Sentinel
From Final Fantasy Wiki
- See also: Defend.
Sentinel is a defensive ability in the series. While similar to Defend, it gains a unique property in Final Fantasy XI.
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[edit] Appearances
[edit] Final Fantasy X
Sentinel is found near the end of Auron's section of the Sphere Grid. It is an improved version of Guard, with the user taking a defensive stance, thus receiving less damage from the attack.
[edit] Final Fantasy X-2
Sentinel is available on the Warrior Dressphere, costing 20 AP. The user remains immobile until their ATB bar refills and all physical attacks cause only 1 HP damage, but full damage is still taken from magic.
[edit] Final Fantasy XI
Sentinel is available to Paladins. The ability becomes available at 30. The ability is usable once every 5 minutes and will last a total of 30 seconds after activated. When this ability is activated the user receives a 90% damage reduction. This steadily decays to 40% damage reduction at the end of the duration.
Sentinel also creates an amount of enmity that is comparable to Provoke, the Warrior Job ability. While this is true, Paladins would rarely if ever exclusively use an ability like Sentinel to generate hate, even though they are a tank. They would still rely upon their subjob, Warrior, for enmity-generating abilities.
