Class Zero's 'big sis,' she is much more nurturing than her cold appearance lets on. With her versatile whipblade, she can ensnare her enemies, then lash and flay to keep other foes at bay.
—Booklet description[1]

Seven is a playable character in Final Fantasy Type-0, who also appears in Final Fantasy Agito and Final Fantasy Awakening. She represents the number 7 of Class Zero and wields a whipblade.




No.07 Seven.

Seven has silver hair and violet eyes. As a member of Class Zero she wears a uniform consisting of a black jacket with extended gold shoulder pads and a red lapel, a red skirt and black bicycle shorts. Like Sice, she wears black leather knee-high boots instead of shoes, though hers are flat-heeled. Seven is the only Class Zero member who does not wear a red mantle, most likely due to her fighting style. Her summer uniform has a black pleated skirt with loose belts hanging over it, gray shorts, a black vest with red lapels, a black bow-tie and black evening-gloves. Her dress uniform has a black skirt trimmed with white lace, black shorts, different boots with silver decoration at the top, a red jacket with black-padded shoulders and cuffs, and white gloves. Seven's l'Cie brand, should she ever become one, would be located on her left shoulder.

In Final Fantasy Awakening, Seven's hair is silvery white.


Despite her cold appearance, Seven is actually quite nurturing. She enjoys the admiration of her female underclassmen, many of whom often refer to her as "Big Sis." Seven has a hard time saying "no" when asked for favors, though, and this selfsame generosity puts more work on her plate than anticipated. Nevertheless, her reliable nature and tendency toward action are precisely why so many cadets look up to her.

Although silent and seemingly cold, Seven is caring of other people and thus popular with the female underclassmen. Because she is trusted to do things reliably, they often come to her with their requests and she has a hard time saying no to them. Seven is keen on others' emotions, noticing that something is bothering Machina Kunagiri before her classmates do, and being aware of Rem Tokimiya's illness, not speaking up out of respect for Rem's wish to conceal her condition.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy AgitoEdit


FFAgito Seven Icon

Seven is a member of Class Seventh and dons a pink mantle.

She can be found in the Refresh Room during the morning, afternoon and evening.

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Agito. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0Edit


If you're going to die, do it on your own.
—Seven to Yuzuki

Sorcery Division took Seven into their custody in 833, and they quickly discovered she possessed a propensity for Ice Magic. Seven was adopted by Arecia Al-Rashia, the archsorceress, and joined Class Zero, a group of students from Akademeia, the magic academy of the nation of Rubrum, that fights the invasion by the Milites Empire. As part of the resistance operation "Operation Apostle," she and her comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.

Summoning Type-0

Seven, Ace and Jack summon Odin.

During the invasion of Rubrum, Seven teams up with Ace and Jack to help Machina and Rem, two fellow Agito Cadets who were being overpowered by the White Tiger Secundus l'Cie Qun'mi and her soldiers in Akademeia's Arena. She aids in summoning the Eidolon Odin to vanquish Qun'mi and her Dáinsleif. Impressed by the cadets' prowess, Central Command has them officially enrolled and sent out to missions to reclaim the lost territories.

Seven hangs out with Rem and and Deuce at the terrace when Machina joins them. He comments it being odd he's always running into her, but Seven retorts it's normal as they are in the same class. Seven learns Machina and Rem are childhood friends, and comments how much closer the two are than the others, saying she never really considered her classmates her friends, but more like her siblings. When the class gathers in the classroom for their first mission briefing as enrolled cadets, Seven remarks the empire's crystal jammer opened her eyes on how dependant the dominion is on the Crystal and ponders if they should strive to be more independent. She later applies the same philosophy to her classmates, saying they shouldn't always rely on Arecia's expertise to save them.


King and Seven run into Mutsuki.

When Seven and King run into Mutsuki Chiharano at the Armory, they are taken aback when she accuses them of bullying, offending Seven who says they did nothing of the sort. As Mutsuki departs Seven and King are left puzzled by her paranoia.

When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. Kurasame Susaya, the cadets' commanding officer, travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor, and Seven questions Kurasame on his role in the events.

They meet Queen Andoria of the Kingdom of Concordia who explains that peace is the Will of the Crystals, and that the cadets' opposition would only lead to Tempus Finis. Yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.


Seven talks to Cater about the latter's déjà vu.

Seven notices something is bothering Machina and at first speculates it to be their hectic mission schedule. While the cadets spend time in the Militesi capital of Ingram she notices him looking odd and asks what's wrong. Machina tells her it's none of her business. Seven talks with Cater about the latter's eerie sense of déjà vu, suggesting she is familiar with Ingram due to having seen pictures of it in the Akademeia library.

Queen Andoria is assassinated and Class Zero is blamed for it. The cadets are ambushed at the Armada Hotel and make a hasty escape from the city, realizing they are unable to contact Central Command, raising the possibility they have been abandoned to fend for themselves. They face off against Celestia, Queen Andoria's ambassador, who, at first, holds them culpable for the regicide, but is convinced otherwise and helps the cadets escape the city to a deserted house in the Old Lorica Region. After an argument over Machina holding the rest of Class Zero culpable for his brother Izana's death, he marches off.

The cadets stay put overnight, and eventually Seven and Nine take over the watch duty. Seven speculates Machina had learned of his brother's death from the commandant whom she had seen him meet back in Ingram. She worries he may be ambushed while alone in the woods, and hopes for his return. Machina does so in the morning, and the cadets can move on as Deuce exclaims the COMM is working again and she has reached the dominion.

Kurasame organizes for the cadets to be rescued by airship and back in Akademeia tells them there will likely be an investigation, and implies the cadets switched off their COMM to avoid being contacted. The cadets find the accusations ridiculous, but soon find wild rumors circulating the academy on their supposed involvement in the assassination. Seven ponders that as much as the citizens supposedly now hate them, they are still eager to ask for help, and she can't refuse someone in need. She is determined to earn back the respect they had lost and to defend Mother's honor by being successful in the next operation.

After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame, but Machina has gone missing. Kurasame explains to the rest the upcoming battle plan against the joint Militesi-Concordian forces, as the new King of Concordia has allied with Cid Aulstyne of the Militesi Empire.

Class Zero is to be sent with the Vermilion Bird Primus l'Cie Lord Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia cadets and trainees, to the Militesi border for the Vermilion Bird Secundus l'Cie Lady Caetuna to summon a Verboten Eidolon. Seven laments many trainees have asked for her help as they are to be sent to the front lines for the first time. Feeling culpable for the trainees' marching orders, Seven thinks the least she can do is ensure they come back alive.

The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and thus Class Zero is recalled as reinforcements to destroy the empire's crystal jammer allowing for Lady Caetuna to begin summoning Alexander for which Kurasame and the other cadets give their lives to complete the summoning. As the class is retreating they run into Gilgamesh and are forced into a battle. Cater becomes frustrated as Gilgamesh departs, but Seven urges everyone to hurry onwards. Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis.

Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses as all memories of Kurasame as well as the others perished have been removed from them by the Vermilion Bird Crystal. Seven remarks that even if the deaths cannot sink in the memories of those who have passed live on deep inside them.

When Seven and Cinque ponder how they can blow up a building without hurting those around it, Seven takes King to go see Mutsuki Chiharano, a fellow cadet and an expert in explosives. Mutsuki asks to see the building's blue prints and adjusts the explosives accordingly. Seven and King thank her, and, seeing their sincerity, Mutsuki promises to help if Class Zero ever needs her.

Rubrum conquers Concordia and before the class heads off to the final battle against the empire, Seven rationalizes that even if they win victory won't immediately restore peace to Orience, and that healing the scars of war will take a long time. As the final showdown against the empire and Cid Aulstyne begins, the class is sent to help conquer the imperial capital. As Class Zero is to be deployed Machina disappears. The others go without him and best the Militesi General Qator Bashtar in his new and improved MA. The empire falls and Orience is united under the Vermilion Bird banner. However, as the cadets return to Akademeia they find its cadets and legionaries slain by the Rursan Reavers and the dominion commanders gone: Tempus Finis has begun.


Seven unhappy to learn they are made scapegoats to Tempus Finis.

Other cadets reveal the once code crimson missions, which Class Zero partook, making the remaining cadets turn against them, blaming them for the ensuing apocalypse. Seven feels this is unfair, seeing they had only been following orders from Arecia and the dominion.

Rem's illness reaches its final stages and she collapses, Seven saying Rem had been ill for a long time but always lied about it. Machina is missing, but Seven comments he must be alive somewhere as she can still remember him. Arecia explains the cadets have lived their lives according to the Will of Crystals recorded in the Akashic Records, but now that the "souls have been released" they can write their own ending, as humans have the power to decide how they live or die, hinting at a vital decision the cadets would soon need to make. Seven laments the people of Orience must be crying out for a savior and can't see who else it could be but Class Zero.

Queen calls everyone to the Altocrystarium room where she tells them about the Judge who resides in the newly appeared sanctuary, Pandæmonium, to make the Final Decision: if there is no Agito, Orience will be destroyed by the Rursus. The cadets plan to infiltrate the sanctuary to speak to the Judge while knowing that without Arecia they will not be revived if they fall in battle. Seven says that though she was aware Rem was ill she knew she didn't want anyone to worry, and thus played ignorant, yet wishes there was something else she could have done for her.

The cadets are taken to Pandæmonium by Celestia who loses her humanity and turns into Shinryu Celestia for having defied the Focus given to her by the Azure Dragon Crystal. The cadets head to the top of the temple guided by Cid's voice, who had entered Pandæmonium ahead of them. The Vermilion Bird Crystal asks them to become l'Cie, but if they accept the cadets are slain by the Rursus, Arecia deems it yet another failed experiment and Orience and, eventually, Class Zero are reborn in wait for another Tempus Finis.

If they choose to remain mortal, the Vermilion Bird brands Rem, still slumped in Arecia's office back in Akademeia, in their stead, and sends her to intercept a White Tiger l'Cie it had sensed in Pandæmonium, wanting one of the Vermilion Bird to become Agito. As Rem engages the l'Cie she is impaled by his rapier, and it turns out the l'Cie was Machina who had willingly inherited Qun'mi's Focus to become strong enough to protect Rem. As Rem dies, both enter crystal stasis, the cadets mourning the sight when they happen upon their crystal.

FFT-0 Seven

Seven during the ending.

The cadets face off against Cid who has become the Rursan Arbiter, possessed by the fal'Cie Gala. He deems Class Zero unfit to be Agito, and thus sets out to destroy Orience. Machina and Rem's crystal bestows the cadets with their power allowing them to prevail, but like the rest of Class Zero, Seven meets her end after they vanquish the Judge. Before passing they talk about all the things they would have done in a war-free Orience.

The mysterious Tiz and Joker, who had been observing the class's progress, ask for Arecia to listen to the class's wishes from beyond the grave. By listening to their souls Arecia learns the class loves her, but have made their own decision on how they met their end and do not wish to be revived. Arecia releases Machina and Rem from crystal stasis and instead of restarting the spiral, departs from Orience, abandoning the experiment to find Etro's gate with the Agito. The Crystals of Orience fade and people are allowed to remember the dead, Machina and Rem holding dear the memories of Class Zero.

FFT-0 Seven Alternate End2

A flattered Seven considers the relationship.

In the alternate ending caused by Arecia removing the crystals from Orience's history, Seven lives her life peacefully with the rest of the members in Class Zero. When Sice attempts to give Kurasame a love confession letter, Seven receives it instead by accident and feels flattered while considering a relationship with a flustered Sice.

Spoilers end here.


Final Fantasy Type-0Edit

FFtype-0 Seven battle

Seven using Snakebite on an enemy.

No need to tell me.
—When switching to Seven as the leader
Forget.. about me...
—Seven, upon her defeat

Seven wields a whipblade in battle able to extend and contract, damaging enemies at both close and long range. Her fighting style is fluid and graceful, allowing her attacks to cover a wide area while involving many acrobatic moves that make her easy to use.

Seven is static when attacking since her whipblade has a wide range. Her attack action time gets longer the more combos she chains, but her attacks are fast and cover a wide area. They easily stagger enemies making an opening for other characters to attack as well. Her Foreflay attack (analog up) have more hits and longer range but are narrower, while her Whirlwhip attack (analog down) has less hits and slightly shorter attack radius, but hits enemies around her. Her attacks get faster the longer she chains them. Her forward attack deals less damage but her attacks usually deal critical damage, especially during the forward attack. Seven can easily shift between forward and wide attack from basic attacks.


Level HP MP Strength Defense Flame Magic Ice Magic Lightning Magic Defense Magic
9 363 262 67 55 59 65 47 62
10 379 270 68 55 60 66 48 63
20 530 310 78 58 65 71 53 68
30 668 350 88 60 70 76 58 73
40 792 390 98 63 75 81 63 78
50 904 430 108 65 80 86 68 83
60 1001 470 118 68 85 91 73 88
70 1086 510 128 70 90 96 78 93
80 1157 549 138 73 95 101 83 98
90 1215 589 148 75 100 106 88 103
99 1255 621 157 77 104 110 92 107
Ranking: 7th 7th 6th 8th 4th 2nd 10th 3rd


Seven can initially use Snakebite, which allows her to "shoot" her whipblade at an enemy and stick it at them to deal damage. When struck, she can move around while having her whipblade at her target, but if she dodges or is staggered or knocked away while her whipblade is on an enemy, it will be retracted. While her whipblade is at her target, Seven can either pull herself towards the enemy (pressing the input again), or pull the enemy to her instantly (pressing the input while tilting the analog down). She can pull herself at any kind of enemy, but she cannot pull just any enemy to herself, depending on the size of the enemy (heavy enemies, such as Flan, cannot be pulled). Although, one can still try to pull an enemy to Seven, it will instead pull Seven to the target.

If Seven learns Livewire she may send a powerful electricity (Thunder-elemental) through her struck whipblade allowing for easy exploitation of the Breaksight and Killsight opportunities, as they travel through her whipblade "lightning-fast". The Livewire ability is exceptional against the Militesi Empire, whose armies mostly consist of electronic arsenal, weak to the Thunder element.

Seven's other abilities, such as Elementalash, allow her to deal great damage with her whipblade. When the analog is neutral Seven smites with a Fire-elemental whipblade. When the analog is tilted up, she smites with an Ice-elemental whipblade. When the analog is tilted down, she smites with Lightning-elemental whipblade. The Sadistic Spikes ability allows Seven to strike the ground with her whipblade, creating a blast of spikes that inflicts Stop to enemies. Unlike other characters' abilities that inflict Stop (like Ace's Short Stop from his Cut Card ability, and Cater's Stop Bullet ability), Sadistic Spikes has a significantly higher chance to inflict stop, making it convenient against high-HP enemies, such as the Colossus, and even the larger Flan.


Osmoseslash (HD).

Seven can use both Drainlash and Osmoselash. She can dish out multiple strikes with her whipblade to drain HP or MP. Both have short range, poor accuracy and can easily miss swift enemies.

The Diving Strike allows Seven to conjure a powerful energy with her whipblade in which it flies high before dive-bombing onto the target. It has strong homing, travels fast and can deal critical damage. It technically has no limit in range as long as it knows its target. Although it has unlimited range, it can still miss.

The key to her effectiveness requires well-timed evades. Well-timed hits are also vital for exploiting Killsight opportunities.

Ability Effect Obtained AP
(Speed UpName in Japanese: スピードアップ)
Increase movement speed. Level 28 4
(Twin MagicName in Japanese: ツインマジック)
Equip two spells at once. Level 28 5
Quick Draw II
(Cancel -ra MagicName in Japanese: ラ系キャンセル魔法)
Cast level II finishing magic. Learn Quick Draw. 15
Quick Draw III
(Cancel -ga MagicName in Japanese: ガ系キャンセル魔法)
Cast level III finishing magic. Level 55
Learn Quick Draw II.
Triple Slip
(Triple EvasionName in Japanese: 三連回避)
Execute up to three dodges in succession. Level 15 4
(Infinite EvasionName in Japanese: 無限回避)
Execute any number of dodges in succession. Learn Triple Slip. 6
(Evade GuardName in Japanese: 回避ガード)
Window for dodging increases. Learn Slipstream. 8
(LibraName in Japanese: ライブラ)
Check status of locked-on targets. Default Default
Quick Draw
(Cancel MagicName in Japanese: キャンセル魔法)
Cast finishing magic after a normal attack. Level 30 8
(Forward AttackName in Japanese: 前方攻撃)
Deliver a long-reaching attack with left analog stick up + normal attack. Default Default
Foreflay II
(Forward Attack Lv.2Name in Japanese: 前方攻撃Lv.2)
Increase number of hits for Foreflay. Level 25 5
Foreflay III
(Forward Attack Lv.3Name in Japanese: 前方攻撃Lv.3)
Further increase number of hits for Foreflay. Learn Foreflay II. 6
(Wide Range AttackName in Japanese: 範囲攻撃)
Deliver a wide-area attack with left analog stick down + normal attack. Default Default
Whirlwhip II
(Wide Range Attack Lv.2Name in Japanese: 範囲攻撃Lv.2)
Increase number of hits for Whirlwhip. Learn Foreflay III. 6
Whirlwhip III
(Wide Range Attack Lv.3Name in Japanese: 範囲攻撃Lv.3)
Further increase number of hits for Whirlwhip. Learn Whirlwhip II. 8
Insult to Injury
(Stun FinishName in Japanese: スタンフィニッシュ)
Powerfully lash enemies inflicted with Stun. Learn Whirlwhip III. 4
(CatchName in Japanese: キャッチ)
Capture an enemy and either reel them in or instantaneously approach the target. Default Default
(Catch Effect AdditionName in Japanese: キャッチ効果追加)
Electrify ensnared enemies to damage and possibly inflict Stun with left analog stick up + ability button. Default 3
Snakebite: AG Down
(Catch Reduced AG CostName in Japanese: キャッチ消費AG減)
Reduce AG cost of Snakebite. Default 5
Diving Strike
(Head StrikeName in Japanese: ヘッドストライク)
Launch whipblade skyward to pierce enemies from above. Level 15 2
Diving Strike: Power Up
(HS Power IncreaseName in Japanese: HS威力増大)
Increase power of Diving Strike. Learn Diving Strike. 4
(Element WhipName in Japanese: エレメントウィップ)
Strike enemies with a whip imbued with elemental magic (defaults to Fire). Level 10 4
Flamelash: Power Up
(EW Fire Power IncreaseName in Japanese: EW炎威力増大)
Increase power of Elementalash's Flamelash. Learn Elementalash. 12
(EW Ice Effect AdditionName in Japanese: EW冷気効果追加)
Imbue whip with Ice magic with left analog stick up + ability button. Learn Elementalash. 4
Frostlash: Power Up
(EW Ice Power IncreaseName in Japanese: EW冷気威力増大)
Increase power of Elementalash's Frostlash. Learn Frostlash. 12
(EW Lightning Effect AdditionName in Japanese: EW雷効果追加)
Imbue whip with Lightning magic with left analog stick down + ability button. Learn Elementalash. 4
Thunderlash: Power Up
(EW Lightning Power IncreaseName in Japanese: EW雷威力増大)
Increase power of Elementalash's Thunderlash. Learn Thunderlash. 12
Sadistic Spikes
(Bondage WhipName in Japanese: ボンデージウィップ)
Drive whipblade into the ground to summon Stop-inflicting thorns. Level 17 3
Sadistic Spikes: Time Up
(BW Time ExtensionName in Japanese: BW時間延長)
Sadistic Spikes remains active for a longer time. Learn Sadistic Spikes. 6
Sadistic Spikes: AG Down
(BW Reduced AG CostName in Japanese: BW消費AG減)
Reduce AG cost of Sadistic Spikes. Learn Sadistic Spikes. 10
(Drain WhipName in Japanese: ドレインウィップ)
Attack enemies and absorb HP. Level 19 4
Drainlash: Power Up
(DW Power IncreaseName in Japanese: DW威力増大)
Increase power of Drainlash. Learn Drainlash. 10
(Osmose WhipName in Japanese: アスピルウィップ)
Attack enemies and absorb MP. Level 24 6
Osmoselash: Power Up
(AW Power IncreaseName in Japanese: AW威力増大)
Increase power of Osmoselash. Learn Osmoselash. 12


Seven's exclusive accessory is the Lace Leggings that increases her Defense by 40 and grants Auto Regen status.

Support PersonnelEdit

Some Support Personnel in Final Fantasy Type-0 HD appear as Seven: Hiroaki Masukawa (Guitarist for Bump of Chicken), Hiroko Kawabe (QA Coordinator), Sayako Oozono (Level Designer), and Tomomi Iwakura (Project Manager).


Final Fantasy AwakeningEdit

Seven retains her attacks in a close range, but is also slower to execute once she whiplashes her opponent. She can deal multiple whiplashes to damage the enemy. Her strongest skill is to summon a thunder-like golem from her whipblade to heavily damage her opponents. Once the skill wears off, it can damage to all enemies. She is considered as a weak character and is easily defeated when her enemies are too strong for her. Seven is stronger as a boss, and like Rem, she is difficult to defeat. She can deal heavy damage towards her opponent from her special attacks as well as her strongest skill. Her strongest skill also deals more damage once it wears off as all the players' allies are quickly defeated.

Creation and developmentEdit


Seven with a red cape.

According to Sayoko Hoshino, texture designer for Final Fantasy Type-0, Seven's underwear is her favorite design of the game's characters. Seven wears shorts under her skirt.[3] Early in the game's development, Seven wore a red mantle like the other membersFFAgitoXIIICharacters of Class Zero.

Seven wasn't among the popular playable characters for the PlayStation Portable version of Final Fantasy Type-0, but as with all playable characters, her battle prowess was enhanced for the HD remake, making her swifter. The tweaks made have boosted Seven's popularity among Square Enix play testers compared to the original version.[4]


Seven is voiced by Mayuko Aoki in the Japanese version. She shares her Japanese voice actress with Yuna from Final Fantasy X and Final Fantasy X-2, Shotgun (Female) from Last Order -Final Fantasy VII-, and Selphie Tilmitt in the Kingdom Hearts series.

She is voiced by Njarra Townsend in the English version.

Other appearancesEdit

Seven has appeared in the following games throughout the Final Fantasy series:


Final Fantasy Type-0
Final Fantasy Agito


  • Seven is the oldest member of Class Zero, discounting Machina and Rem, whose birthdays are unknown.
  • Although Seven is the only member to not wear her mantle for her regular and formal uniforms, Cater, Cinque, and Eight also do not wear their mantles for their summer uniforms.
  • According to the Type-0 novel, Seven wants to build an orphanage for children who lost their parents in the war upon leaving Class Zero, just like how Arecia takes care of her and the others. During the conversation, it is mentioned that she asks Sice if she is interested in a joint venture, but Sice turns out to be more interested in becoming a chef; nonetheless, she thinks that the orphanage is a good idea.
  • Seven bears a slight resemblance to Lightning from the Lightning Saga.