP, its base power is 200, and it cuts through the enemy's Magic Defense. Dark Flare is learned from Exdeath's Soul and Tonberry.
Shadow Flare is an Enemy Skill learned from Dragon Zombie, and the bosses Safer∙Sephiroth, Ruby Weapon, and Ultimate Weapon. It deals massive non-elemental damage to one enemy and costs 100 MP to cast. Shadow Flare's spell power is equal to 7.8125x the base magic damage. Other than gravity-type attacks, Shadow Flare is the most powerful spell in the game. Shadow Flare is Reflectable.
Dark Flare is the version of Mega Flare cast by the boss Tiamat. It takes some turns to charge, but deals tremendous Fire elemental damage to the party. Raising elemental resistance against fire via junctioning Fire and/or Flare to Elem-Def can allow the party to fully absorb the attack, making the battle a sure win as Tiamat doesn't have any other attacks.
Dark Flare is a special ability used by Lilith Ascendant. It's similar to the related ancient spell, but is directed in a fan-shaped area of effect at players.
Shadow Flare is a spell available to the Arcanist class at level 50, as well as its subsequent jobs of Summoner and Scholar. It has a 50 potency and lasts 30 seconds, is an area-of-effect aura based on a location of the player's choice, and inflicts the status effect Sustained Slow with a potency of 5%. Enemies that step into the aura will take damage as soon as the next damage "tic" is calculated, or immediately if the spell is cast where they are standing.
Shadow Flare is also a spell used by enemies, however this version is a direct damage attack.
ShadowFlare is part of the Keeper's Turning skillset and is the only Turning ability exclusive to him.
Shadow Flare is one of Sephiroth's Bravery attacks where he summons four orbs of darkness that close in on the target. He can use it on the ground initially, and learns to cast it in the air at Level 19. It costs 40 CP to equip and 180 AP to master.
Shadow Flare returns as one of Sephiroth's Bravery attacks, with longer tracking and increased stun duration. It now costs 30 CP to equip and 80 AP to master.
Shadow Flare is the enemy ability that is used by Ultimate Weapon during battle.
Shadow Flare is an unique Soul Break exclusive to Sephiroth, available via the katana One-Winged Angel (VII). At the expense of one Soul Gauge segment it deals physical damage to all enemies equal to 350% damage potency of a conventional attack and has 50% chance to inflict Blind for 60 seconds.
Non-Final Fantasy AppearancesEdit
Kingdom Hearts seriesEdit
Shadow Flare appears as one of Sephiroth's abilities in Kingdom Hearts and Kingdom Hearts II. Sephiroth will conjure several dark orbs to surround him. He often uses this move many times in succession.
flare is a pyrotechnical phenomenon that produces intense amounts of heat and energy that does not result in an explosion (an immediate release of energy).A