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Seymour Omnis

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Seymour Omnis
シーモア:最終異体 (Shīmoa: Saishū Itai?)
Seymour-Omnis-1-
None
Statistics
HP Overkill MP
80,000 15,000 999
Strength Magic Defense
20 35 180
Magic Defense Agility Accuracy
100 40 0
Evasion Luck
0 20
AP (Overkill) Gil
24,000 (48,000) 12,000
Elemental affinities
Fire Ice Lightning Water Holy
Varies Varies Varies Varies 100%
Statuses and immunities
Silence Sleep Darkness Poison
Immune Immune Immune Immune
Petrify Slow Zombie Power Break Magic Break
Immune Immune Immune Immune Immune
Armor Break Mental Break Threaten Death Provoke
0 0 Immune Immune Immune
Doom Nul Shell Protect Reflect
Immune 0 0 0 0
Haste Demi Regen Distill Sensor
0 Immune 0 0 0
Scan Bribe Delay Eject Zanmato
0 0 Immune Immune Lv. 4
Berserk Capture Physical Magical
Immune Immune 0 0
Sensor Energized by the Mortiphasms.
Scan None
Location Inside Sin - Garden of Pain
Monster Arena Does not appear
Common Steal (75%) Shining Gem
Rare Steal (25%) Supreme Gem
Common Drop (87.5%) Lv. 3 Key Sphere x1Overkill: x2
Rare Drop (12.5%) Lv. 3 Key Sphere x1Overkill: x2
Equipment Drop (25%) 3-4 slots, 1-2 abilities
Weapon Abilities Piercing (fixed; Auron/Kimahri only), Magic +20%
Armor Abilities SOS Shell, SOS Protect, SOS Haste
Bribe None
Abilities Fire, Thunder, Blizzard, Water, Fira, Thundara, Blizzara, Watera, Firaga, Thundaga, Blizzaga, Waterga, Dispel, Ultima
Ronso Rage None
Other information Seymour Omnis's elemental affinities depend on the positioning of the Mortiphasms.
I will learn to control it, from within. I have all the time in the world. Since you were gracious enough to dispose of Yunalesca... the only means of destroying Sin is forever gone. Now nothing can stop us!
—Seymour

The final battle with Seymour Guado, the battle against Seymour Omnis, is staged inside Sin. Seymour's plan is to gain control of Sin from the inside to wreak havoc on Spira, but how he got inside it is unknown.

Defeating Seymour Omnis in the Final Fantasy X HD Remaster version earns the The Destination of Hatred trophy.

BattleEdit

Seymour Omnis hovers in front of four discs called Mortiphasms. On Seymour's turn, he will cast four spells in succession on the player party. The spells are determined by the color of the discs closest to Seymour; orange for fire-elemental, purple for ice-elemental, yellow for lightning-elemental and blue for water-elemental.

The spells' strength is also determined by how many discs of the same color are closest to Seymour. For example, if only one orange disc is aligned, Seymour would cast a weak Fira spell, whereas four orange discs would allow Seymour to cast four powerful Firaga spells.

The Mortiphasms govern Seymour Omnis's elemental attributes:

  • Four matching discs allows Seymour to absorb the corresponding element, but renders him weak to the opposing element.
  • Three matching discs allows Seymour to absorb the corresponding element.
  • Two matching discs allows Seymour to become immune to the corresponding element.
  • One matching disc allows Seymour to halve damage from the corresponding element.

Once Seymour Omnis is attacked six times, he will glow red, indicating his change of strategy. He will cast Dispel on the party, and on his next turn will cast Ultima that can potentially do over 4,000 damage to all characters. After this he will rotate the Mortiphasms so that the aligned discs match (but of a different element to before), and continues with his previous strategy. Once Seymour Omnis falls below 20,000 HP, he will do this after only three attacks; counterattacks also count towards this. If his spells are blocked by Nul-spells (and not by immunity or absorption), it is possible to counterattack them. This can lead to multiple counterattacks to a single one of Seymour Omnis's turns; this is the only case in Final Fantasy X where this can happen (the Nul-spells are not a requirement for this to occur; if one simply takes damage it can also happen).

Seymour will no longer banish aeons like he did in the previous two encounters and remarks that even his mother opposes him if Yuna summons Anima during battle.

There is a minor glitch in all PS2 versions of the game. When Omnis has two water elementals, he becomes immune to Fire rather than to Water. This can even lead to a situation where Omnis is both resistant and immune to fire. It has not yet been tested whether this glitch still exists in the HD remaster version.

StrategyEdit

As the discs face the same way at the beginning of the battle, one of the first actions should be to rotate one by attacking it; this will prevent a barrage of powerful spells. Physically attacking a Mortiphasm will rotate it counter clockwise, and using magic will rotate it clockwise. The Mortiphasms, unlike Seymour, are out of range of melee attacks, so only Wakka can attack them physically.

Seymour Omnis has high defense and magic defense, so using Armor Break and Mental Break will make the battle easier. Holy and Doublecasting elemental spells that target Seymour's weakness are also effective, although the latter will only work if the player doesn't attack the Mortiphasms. Casting Hastega is also useful, however Seymour may Dispel this, so the player would need to reapply this several times.

The player can let Yuna's aeons do the work: unless Seymour is using Water spells, it is possible to just summon the corresponding elemental aeon who will absorb the spells. Another useful tip is to have Yuna's Overdrive full before the fight and summon Shiva and use her Overdrive on Seymour, without Lulu's Venus Crest (found during a second visit to the Farplane after defeating Yunalesca) she will do 9,999 damage if Yuna is trained or with the Venus Crest on Lulu's Celestial Weapon, she can do anywhere from 0 - 99,999 damage effectively one hit KO'ing Seymour.

As Seymour primarily uses elemental magic to attack, it is recommended to equip armor that nullify or absorb his spells. The Phantom Bangle for Lulu can be found on the Battle Site, The Phantom Ring for Yuna is found in the Sea of Sorrow, and the Victorious for Rikku is found by inputting the password "VICTORIOUS" on the Fahrenheit. Using Nul-spells is a viable alternative, but this leaves the party open to Seymour's fourth spell.

Although Seymour Omnis's defense is initially 180, it is reduced to 100 whenever he casts Dispel. When he uses Ultima, it is increased again, but only to 150.

Seymour Omnis's version of Ultima is different from most Ultima spells in Final Fantasy X. Firstly, it is somewhat weaker, having a damage constant of 64 instead of 70. As a result, the damage inflicted is only about 89.4% of what a normal Ultima spell at 35 magic would be. Secondly, however, this is somewhat made up for by the fact that Seymour Omnis's Ultima deals special damage rather than magical damage. This renders most protective measures useless, including Shell. However, it can still be reduced by Shield and/or Focus.

QuotesEdit

By all means, try! You should thank me. Your death means your father's life!
—Seymour to Tidus right before the fight begins.
You would oppose me as well? So be it.
—Seymour to Anima if she is summoned during the fight.
But there is no salvation for the damned! Rest in peace, in eternal darkness!
—Seymour to the group before casting Dispel the first time.
Let darkness take you!
—Seymour to the party before casting Ultima.
So it is you, after all, who will send me. But even after I am gone, Spira's sorrow will prevail.
—Seymour to Yuna after his final defeat.

GalleryEdit

EtymologyEdit

The word omnis means "all". Seymour Omnis is called "Seymour éthéré" (Ethereal Seymour) in the French version and "Seymour Omega" in the Spanish version.

Related EnemiesEdit

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