Sentinel (Ability)
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Added by Steamygoreng- See also: Defend.
Sentinel (鉄壁, Teppeki?) is a defensive ability in the Final Fantasy series. While similar to Defend, it gains a unique property in Final Fantasy XI.
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Appearances
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Final Fantasy X
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Sentinel is found near the end of Auron's section of the Sphere Grid. It is an improved version of Guard, with the user taking a defensive stance, thus receiving less damage from the attack.
Final Fantasy X-2
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Added by SteamygorengSentinel is available on the Warrior dressphere, costing 20 AP. The user remains immobile until their ATB bar refills and all physical attacks cause only 1 HP damage, but full damage is still taken from magic.
Final Fantasy XI
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Sentinel
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Sentinel is available to Paladins. When this ability is activated the user receives a 90% damage reduction and enmity comparable to Provoke is generated. The damage reduction steadily decays to 40%, whereupon the effect wears off. Enmity for all actions appears to be doubled while Sentinel is in effect.
- Reduces physical damage taken and increases enmity.
- Obtained: Paladin Level 30
- Recast Time: 5 minutes
- Duration: 30 seconds
- Usage of this ability will instantly produce an amount of enmity comparable to that of a Provoke.
- While this ability is in effect, the amount of enmity generated by other abilities, such as spells or Shield Bash, is increased. Testing suggests that the total enmity increase while Sentinel is active is equivalent to +100%, the maximum amount of additional enmity possible.
- The leg armor, Valor Leggings, when used in conjunction with Sentinel, give an extra 10% damage reduction, resulting in 100% damage reduction when the ability is used. This steadily decays to 50% damage reduction at the end of the duration.
- When combined with equipment that reduces physical damage, the damage reduction from the equipment is applied separately (e.g., while Sentinel is active and the Paladin has an Earth Staff equipped, if he or she is hit by 1000 Needles, it will be reduced by 90% to 100 Damage, then the remaining damage would be reduced by an additional 20% bringing the total damage to 80).
Guardian
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Guardian is a job trait that can be purchased with Merit Points by level 75+ Paladins in Final Fantasy XI. This job trait is always active, and reduces enmity decay while Sentinel is active. An enemy's enmity towards a player naturally decays over time, when the enemy hits the player, and when the enemy hits the player; Guardian reduces that natural enmity decay for the 30 seconds that Sentinel is active.
It begins by helping the Paladin retain 19% more enmity during Sentinel, and each additional merit placed in Guardian will increase the effect by an additional 19%. Up to 5 merits can be placed in this ability for a total of 95% of enmity decay prevented during Sentinel. This trait is rarely merited because it only takes effect for 30 seconds at a time, and at most, once every 5 minutes.
Final Fantasy XIII
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The Sentinel role has three abilities which have better effects when used for a longer time in same chain.
These are:
- Steelguard, which raises user's defense when user receives more damage. User glows with yellow aura when Steelguard is in use.
- Entrench, which deals more damage as user longer guards.
- Vendetta, which deals more damage when user receives more damage.
Final Fantasy XIII-2
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Added by TheMoonclawThe Sentinel role still retains Steelguard, Entrench, and Vendetta, but a new ability, called Element Guard, appears in place of Bar— spells which were removed entirely from Synergists and reduce elemental damage that party receives.
Final Fantasy XIV
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- "Temporarily reduces damage taken. Increases enmity generated by actions while effect is active."
- —Description
After updates removed the Sentinel discipline, Sentinel is now a Gladiator ability that reduces damage taken and raises enmity. Once learned, this ability can be used by any discipline. However, the Enhanced Sentinel trait (increases damage reduction by 20%) is exclusive to Gladiators.
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| v · e · dFinal Fantasy X-2 Abilities |
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| Gunner |
| Trigger Happy - Potshot - Cheap Shot - Enchanted Ammo - Target MP - Quarter Pounder - On The Level - Burst Shot - Tableturner - Scattershot - Scatterburst - Darkproof - Sleepproof - Trigger Happy Lv. 2 - Trigger Happy Lv. 3 |
| Thief |
| Steal - Pilfer Gil - Borrowed Time - Pilfer HP - Pilfer MP - Sticky Fingers - Master Thief - Soul Swipe - Steal Will - Flee - Item Hunter - First Strike - Initiative - Slowproof - Stopproof |
| Warrior |
| Sentinel - Flametongue - Ice Brand - Thunder Blade - Liquid Steel - Demi Sword - Excalibur - Power Break - Armor Break - Magic Break - Mental Break - Delay Attack - Delay Buster - Assault - SOS Protect |
| Songstress |
| Darkness Dance - Samba of Silence - MP Mambo - Magical Masque - Sleepy Shuffle - Carnival Cancan - Slow Dance - Brakedance - Jitterbug - Dirty Dancing - Battle Cry - Cantus Firmus - Esoteric Melody - Disenchant - Perfect Pitch - Matador's Song |
| Black Mage |
| Fire - Blizzard - Thunder - Water - Fira - Blizzara - Thundara - Watera - Firaga - Blizzaga - Thundaga - Waterga - Focus - MP Absorb - Black Magic Lv. 2 - Black Magic Lv. 3 |
| White Mage |
| Pray - Vigor - Cure - Cura - Curaga - Regen - Esuna - Dispel - Life - Full-Life - Shell - Protect - Reflect - Full-Cure - White Magic Lv. 2 - White Magic Lv. 3 |
| Gun Mage |
| Blue Bullet - Scan - Shell Cracker - Anti-Aircraf - Silver Bullet - Flan Eater - Elementillery - Killasaurus - Drake Slayer - Dismantler - Mech Destroyer - Demon Muzzle - Fiend Hunter Lv. 2 - Scan Lv. 2 - Scan Lv. 3 |
| Lady Luck |
| Bribe - Two Dice - Four Dice - Attack Reels - Magic Reels - Item Reels - Random Reels - Luck - Felicity - Tantalize - Critical - Double EXP - SOS Spellspring - Gillionaire - Double Items |
| Trainer |
| Yuna |
| Holy Kogoro - Kogoro Blaze - Kogoro Freeze - Kogoro Shock - Kogoro Deluge - Kogoro Strike - Doom Kogoro - Kogoro Cure - Kogoro Remedy - Pound!- Kogoro Lv. 2 - Kogoro Lv. 3 |
| Rikku |
| Sneaky Ghiki - Ghiki Gouge - Ghiki Gag - Mugger Ghiki - Pesky Ghiki - Bully Ghiki - Ghiki Meds - Ghiki Peps - Ghiki Cheer - Swarm, Swarm! - Ghiki Lv. 2 - Ghiki Lv. 3 |
| Paine |
| Carrier Flurry - Poison Flurry - Stone Flurry - Death Flurry - Flurry Guard - Flurry Speed - Flurry Shield - HP Flurry - Recovery Flurry - Maulwings! - Flurry Lv. 2 - Flurry Lv. 3 |
| Common abilities |
| Half MP Cost - HP Stroll - MP Stroll |
| Alchemist |
| Mix - Potion - Hi-Potion - Mega-Potion - X-Potion - Remedy - Dispel Tonic - Phoenix Down - Mega Phoenix - Ether - Elixir - Items Lv. 2 - Chemist - Elementalist - Physicist |
| Berserker |
| Berserk - Cripple - Mad Rush - Crackdown - Eject - Unhinge - Intimidate - Envenom - Hurt - Howl - Itchproof - Counterattack - Magic Counter - Evade & Counter - Auto-Regen |
| Samurai |
| Spare Change - Mirror of Equity - Magicide - Dismissal - Fingersnap - Sparkler - Fireworks - Momentum - Shin-Zantetsu - Nonpareil - No Fear - Clean Slate - Hayate - Zantetsu - SOS Critical |
| Dark Knight |
| Darkness - Drain - Demi - Confuse - Break - Bio - Doom - Death - Black Sky - Charon - Poisonproof - Stoneproof - Confuseproof - Curseproof - Deathproof |
| Mascot |
| Yuna |
| Moogle Jolt - Moogle Cure - Moogle Regen - Moogle Wall - Moogle Life - Moogle Curema - Moogle Regenja - Moogle Wallja - Moogle Lifeja - Moogle Beam - Swordplay - Arcana |
| Rikku |
| Cait Fire - Cait Thunder - Cait Blizzard - Cait Water - Power Eraser - Armor Eraser - Magic Eraser - Mental Eraser - Speed Eraser - PuPu Platter - Instinct - White Magic |
| Paine |
| Dark Knife - Silence Knife - Sleep Knife - Berserk Knife - Poison Knife - Stone Knife - Stop Knife - Quartet Knife - Arsenic Knife - Cactling Gun - Bushido - Black Magic |
| Common abilities |
| Ribbon - Auto-Shell - Auto-Protect |
| Floral Fallal |
| Libra - Heat Whirl - Ice Whirl - Electric Whirl - Aqua Whirl - Barrier - Shield - Flare Whirl - Great Whirl - All-Life - White Pollen - White Honey - Hard Leaves - Tough Nut - Mirror Petals - Floral Rush - Floral Bomb - Fallal Rush - Fallal Bomb - Floral Magisol - Fallal Magisol - Right Stigma - Dream Pollen - Mad Seeds - Sticky Seeds - Halfdeath Petals - Poison Leaves - Death Petals - Silent White - Congealed Honey - Panic Floralysis - Ash Floralysis - Right Stigma - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit |
| Machina Maw |
| Revival - Death Missile - Bio Missile - Break Missile - Berserk Missile - Stop Missile - Confuse Missile - Shockwave - Shockstorm - Vajra - Howitzer - Sleep Shell - Slow Shell - Anti-Power Shell - Anti-Armor Shell - Scan - Shelter - Protector - HP Repair - MP Repair - Homing Ray - Blind Shell - Silence Shell - Anti-Magic Shell - Anti-Mental Shell - Booster - Offense - Defense - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit |
| Full Throttle |
| Fright - Aestus - Winterkill - Whelmen - Levin - Wisenen - Fiers - Deeth - Assoil - Sword Dance - Venom Wing - Blind Wing - Mute Wing - Rock Wing - Lazy Wing - Violent Wing - Still Wing - Crazy Wing - Stamina - Mettle - Reboot - Steel Feather - Diamond Feather - White Feather - Buckle Feather - Cloudy Feather - Pointed Feather - Pumice Feather - Ma'at's Feather - Ribbon - Double HP - Triple HP - Break HP Limit - Break Damage Limit |
| Festival-Goer |
| Toy Fireworks - Pinwheel - Fireworks Piece - Festival Fireworks - Flame Geta - Ice Geta - Thunder Geta - Water Geta - Flare Geta - Ultima Geta - Piercing Magic - Silenceproof - Pointlessproof - SOS Regen - SOS Wall - Flame Goldfish - Ice Goldfish - Thunder Golfish - Water Goldfish - Gravity Goldfish - Holy Goldfish - Slowproof - Stopproof - Darkness O-men - Silence O-men - Sleep O-men - Poison O-men - Stop O-men - Petrify 0-men - SOS Haste |
| Psychic |
| Psycho Bomb - Telekinesis - Mazer Eye - Brain Storm - Time Trip - Express - Magic Guard - Physics Guard - Teleportation - Excellence - Fire Eater - Ice Eater - Lightning Eater - Water Eater - Gravity Eater |