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Selphie Tilmitt

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...I... I did it, everyone...! I know the stage got destroyed, but I performed... My dream band... I was able to carry out my dream...
—Selphie Tilmitt at Trabia's cemetery, talking to the graves of some of her friends.

Selphie Tilmitt is a playable character in Final Fantasy VIII. She is an active, outspoken and energetic girl who participates in many extracurricular activities, such as planning the Garden Festival and running a school website. She is clumsy, but despite this wields an oversized nunchaku in battle and pilots the Ragnarok airship.




Selphie most often wears a yellow mini-dress that is a miniskirt/overall hybrid with clasps over shoulders, clip at the front, a frontal zipper that travels the full length of the dress and two large back pockets. She wears a silver pendant, a blue strap on her left wrist and brown boots that reach mid-calf. As a cadet and later a SeeD, Selphie wears the standard Balamb Garden and SeeD uniforms. During the FMV in which Selphie falls down the rocks while greeting the party during the field exam she is wearing knee-high socks and regular shoes, but her overworld battle sprite wears knee-high boots instead.

In Kingdom Hearts, Selphie's appearance remains the same with her brown boots is replaced with sandals.


A transfer student to Balamb Garden. Uses giant nunchaku and special magic.
Scan description

Selphie is childish, upbeat, and hyperactive, always looking to have fun. She is a fan of combining words to form new ones. Selphie uses the expression "Booyaka!", used by her on her website as a greeting. She wants to spread the lingo, but fails. In Japanese it is "Mamimumemo!"—which is the "M" row in the Japanese alphabet. Selphie is talented with computers and vehicles, and has many hobbies, ranging from running a website in the Garden intranet to heading the Garden Festival Committee to being obsessed with trains. Selphie has a dark sense of humor, sometimes displaying it in a way others are not comfortable with.

Selphie 5

Selphie's intro FMV.

It may be that her cheerfulness is born of desperation, out of a fear of acknowledging unhappiness, a trait caused by being an orphan, as when the party visits Trabia Garden, she tries to be cheerful while talking to her friends' graves despite being emotionally shattered. Her comrades welcome Selphie's presence as she is a loyal friend and enjoyable company, so long as she is not trying to get them to join the Garden Festival Committee. Selphie tries to make it her mission to bring Squall out of his shell.

She carries out orders in her characteristically friendly manner and never backs down from a challenge, even if she does not always think it all the way through. Seemingly blissfully ignorant to the gravity of a situation, she often lifts her companions' spirits, distracting them from the seriousness of their problems.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Selphie and Irvine in Edea's Orphanage.

Selphie grew up in Edea's Orphanage where she befriended Irvine Kinneas, another orphan. When the orphanage was shut down upon the owner couple's creation of SeeD and Garden, the orphans were separated as some were adopted, some went with Edea on the White SeeD Ship, and others enrolled into Garden. Selphie moved to Trabia and became a student at Trabia Garden, and while it does not promote the use of Guardian Forces, Selphie's first junction with one occurred during an outdoor training session when she found one inside a monster. Selphie junctioned her GF for a period of time before losing it, and during this time forgot her childhood memories, the price for relying on the power of a Guardian Force.

Upon completing her training at the age of 17, Selphie transfers to Balamb Garden to partake in the SeeD field exam and becomes involved with the Garden Festival. On the morning of the field exam she is late for class and runs into an unsuspecting Squall, asking him to give her a tour around the Garden so she will not get lost again. If Squall agrees, he takes her to the directory and explains each of Garden's facilities and faculty members. Selphie thanks him and heads off to prepare for the field exam they are both taking that day.

During the SeeD field exam at the Siege of Dollet, Selphie is assigned to Squad A, the intelligence team, whose first mission is to disrupt the Galbadian HD cable. Later she is to deliver a withdrawal order to Squad B and seeks out Squall and Zell, but their squad leader, Seifer, is nowhere to be seen. After spontaneously jumping off a cliff and locating Seifer, Selphie delivers their new order. Seifer abandons his squad and Selphie remains with Squall and Zell for the remainder of the exam, narrowly escaping to the shore by the allotted time. Selphie is among the four to pass the exam and become a SeeD, along with Squall, Zell, and another student named Nida. During the inauguration party Selphie attempts to recruit people into the Garden Festival Committee.


Selphie recollects on her dream.

Selphie is assigned to a mission along with Squall and Zell to assist a resistance faction in Timber known as the Forest Owls. Selphie is elated to discover they are to go by train but falls asleep in the SeeD cabin, dreaming of a Galbadian soldier called Laguna Loire in what appears to be the invasion of Timber many years in the past. Upon awakening she tells of her dream to the others, recounting how much she admired Laguna, and is startled to find Squall and Zell shared the same dream.

Upon meeting the Forest Owls they are tasked with capturing the president of Galbadia, Vinzer Deling, by hijacking his private train. The mission fails due to false intelligence, and their next mission is to intercept the first live televised broadcast in over seventeen years, being delivered by the president himself. Seifer takes the president hostage over the air and Quistis Trepe, Squall's former teacher, arrives in hot pursuit and calls the Timber Team to the TV station where they meet the president's new ally, a sorceress, who teleports Seifer away and saves the president.

As G-Forces storm the town the group is forced to go into hiding, a member of the Forest Owls, Rinoa Heartilly, securing them a hiding place in another resistance faction's house. As returning to Balamb Garden is made impossible when the rail services stop, the group flees to Galbadia Garden. On the way there, they fall asleep in a forest and enter another dream world with Laguna. In G-Garden they learn of Seifer's supposed execution, leading Selphie and Rinoa into a discussion about love, as Rinoa dated Seifer over the previous summer. The group is called to the front gate by Master Martine where they are tasked with assassinating the sorceress, Edea, before she can take control of Galbadia and become a threat to the world at large.

Galbadia Garden's best sharpshooter, Irvine Kinneas, joins the party to help carry out the assassination, and immediately begins flirting with Selphie, choosing her in his team if Squall let's Irvine decide the parties. The group travels to Deling City where they split into two teams, Selphie becoming a part of the "gateway team" along with Quistis and Zell to trap the sorceress inside an archway as her float passes through. While the "gateway team" accomplishes their part of the mission, the assassination fails and the SeeD are captured and incarcerated in the D-District Prison.


Selphie and her party are trapped.

While in prison Selphie tries to cast curative spells despite the anti-magic field in place, and befriends a Moomba worker. They escape, but discover Galbadia has ordered attacks on Balamb and Trabia Gardens. They spot missiles launch overhead in the direction of Trabia Garden, with Selphie silently apologizing to Trabia for not being able to save them. She convinces Squall to split the group with the other infiltrating Galbadia's missile silo, while the other warns Balamb Garden of the impending attack. She leads the Missile Base team to avenge Trabia Garden, and along with two other team members heads off in a stolen Galbadian vehicle where they find G-soldier's uniforms to use as disguise.

The three infiltrate the Missile Base and reprogram the base to self-destruct. The alarms flash and the three are discovered. Galbadia launches the missiles and outside they are ambushed by a Galbadian war machine that they disable, but the machine's remains block the exit. While the others mourn their fate and having been unable to stop the launch, Selphie remains hopeful that Squall chose the team for a reason. She urges the party to take shelter within the dysfunctional war machine as the base self-destructs. Surviving, the three remain inside the machine and pilot it when it becomes part of an invasion force against Fishermans Horizon where Squall's team is forced to fight it until Selphie and the others can get out.

Reunited, the team learns the Garden was saved from the missiles by activating its mobile capabilities and that it has crashed into Fishermans Horizon. The FH technicians promise to repair the Garden's steering mechanism by morning, but Selphie becomes temporarily depressed upon discovering the Garden Festival stage was destroyed. To cheer her up, Irvine helps Selphie organize a party to honor Squall's promotion to commander of the Garden. Each party member (excluding Squall) learns to play an instrument and the group performs for him and Rinoa at the FH sun panel.

After the Garden leaves Fishermans Horizon Selphie is exhausted from all that has happened, and is unavailable to be recruited in the party for the time being. Selphie creates the Sir Laguna's Page to the Garden intranet, her fansite to her dream hero, upon discovering Laguna is a real person who, after quitting the G-army, posted articles to the Timber Maniacs magazine during the Sorceress War. The more magazines the party finds, the more entries Selphie adds to her page. She also writes a blog about their adventures, and asks her friends to contribute.

If Squall takes Selphie in his team to free Balamb from Galbadian occupation, Selphie will visit Zell's room where Zell complains of her being too much at home. She says he should be happy a pretty girl like her is sitting on his bed and if Squall sides with Zell, his SeeD Rank is deducted.


Selphie visits some of her friends.

After liberating Balamb Selphie requests for Balamb Garden to be sent to Trabia. Squall agrees and upon arriving to the Trabia Garden ruins, Selphie reunites with some of her old friends and pays respect to the grave site. Selphie and the others (excluding Rinoa) discover their past together at Edea's Orphanage thanks to Irvine's memory preservation, a result of him never junctioning a Guardian Force until recently. Selphie confesses using a GF before she came to Balamb Garden, though recalls nothing of it. They are forced to accept that their beloved Matron has become the evil Sorceress Edea.

The team decides to travel to Centra to visit the old orphanage to find clues why Edea has turned evil. Balamb Garden intercepts the similarly mobile Galbadia Garden and the Battle of the Gardens ensues. Selphie participates in infiltrating the enemy Garden and they battle Edea and her "sorceress knight," Seifer. Edea is defeated, Rinoa begins acting strange and revives Seifer who departs before becoming comatose. Edea is released from the control of an evil sorceress from the future named Ultimecia whose ultimate goal is time compression, something only Ultimecia would survive, allowing her to recreate the world as she sees fit. Everyone becomes concerned over Rinoa's condition and Squall decides to search for her long lost sister Ellone whose mysterious powers over time he hopes could cure her, as he has learned she is the one sending them back in time to inhabit Laguna in a dream world. When the White SeeD tell them Ellone is in Esthar, Squall docks the Garden against the Horizon Bridge and ventures alone with Rinoa on his back.

Selphie and the others catch up with him and berate Squall for not trusting his friends. Edea accompanies them, concerned Ultimecia may possess her again, and thus wants to see Dr. Odine of Esthar. The reunited group locates Esthar City, and discovers Ellone to be in the Estharian space station, Lunar Base, which orbits the planet in the same scope as the moon to watch over Sorceress Adel's spacebound tomb. Squall takes Rinoa to the space station to be cured while the others stay behind to watch over Edea, who learns she has lost her sorceress powers.

A colossal structure known the Lunatic Pandora operated by Seifer and the remaining G-Forces crosses Esthar City, docks at Tears' Point and triggers Lunar Cry, bringing Sorceress Adel down to the planet from space. When Squall returns with Rinoa, he brings with him the Ragnarok airship, but Rinoa is seized by Esthar as she has inherited Edea's sorceress power and become a sorceress. Selphie declares herself Ragnarok's pilot and takes Squall to Sorceress Memorial where he rescues Rinoa from being entombed like Adel had been. The party returns to the old orphanage where each team member expresses their elation over Squall and Rinoa having become a couple, Selphie being glad Rinoa's "straight-forward" worked to knock down Squall's defenses, and states she just enjoys being surrounded by her friends.


Selphie flies the Ragnarok.

The team is soon called back by the president of Esthar, whom Selphie is excited to discover is Laguna Loire who had looked after Ellone before she was sent to the orphanage—one reason Ellone had used Squall and the other kids from the orphanage to send them back in time to inhabit Laguna in a dream world, had been to learn more about their past. Laguna and Dr. Odine task the SeeD with vanquishing Ultimecia once and for all. They use the Ragnarok to invade the Lunatic Pandora where Selphie aids in defeating Sorceress Adel who is now possessed by Ultimecia. Ultimecia casts time compression when Ellone sends her consciousness even further back in time, but Selphie and the others survive by believing strongly in each others' existence. They travel to the future where Ultimecia awaits and destroy her before the time compression is complete. Upon Ultimecia's demise the timeline begins to revert, but Selphie has faith in her friends and her own existence and is able to return to her own time.

Balamb Garden celebrates Ultimecia's defeat and Selphie video tapes the festivities and saves Zell from choking on hot dogs. Irvine seizes the camera from her, Selphie wears his cowboy hat and gets jealous when he flirts with other girls. She directs Irvine to film the balcony where Squall and Rinoa are about to share a kiss, but the battery dies before it is caught on tape.

Spoilers end here.




Selphie utilizes oversized nunchaku in battle. Equipping more advanced models will increase Selphie's attack power and hit accuracy. Selphie's ultimate weapon, the Strange Vision, is the only weapon apart from the gunblade that has natural 255% accuracy.

Selphie's weapon is called "Nunchaku" in the NTSC versions of Final Fantasy VIII, but in the PAL versions they are known as "Shinobou" due to nunchaku's status as an illegal weapon at the time.

There are four nunchaku models available for Selphie:

Limit BreakEdit


The End.

Selphie's Limit Break, Slots, allows her to cast spells from a random spell pool. Each spell can be cast up to three times in succession. The player can "Do over" the Slots indefinitely. In the game's PlayStation version it is possible to "cheat" while executing the Limit Break: before selecting a spell, one can open the disc cover and the enemy will not attack, thus one can "Do Over" until one encounters the desired spell.

Aside from the usual magic encountered throughout the game, Selphie has four spells solely available for her in Slots:

  • Full Cure - Restores all party members' HP and removes all status effects.
  • Wall - Casts Protect and Shell on all party members.
  • Rapture - Wings appear and carry enemies away. It does not work on enemies immune to eject.
  • The End - The party instantaneously wins the battle. Works against all enemies apart from undead creatures and the percentile range for this particular slot coming up is low.

In the Japanese version Selphie's spell Rapture is named Levitaga, i.e. a third level Float spell.


LV HP Str Vit Mag Spr Spd Luck
1 211 1 1 5 2 15 18
10 559 7 6 11 9 17 19
20 937 14 10 17 13 20 20
30 1307 20 15 22 18 21 21
40 1670 25 18 27 23 24 21
50 2024 30 21 32 27 26 22
60 2371 34 24 36 30 28 23
70 2710 38 26 40 33 30 24
80 3042 41 27 43 35 33 25
90 3365 43 28 46 37 34 26
100 3680 45 28 49 38 37 26

Triple TriadEdit

Selphie Card
TTSelphie Element None
Refine 1 refines into 3 Elem Guards
Drop N/A
Card N/A
Level 10 (Player Card) Win Selphie's friend in Trabia Garden.
The CC Group in the Ragnarok airship on disc 4.

After Balamb Garden becomes mobile, Selphie becomes available to challenge to a match of Triple Triad. When not in Squall's party she frequents the Balamb Garden second floor classroom (possibly updating her site) where she can be challenged, but she doesn't play any rare cards.

Creation and developmentEdit

Selphie FFVIII Art

Selphie was the second character, after Squall, Tetsuya Nomura drew for Final Fantasy VIII. He intentionally gave her an impractical hairstyle. When he first designed Selphie, Nomura drew her in overalls, but realized none of the other girls would be wearing a skirt. He gave Selphie a mini-skirt/overall hybrid and let Quistis have a long skirt over pants.[3]

It is perhaps due to reasons of decency involving the skirt that, if one is to Scan Selphie, her avatar cannot be rotated to view from below despite all other scan avatars being able to.

Originally there were two other spells slated to be in Selphie's Limit Break, but they were never programmed in, although they can be accessed with a Gameshark. When used, the animation is of the Fire spell.

  • Percent - a gravity type spell that cuts all enemies by 15/16 (93.75%) of their current HP.
  • Catastrophe - the ultimate offensive spell, 2.25 more powerful than Ultima and 1.5 more powerful than Apocalypse.

Musical themesEdit

Final Fantasy VIII doesn't have designated character themes, but Selphie is often associated with "Ami," appropriate to Selphie's friendly and bubbly nature as the name means "friend." A notable time the song plays is when Irvine is cheering her up before they start planning the Garden Festival together. There is another version of the song called "Where I Belong," which plays within Trabia Garden, the place which Selphie studied.

The name "Ami" name comes from the Spanish word amigo/a for "friend," as friendship is an important part of the game's story.[4] The song's naming was also inspired by 1986 novel by Chilean writer Enrique Barrios, entitled Ami, el niño de las estrellas.[4]

Arranged versions of "Ami" are included on the Piano Collections: Final Fantasy VIII and Piano Opera Final Fantasy VII/VIII/IX albums.

Other appearancesEdit

PocketStation Memorycard IconsEdit


An icon sprite of Selphie appears in the PocketStation memorycard file manager.

Dissidia Final FantasyEdit

Selphie makes a cameo in Dissidia Final Fantasy as a tutor from the in-game manuals. She breaks the fourth wall as she claims she is playing the game alongside the player. Selphie says she needs to play more to cheer herself up after failing her exam, but she gets stuck on the boss battles.

Pictlogica Final FantasyEdit

Selphie appears in Pictlogica Final Fantasy as a playable character.

FFI PSP Black Mage MapThis article or section is a stub about a character in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

A newly transferred SeeD cadet. Energetic, always smiling, and never shy, this lighthearted mood-maker has been known to casually drop a dark joke or two.
—Character Description

Selphie appears as a Legend in Final Fantasy Airborne Brigade.

Final Fantasy Record KeeperEdit

FFRK Selphie
A SeeD cadet who transferred from Trabia Garden. Unabashed, and with a ready smile, Selphie is the life of any party.
—Character profile.

Selphie is a playable character who could first be recruited as part of the A Planted SeeD Challenge Event. She was the First Time Completion Reward at the Missile Base. She was reissued globally on November 16, 2015 to prepare for Gunblade of the Sorceress; to unlock her on that day, players had to start an Event Quest and complete the Daily Dungeon on Hard difficulty. From November 18, 2015 until the Quest system was retired, she could be unlocked after accepting a Bonus Quest and completing the Record of Balamb Garden, Part 1 on the Classic difficulty track. She has since appeared in A Meeting Beyond Time, along with several of her castmates.


Selphie is a SeeD. Her combat role is Healing Magic.

Selphie is the White Mage representative of Final Fantasy VIII; even her unique Soul Breaks attest to as much. As further proof, her nunchakus are treated as staffs by the game itself. Her stat growth shows many hallmarks of the trade: low HP, poor physical stats, and high magical stats including Mind. Despite a decent Magic stat, Selphie is only a mid-level Black Mage, and yet she can cripple foes with her Celerity skillset.

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 176 7 6 10 10 12 20 20 92
10 694 17 13 25 31 37 20 20 96
20 1,250 28 22 42 50 59 20 21 101
30 1,816 40 32 60 68 80 21 21 106
40 2,382 51 43 77 85 100 21 22 112
50 2,948 63 54 94 101 120 22 22 118
60 3,513 75 65 111 117 139 22 23 124
RankMax: 5 2 1 1 3 4 5 3 3 3
Record Spheres
Job S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
White Mage +1 MND +40 HP +1 RES +2 MND +3% White Magic Healing
Black Mage +1 MAG +40 HP +1 RES +2 MAG +3% Black Magic Damage
Bard +1 DEF +1 MND +1 RES +55 HP +2 MND
Devout*Requires mastery of White Mage's Record Sphere. +3 MND +100 HP +3 RES +6 MND +6% White Magic Healing
Magus*Requires mastery of Black Mage's Record Sphere. +3 MAG +100 HP +3 RES +6 MAG Use 4★ Black Magic Abilities
Illusionist*Requires mastery fo Black Mage and Bard's Record Spheres. +3 MND +3 RES +130 HP +5 MAG +5 MND

Selphie can use Black Magic abilities up to rarity rank 3, White Magic abilities up to rarity rnak 5, and Celerity abilities up to rarity rank 3.

Her default Soul Break is Wall which at the expense of one Soul Gauge segment gives one ally Protect and Shell. The rod Morning Star (VIII) allows Selphie to use Trabia's Light which at the expense of one Soul Gauge segment restores HP to all allies.


Selphie can equip the following weapon types: daggers, rods, staves, and whips. The rod Morning Star (VIII) allows Selphie to use Trabia's Light.

She can equip following armor types: hats, light armor, robes, and bracers.

She can equip accessories.

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

Selphie appears in the Final Fantasy Trading Card Game and is represented in Earth-elemental cards. She is depicted in her official Final Fantasy VIII artwork and in her appearance in Final Fantasy Airborne Brigade, as well as an Amano artwork alongside Squall.

Triple Triad (Portal App)Edit

180a Selphie

Selphie appears on a Triple Triad card, but it has different values than the card in Final Fantasy VIII.

Non-Final Fantasy guest appearancesEdit

Kingdom HeartsEdit


A younger Selphie shows up in Kingdom Hearts as a resident of Destiny Islands. She is friends with Tidus and Wakka from the Final Fantasy X cast, and tries to keep the two in line. She uses a jump rope instead of nunchaku, and is available as a sparring partner for Sora early in the game. Once Sora, Riku and Kairi are swept off the island, Selphie is left behind. She is still as clumsy as she was in Final Fantasy VIII: during a sparring match with her, she will accidentally hit herself with her jump rope.

In Kingdom Hearts II, Selphie is back on the islands with Kairi, attending classes with her in town. She wears a school uniform and mentions Tidus and Wakka are "all wrapped up in their ball game."

She is voiced by Molly Keck in the English version and by Mayuko Aoki in the Japanese version.

Selphie makes an appearance in Kingdom Hearts χ [chi] as one of the obtainable character cards.



  • After Balamb Garden becomes mobile, when the party members are not assigned as player characters, they can be seen wandering the Garden on their own. Selphie is updating her website in the second floor classroom, and sometimes wears her cadet uniform.
  • Selphie's website will have various comments about Squall ranging from affectionate, to "stoic and kinda scary" based on some of the player's social choices that involve Squall's interaction with her and the rest of the party.
  • The Ragnarok is always piloted by Selphie whenever she isn't in the player party. If Selphie is unavailable, the Ragnarok is piloted by Zell, and if both are in the player party, Quistis takes the reins.
  • If the player takes Selphie to meet the chef on Balamb harbor after having liberated the town, it is revealed Selphie's favorite food is "Ms. Moogle's Cake."
  • Rikku, from Final Fantasy X, also uses the phrase "Booyaka" when dealing a finishing blow to an enemy, as a tribute to Selphie.
    • Beat, a character from another Square Enix game, The World Ends With You, also uses the phrase in a cutscene.


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