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FFXIV Seal Rock

The Seal Rock.

The Seal Rock is an island in Final Fantasy XIV, located in the Strait of Merlthor. Originally a plot element from the unfinished storyline of version 1.0, the Seal Rock reappeared in Heavensward Patch 3.05 as a PvP area for Frontline matches.[1]

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Version 1.0 Edit

Late in the Sixth Astral Era in the year 1562, an islet suddenly appeared in the Rhotano Sea without any explanation. The name "Seal Rock" was given to it by the Knights of the Barracuda, though the smallfolk of Limsa Lominsa speculated it might be the mythical Swallowtail Roam, where Llymlaen is said to have chained the twin serpents Thalaos and Perykos.

The unconfirmed reports of a colossal sea serpent sighted in the waters strengthened belief in the latter. Many factions schemed to claim any treasures kept on the island, behind the back of the Knights of the Barracudas and Mealvaan's Gate.

One such schemer was the head of the Barracudas himself, Commodore Sthalmann. Sthallman had recruited allies promising them power when he becomes Admiral of the city-state. One of them was Emerick, a man with ties to a Serpent Reaver named Travanchet (actually an Ascian underling), whom would present Navy sailing chart to the Sahagin. During the chaos of the resulting attack, Emerick's boss Carvallain of the Kraken's Arms traveled to the Seal Rock itself, where Emerick pocketed a curious horn artifact on Sthalmann's orders.

Carvellain turned in Emerick to Sthalmann after learning his role in the sahagin attack, whom took him in his protection. With other pirates seeking blood, Sthalmann tricked the Sanguine Sirens into attacking Mealvaan's Gate, and used the fallout to confiscate another artifact from the Seal Rock: a stone tablet with inscriptions in Rhotano Bloodcant.

The tablet would later be lost in a skirmish at sea with Travanchet and the arrival of a sea serpent. As Sthalmann tried to use the horn, Y'shtola demanded he hand it over to Sharlayan, believing its dangerous power is connected to the prophecy of the Seventh Umbral Era. At that point, the Echo sounded and a meteor from the starshower landed nearby, in which Travanchet appeared and confiscated the horn, stating "power as this does not belong in the hands of your kind."[2]

Heavensward Edit

The island was revisited after the Calamity, where the impact of fragments exposed the presence of large Allagan Tomeliths inside the island. Alliance officials soon speculated the entire island was an Allagan construct that drifted on the ocean.

Like the Carteneau Flats, the potential data became contested grounds by all three city-states despite its proximity to Limsa Lominsa. Thus, it became delegated under the Frontline system.

Spoilers end here.

Gameplay Edit

The Seal Rock features in Frontline matches.

Seal Rock (Seize) Edit

Players must be level 60 to participate, and will be synced to item level 150. There is a 20 minute limit limit. The premise is to control ("seize") the Allagan Tomeliths, with points awarded as their data is extracted. Points are deducted in the event of a K.O. (five points).

The layout of the map is vaguely triangular, with starting areas located in the extremities. The east side contains a beachfront, while the west is mostly craggy terrain. The Pharos Sirius is easily visible far in the eastern horizon.

Allagan Tomeliths Edit

The key focus point are the Allagan Tomeliths, large structures jutting out of the ground. Throughout the match, Tomeliths will randomly light up and can be claimed to extract data. Generally, up to four maximum will be active at a time.

A Tomelith is claimed by activating it, at which point it will accrue points to whichever Grand Company is holding it. Once all data is extracted, the Tomelith will deactivate. A new one will light up shortly thereafter somewhere on the map.

Enemy companies can halt this by activating it, removing the previous claim and allowing it to be occupied again. The "Occupying" process is halted if a player comes under attack.

Tomeliths come in three grades: B (blue glow), A (red glow), and S (yellow glow). Higher ranked Tomeliths activate more rarely, but award more points.

Victory Edit

The amount of Tactical Points needed to achieve victory depends on match composition:

72 (24v24vs24) 800
48 (16vs16vs16) ???
24 (8vs8vs8) 500
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References Edit

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