Fandom

Final Fantasy Wiki

Scissors (Final Fantasy VII)

20,622 pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

VII

The Scissors is an enemy from Final Fantasy VII fought in the Northern Cave.

After losing half of its HP, it will use Scissor Attack, splitting into two and instantly killing a party member. After this, the lower body uses Confu which may inflict Confusion, Scissor Kick and Cure3, while the upper body uses two physical attacks and Scissor Tornado to remove a party member from play. The Scissor has low HP and can be killed before it splits. If they do split, they give considerable amounts of EXP.

FormationsEdit

# Formation
948 Scissors, Scissors(Upper), Scissors(Lower)
949 Scissors A, Scissors(Upper) A, Scissors(Lower) A, Scissors B, Scissors(Upper) B, Scissors(Lower) B
950 Scissors, Scissors(Upper), Scissors(Lower) (Back Attack)
951 Scissors A, Scissors(Upper) A, Scissors(Lower) A, Scissors B, Scissors(Upper) B, Scissors(Lower) B (Attack from both sides)

LocationsEdit

Northern Cave
Winding Descent 948, 950 (Back Attack)
Platform Descent 948, 949, 950 (Back Attack)
Red Passage 948, 949, 950 (Back Attack)
Horizontal Fork 948, 949, 950 (Back Attack)

AI scriptEdit

Main BodyEdit

AI: Setup {

TempVar:ScissorGroup = Scissors(Upper) and Scissors(Lower) with same
Formation ID as Scissors

} AI: Main {

Choose Random Opponent
1/2 Chance: Use Cross Scissor on Target
1/2 Chance: Use Scissor Kick on Target

} AI: Counter - General {

If (Scissors' HP <= 50% of Scissors' Max HP) Then
{
Choose Scissors' Last Attacker (General)
Use Scissor Attack on Target
Choose Self
Use <> on Target
Remove Self
Activate TempVar:ScissorGroup
Set Scissors' HP to Scissors' Max HP
Set Scissors' MP to Scissors' Max MP
Copy Scissors' Stats to TempVar:ScissorGroup
Remove Self
}

} AI: Counter - Death {

Remove TempVar:ScissorGroup

}

UpperEdit

AI: Main {

If (Count == 0 or 1) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
Use Cross Scissor on Target
}
Count = Count + 1
} Else If (Count == 2) Then {
If (At Least One Opponent doesn't have Confusion Status) Then
{
If (Scissors(Upper)'s HP < Scissors(Upper)'s Max HP) Then
{
Choose Random Opponent without Confusion Status with Highest HP
Use Bloody Nail on Target
} Else {
Choose Random Opponent without Confusion Status
Use Cross Scissor on Target
}
}
If (TempVar:Tornado == 0) Then
{
Count = 3
} Else {
Count = 0
}
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
If ((TempVar:Tornado == 0) AND (1/3 Chance)) Then
{
Choose Random Opponent without Confusion Status with Highest HP
Use Scissor Tornado on Target
TempVar:Tornado = 1
} Else {
Choose Random Opponent without Confusion Status
Use Cross Scissor on Target
}
}
Count = 0
}

}

LowerEdit

AI: Main {

If (Count == 0 or 1) Then
{
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
Use Scissor Kick on Target
}
Count = Count + 1
} Else If (Count == 2) Then {
If (At Least One Opponent doesn't have Confusion Status) Then
{
If (Scissors(Lower)'s MP >= 18) Then
{
Choose Random Opponent without Confusion Status
Use Confu on Target
} Else {
Choose Random Opponent without Confusion Status
Use Scissor Kick on Target
}
}
Count = 3
} Else {
If ((Scissors(Upper) doesn't have Death Status)
AND (TempVar:MoveSet == 1)) Then
{
SelectTar = Scissors(Upper)
TempVar:MoveSet = 0
} Else {
SelectTar = Self
TempVar:MoveSet = 1
}
If ((SelectTar's HP <= [SelectTar's Max HP / 3])
AND (Scissors(Lower)'s MP >= 64)) Then
{
Choose SelectTar
Use Cure3 on Target
} Else {
If (At Least One Opponent doesn't have Confusion Status) Then
{
Choose Random Opponent without Confusion Status
Use Scissor Kick on Target
}
}
Count = 0
}

}

GalleryEdit

Also on Fandom

Random Wiki