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Ah, of course. 'Protect the summoner even at the cost of one's life'. The Code of the Guardian. How admirable. Well, if you're offering your lives, I will have to take them.

Seymour

Seymour is a boss in Final Fantasy X, fought at Macalania Temple shortly after Yuna receives her fourth aeon. The battle is fought in three segments, with the second one against his summoned aeon Anima.

He resembles his appearance as a guest party member during Operation Mi'ihen, but lacks his staff and does not use his Overdrive, Requiem. This is the first of four recurring boss battles against Seymour, the other three being Seymour Natus, Seymour Flux, and Seymour Omnis.

Stats[]

Battle[]

FFX-HD-Seymour-boss

Seymour and the Guado Guardians in battle.

At the start of the battle, Yuna, Tidus, and Wakka can talk to Seymour using the Trigger Commands. Doing this will raise Tidus's Strength and Yuna's and Wakka's Magic Defense by 10.

Seymour is flanked by two of his Guado Guardians; their first action is to cast Protect on themselves, while Seymour casts Shell on himself, all before the party gets a turn. The Guards will cover Seymour from physical attacks, and due to their Protect status, the party cannot inflict much damage on them with physical attacks. They cannot cover magic, but Seymour will not take much damage from magic due to his Shell status. The Guards will use Hi-Potions whenever they take damage, and may throw Confuse-inducing Shremedies at the party.

Seymour casts spells at the active party in the following order: Blizzara, Thundara, Watera, and Fira. He uses Blizzaga, Thundaga, Waterga, and Firaga on an aeon, even if the aeon absorbs the element of Seymour's spell. After Seymour's HP drops to 3,000, he will summon his aeon, Anima, and any living Guado Guardians will be killed. After Anima is defeated, Seymour will return to full health and start casting his -ra spells twice in one turn.

Seymour's increased magic power after dismissing Anima comes as the result of two factors. His Magic stat goes from 25 to 32; the effect of this can be seen on both his -ra and -ga spells. The multi versions of his spells are also inherently around 60% more powerful than his single versions. Thus, his second phase spells are over 140% more powerful. The -ga spells, which are affected by the increased Magic stat, but are not inherently more powerful in the second phase, only increase in damage by about 45%. Although it has no impact on gameplay due to characters being unable to have Armored status, the multi versions of the spells are not considered Piercing attacks. This is extremely rare for non-physical damage.

Attempting to take out Seymour in one blow before he summons Anima will have him hang on with 1 HP. In all PlayStation 2 versions, if the player defeats Seymour with the first spell of a Doublecast, and the second deals 6,000 or more damage, Seymour will not summon Anima and the game will softlock, leaving the player in a never-ending battle where Seymour will not act and is not selectable as a target. This glitch was fixed in the HD remaster.

Strategy[]

FFX Shell EA

Shell.

Using Dispel or Ixion's Aerospark can counteract Seymour's Shell status, allowing the player to damage him more effectively with magic. Doing so to the Guado Guardians may not be necessary, since they have lower HP and can be dealt with in other ways.

The Guards will use Hi-Potions whenever they are hit with a physical attack, but using Rikku to steal these will prevent this action. Stone Breath from Kimahri defeats them instantly, as does a Petrify Grenade used by Rikku. Threaten renders them unable to act.

Using Yuna's Nul spells or Reflect negates damage from Seymour's elemental spells. Because he always uses them in the same order, the player can anticipate his next move and use the corresponding Nul spell accordingly. If the player opts not to use Nul spells or Reflect, Auron's Magic Break reduces the effect of Seymour's spells slightly.

Tidus's Haste can speed up the party members.

Behind the scenes[]

In the PlayStation 2 versions, if the player defeats Seymour with the first spell of a Doublecast, and the second deals 6,000 or more damage, he will not summon Anima. Instead, the player will be stuck in a never-ending battle where Seymour is no longer selectable as a target (Tidus's name will be displayed in the Help bar) and he will not act, as he is considered to be KO'd. In this situation, if Rikku uses Mix and the result targets enemies, the Help bar will show "Mix failed!", and she will keep her Overdrive gauge charged. Attempting to target the enemy in any other way, including reflected spells, will result in a wasted turn. The only exception to this seems to be using the Copycat special after a wasted turn, which will use the ability on the party even if the ability is a special that does not allow targeting allies.

This bug was fixed in the HD remasters by forcing a 5,999 damage limit for any hit Seymour takes before summoning Anima. The damage limit does not apply to the Guado Guardians or Anima and it is removed in the final part of the battle.

Gallery[]

Related enemies[]

Final Fantasy X[]

Final Fantasy X-2[]

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