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Seer

From Final Fantasy Wiki

See also: Devout.
"With skills to restore magick power, this is among the most potent job to which a hume can aspire."
—Description

Seer is a job appearing in Final Fantasy Tactics A2: Grimoire of the Rift. Seers can learn both White and Black Magic abilities through Books and gain an excellent MP and decent magic growth with superb resistance. Note that they will be able to use High Magick abilities that have previously been learned in another skillset, so if a unit has learned Cura to unlock the job, it will already be present in the Seer's skillset.

Magick Frenzy is a unique skill that follows up a spell with a physical attack. Like the Red Mage's Doublecast, Magick Frenzy can be used with spells from other jobs, the most potent combination being Illusion skills, which will allow the Seer to attack every unit twice, three times if Dual Wield is their passive ability. However, Seers cannot take advantage of this directly since books cannot be dual wielded. With Replenish MP and Recharge, Seers also have very good MP recovery, and rarely require the support of items or MP restoring units. Please note that using Magick Frenzy with a curative spell will heal your units AND harm them at the same time the same is said for Recharge (unless your weapon deals damage of an element they absorb, or you are using a Cure Staff). It will also harm Undead.

Note that the High Magick skill set can still be used, even if you haven't unlocked Seer. So you can quickly work your way through both Black and White Mage, and have all but two Seer abilities set as your secondary A-ability skill set while you level elsewhere.

Contents

[edit] Requirements

  • To Unlock: Complete "The Cat's Meow"
  • To Use: Master 4 White Mage A-Abilities

[edit] Stats

Weapons Head Body Equip Shields?
Books Hats Robes, Light Armor No


Move Jump Evasion Unarmed
Attack Raise
Resilience
3 2 0 10 60

[edit] Abilities

The magicks of the SEER can decimate foes and mend wounded allies

[edit] High Magick

Skill Weapon Learned From Effect Range AP To Master MP Use
Recharge Tome of Endings Restore 24 MP (Accounting for cost, effectively 20). Self 350 4
Magick Frenzy Edaroya Scriptures Allows user to use a spell then follow up with a regular attack. Does not work with Raise, Arise, or any Blue Magick (except Quake). Depends on spell used 550 Depends on spell used
Cura Battle Folio Heals HP; Also damages Undead monsters 4 200 14
Esuna Urutan Annals Cures most status ailments 4 200 12
Raise Veil of Wiyu Revives a KO'd ally; Also damages Undead monsters 4 200 10
Fira Mage Manual Deals strong fire damage 4 250 14
Thundara Enavia Chronicles Deals strong lightning damage 4 250 14
Blizzara The Arnath Glyphs Deals strong ice damage 4 250 14

[edit] Reaction

Skill Armor Learned From Effect AP To Master
Replenish MP Black Robe Regain 20% of damage taken as MP 350

[edit] Support

Skill Armor Learned From Effect AP To Master
Pierce Red Robe Spells ignore Reflect 200
Ribbon-Bearer Orb of Minwu Wear Ribbons regardless of current job 300