An archangel descends from on high and restores the party's HP.
Seraph (セラフィム, Serafimu?, lit. Seraphim), also called Sraphim, is a recurring summon in the series.
Seraph is an esper that can be purchased from a man in the back of Tzen. It costs 3,000 gil in the World of Balance, and 10 gil in the World of Ruin. Its ability, Angel Feathers (previously translated Reviver), restores HP to the entire party. Its Spell Power is 18, and it costs 40 MP to summon. It teaches Raise (x5), Cura (x8), Cure (x20), Regen (x10) and Esuna (x4)
Seraph appears as a light-elemental summon. Seraph's special attack Angel Feather restores the entire party's HP and increases their speed for three turns. Summoning Seraph costs 2 points from the Consumption Gauge.
Depending on Seraph's type and rank, Seraph can teach the user abilities that support the party in battle. Seraph allows the user to learn the following abilities:
|Rank||Maximum Level||Signet Cost||Max HP||Max MP||Max Attack||Max Magic||Max Speed||Components Needed|
- Seraphim (God)
The following are bonus abilities granted to characters equipped with Mother Brain.
|Ability||Angel Heal I||All Allies: Returns to battle. Restores 1/6 of Max MP.||MP 88|
|Summon||Purifying Blessing||All Allies: Nullifies debuffs to ATK, MAG, SPD; Cures poison, darkness, silence, stun, and continuous damage.||Gauge 2|
|Passive||Negates death||(Unlocked with Final Evolution)||-|
seraph, the singular of seraphim, is one of a class of celestial beings mentioned once in the Hebrew Bible (Tanakh or Old Testament), in Isaiah. Later Jewish imagery perceived them as having human form, and in that way they passed into the ranks of Christian angels. In the Christian Hierarchy of angels, seraphim represent the highest rank of angels. They are traditionally depicted with three pairs of wings.A