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Seymour Natus

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Very well. I will give you your death. You seem to want it so.

The second battle with Seymour, in his Seymour Natus form, occurs after the two separated groups escape the Via Purifico and reunite on the Highbridge.


Final Fantasy X enemy stats
#115#116 #117
Location Monster Arena Species Other information
Bevelle Highbridge Does not appear Unspecified The party cannot escape.
Sensor description Scan description
Casts elemental magic, Break and Flare. Still uses elemental magic, but now uses multi-spells. When HP is low, he'll petrify with Break and cast the non-elemental spell Flare.
HP MP Strength Magic Defense Magic Defense
36,000 (3,500) 200 30 25 1 1
Agility Accuracy Evasion Luck AP (Overkill) Gil
21 100 0 15 6,300 (9,450) 3,500
Elemental affinities
Fire Ice Lightning Water Holy
100% 100% 100% 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison (4Percentage of maximum HP removed each turn) Petrify Slow Zombie Power Break
Immune Immune Immune 50 Immune Immune Immune 0
Magic Break Armor Break Mental Break Threaten Death Provoke Doom Nul
0 Immune Immune Immune Immune 0 Immune 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 0
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
0 0 Immune Lv. 4 0 Immune 0 0
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Tetra Elemental x2 Tetra Elemental x3 Lv. 2 Key Sphere x1Overkill: x2 Lv. 2 Key Sphere x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
2-3 slots, 1-2 abilities Piercing, Firestrike, Lightningstrike, Waterstrike, Icestrike SOS Shell None
Abilities Ronso Rage
Multi-Blizzara, Multi-Thundara, Multi-Watera, Multi-Fira, Protect, Break, Flare, Banish None


Seymour transforms into Seymour Natus with a mechanical, hovering creature called Mortibody to assist him. Tidus, Yuna, and Auron can speak to Seymour at the start of the battle with Trigger Commands to raise their Strength or Magic Defense.

The Mortibody starts a round by casting a basic elemental spell on the party. Seymour will follow with a Doublecast of that spell's Level 2. Mortibody will regularly use Desperado, which removes all positive statuses.

When his HP drops past 24,000, Seymour will protect himself and start using Break on one character. Mortibody will attack with Shattering Claw, and if the Break status is active and it targets that character, they will shatter and the active party will be down to two members. Below 12,000 HP, Seymour will cast Flare, inflicting as much as 2,500 damage to one character. At this stage, Mortibody will start casting Cura on Seymour which can be reflected back to the player party.

If Mortibody is KO'd, it will regenerate by absorbing HP from Seymour—first 4,000, then 3,000, 2,000, and finally 1,000 HP each time after that.

If an aeon is present on Seymour's turn, instead of his usual attack he will use Banish, which ejects the aeon; unlike instant death, aeons are not immune to Eject. Banish is never used against characters, though if hacked to do so, it functions just like any other ejection attack.

Seymour changes his attack patterns as his HP drops, however he must be attacked to cause the changes. If Poison damage brings him under the required value, his pattern will not change until the next time he is attacked. However, Mortibsorption will trigger the pattern change.


NulElement is useless unless the party has Haste, which can let the NulElements take effect after Mortibody attacks. Reflect is a good alternative as only Mortibody's Shattering Claw can hurt the team then, although Desperado nulls all status enhancements so the party must reapply the status.

Summoning an aeon that has a full Overdrive can inflict massive damage. However, long-term use of an aeon is not possible in this battle due to Banish. The player can fill up the aeons' Overdrives before the battle and then summon them one by one.

Repeatedly killing Mortibody can be used as a way to damage Seymour. This can be exploited further by casting Bio on Seymour, causing further damage.

Equipping SOS Reflect armor results in near-invincibility, although it is very hard to obtain such an armor by this point.

Other appearancesEdit

Theatrhythm Final FantasyEdit


Once a great summoner and leader of the Guado people, he followed his father as a Maester of Yevon. His calm exterior hides a warped mind, broken by watching his dear mother sacrifice herself to be a fayth...
—Seymour Natus' CollectaCard
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Theatrhythm Final Fantasy Curtain CallEdit


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Final Fantasy Airborne BrigadeEdit


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Final Fantasy Record KeeperEdit


FFRK Seymour Natus FFX

Seymour Natus first appeared in the Challenge Event Marriage of Convenience, Into the Bevelle Palace as the event's final boss. He later appeared in Ultimate Guardian as a mid-boss. Currently, he is the final boss in the Record of the Highbridge.

Contrary to his source material, the player has to avoid attacking the Mortibody, else risking a punishing counter, and just focus on Seymour himself. This is primarily a defensive battle for the party, so attaching Protect and Shell to White Mage-type characters is recommended; and adding Reflect may help to buffer the boss's onslaught of spells. Defeating this boss in the Classic series of each event unlocked Yuna and later Kimahri as player characters.

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Natus is Latin for "born". This effectively makes the name "Seymour Reborn". He is called "Seymour spectral" in the French version, "Neo Seymour" in the Spanish and Italian versions, and "Seymour Varia" (Variant Seymour) in the German version.


Related enemiesEdit