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Sentinel (Final Fantasy XIV)

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Ff14-fighter

A Gladiator wielding a Shield.

The Sentinel was a Secondary Discipline of War in Final Fantasy XIV. It was removed on patch 1.20, and most of its skills became Gladiator abilities.

RoleEdit

Sentinel was a unique discipline in Final Fantasy XIV, as it could only be played using off hand equipment - shields. Therefore, it worked as a secondary discipline augmenting a main discipline with the ability to block attacks, among other shield skills.

A player could not become a "pure" sentinel, as he must have had a a main hand weapon or tool equipped at all times. Any class that could equip a shield could be paired with the Sentinel Discipline, including Disciples of Magic.

As mentioned above, this discipline was retired and many of its abilities were folded into the Gladiator discipline, resulting in the only other disciplines able to equip shields (Thaumaturge and Conjurer) being denied access to most of the Sentinel abilities, as they were made Gladiator-only in preparation for the addition of the Paladin job.

AbilitiesEdit

Ability LvLevel HPHP cost MPMP cost TPTP cost STStamina cost Usage Description Notes
Guard 1 -- -- -- Low Requires Shield Guard with your shield. May partially block, reducing damage done or completely block (damage 0). It lasts a set amount of time, determined by the "Wield rate" stat of a shield. After this time, the shield will "fall" and Guard must be used again to block.
Aegis Boon 10 -- -- -- Mid Requires Shield Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP. Not only converts the damage. It nullifies the damage and recovers a small amount of life (a move that normally would hit for 200 will instead heal 20 HP).
Shield Bash 14 -- -- 500 Mid Requires Shield Slam an enemy with your shield, dealing blunt damage. May interrupt casts and temporarily render the target unable to cast again for several seconds. Silences target.
Outmaneuver 20 -- -- -- Mid Requires Shield Strategize for survival, increasing defense against frontal attacks and increasing TP generated by blocks. --
War Drum 30 -- -- -- Mid Requires Shield Create a clamor, increasing enmity. --
Aegis Boon II 40 -- -- -- Mid Requires Shield Recover behind the safety of your shield, increasing defense against frontal attacks and converting blocked damage into HP. Not only converts the damage. It nullifies the damage and recovers a small amount of life (a move that normally would hit for 200 will instead heal 20 HP).
Shield Bash II 44 -- -- 500 Mid Requires Shield Slam an enemy with your shield, dealing blunt damage. May interrupt casts and temporarily render the target unable to cast again for several seconds. Silences target.
Deflection 50 -- -- -- High Requires Shield Focus on your shield arm, increasing defense against frontal attacks and negating a portion of blocked damage. --

XIV

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