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Sentinel (Final Fantasy XIII-2)

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XIII-2

FF4PSP Cid PortraitCid: Oh, shut up and help me remodel the Sentinel (Final Fantasy XIII-2) page!
Please expand this article into a full one. This can be done by Role Bonus's flavor text from the game and the AI Mechanics section. This request can be discussed on the associated discussion page.
FF13-2-Sentinel guarding

Party of two Sentinels using Steelguard and Provoke.

Sield allies from enemy attacks with enhanced defense
—Paradigm description

Sentinel (ディフェンダー, Difendā?, lit. Defender) is a role in Final Fantasy XIII-2. The role's main function is to shield allies from enemy attacks. Serah and Noel start with Sentinel, but Noel is usually more proficient in it. There are also numerous Paradigm Pack monsters that serve as Sentinels. Lightning in the Lightning's Story: Requiem of the Goddess DLC scenario has a role based on the Sentinel called Knight.

AI mechanicsEdit

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy XIII-2. You can help the Final Fantasy Wiki by expanding it.

Role bonusEdit

The Enhanced Role ability adds 1 rank; if the wearer has no boosts they would instead be treated as having Bonus Boost I and so forth.

Role Status Self Bonus Self Bonus Ally Bonus Ally Bonus
Starting Damage Reduction 40% Wound Reduction 30% Damage Reduction 7% Wound Reduction 5%
Bonus Boost I Damage Reduction 45% Wound Reduction 33% Damage Reduction 7% Wound Reduction 5%
Bonus Boost II Damage Reduction 50% Wound Reduction 36% Damage Reduction 9% Wound Reduction 7%
Enhanced Sentinel Damage Reduction 53% Wound Reduction 39% Damage Reduction 10% Wound Reduction 8%

AbilitiesEdit

Auto-coverEdit

Stock a set of commands focused on protecting allies.

Sentinel abilities are considered physical-based, thus Sentinels will be unable to act if they are afflicted with the Pain status effect.

Playable charactersEdit

Ability ATB Mod Role Level
Serah Noel
Provoke 1 0.0 1 1
Entice enemies in range to attack you.
Steelguard 1 0.0 3
Defend, boosting physical and magic resistance each time you are attacked.
Mediguard 1 0.0 3
Defend while gradually recovering HP.
Element Guard 1 0.0 10 18
When defending, enhance all allies' resistance to elemental damage.
Entrench 1 1.8 14
Counterattack after defending, dealing more damage the longer you defend.
Vendetta 1 1.8 26
Counterattack after defending dealing, more damage the more you are attacked.

Paradigm PackEdit

Ability ATB Mod Monster (level) Infusible
Provoke 1 0.0 Pulsework Gladiator (1), Goblin Chieftain (1) Tezcatlipoca (1) N
Entice enemies in range to attack the you.
Challenge 1 0.0 Navidon (1), Silver Chocobo (14) Y
Force a single enemy to attack you.
Steelguard 1 0.0 Pulsework Gladiator (1), Silver Chocobo (1), Major Moblin (1), Tezcatlipoca (2) Y
Defend, boosting physical and magic resistance each time you are attacked.
Mediguard 1 0.0 Lancer (1), Pulsework Knight (12), Silver Chocobo (29), Goblin Chieftain (34) Y
Defend while gradually recovering HP.
Element Guard 1 0.0 Navidon (1), Major Moblin (26), Lancer (17), Tezcatlipoca (30), Metal Gigantuar (42) Y
When defending, enhance all allies' resistance to elemental damage.
Entrench 1 1.8 Pulsework Gladiator (18), Metal Gigantuar (9), Tezcatlipoca (48) Y
Counterattack after defending, dealing more damage the longer you defend.
Vendetta 1 1.8 Navidon (1), Lancer (7) Silver Chocobo (5), Metal Gigantuar (6), Tezcatlipoca (19) Y
Counterattack after defending dealing, more damage the more you are attacked.

KnightEdit

The Knight is role exclusive to Lightning in the "Requiem of the Goddess" downloadable content scenario. Its unique ability, Immortality, renders Lightning invincible for each ATB gauge segment used.

Ability ATB Effect Level
Immortality 1 Reduces damage takenReduces all damage to "GUARD" effectively nullifying all received damage. and raises status ailment resistance. Initial

Passive abilitiesEdit

Playable charactersEdit

Ability Effect Role Level
Serah Noel
Fringeward Reduce damage to nearby allies when you are the target of an area attack. 18 6
Deathward Boost physical and magic resistance when HP is low. 33 10
Reprieve If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO out. 50 40

Paradigm PackEdit

Ability Effect Monster (Level) Infusible
Fringeward Reduce damage to nearby allies when you are the target of an area attack. Pulsework Gladiator (1), Goblin Chieftain (2), Silver Chocobo (2) Y
Deathward Boost physical and magic resistance when HP is low. Silver Chocobo (37), Metal Gigantuar (18), Navidon (40) Y
Reprieve If HP is above a certain threshold, retain 1 HP when an attack would otherwise KO out. Total level of all infused MED: 99+ N

GalleryEdit

TriviaEdit

  • A new form of guard has been added in Final Fantasy XIII-2: Element Guard. Elude, a guard from Final Fantasy XIII, has been removed.
  • The name of the item "Defender's Topaz", an item that boosts the Sentinel role bonus, comes from the Japanese name for Sentinel: Defender.
  • Serah's and Noel's Sentinel skillsets are similar to Snow's and Fang's, respectively, from Final Fantasy XIII. Serah and Snow both learn Steelguard early, whereas Noel and Fang both learn Mediguard early. Furthermore, Serah and Snow are from Cocoon and Noel and Fang are from Gran Pulse.

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