Scholars pore over the yellowed pages of ancient tomes in search of the lore that is their power. Whole armies have fallen before their might.
Scholars use books as weapons and their skills use the knowledge contained in them for various effects. They are more of a situational job due their damage-dealing skills (which have the same power as Illusions) not discriminating between friend or foe.
If the party is set up with element-absorbing equipment, the Scholar can provide healing along with damage to foes. A potent strategy involves two Scholars with Absorb MP and a half-damage resistance to one of the Scholars' tomes (so Absorb MP will activate, but to minimize damage). When one Scholar casts a spell, the other will gain the MP used, allowing healing and damage on every turn. A Seer with Illusion, Turbo MP, and Recharge can be used as a substitute due to their naturally high resistance, meaning they take minimal damage from spells such as "Rime Bolt Tome" with the White Robe equipped.
Scholars' Study skill allows for easier loot theft, and their Natural Selection attack can be useful depending on how many of a race is on either side; if against clans like the Bangaa Brotherhood and Nu Mou Nobles, Natural Selection can be an effective weapon. However, using it on nu mou damages the caster.
In contrast to most other incarnations of the Scholar, Scholars are akin to Sages, able to move four tiles (without external aid) granting them better mobility, and have decent physical stats—though their attack is somewhat handicapped due to the books they wield being weak melee weapons, as well as the lack of physical skills. A unique trait exclusive to the Scholar is the option of dealing dark magickal damage to all units on the map.
Scholars that stand out are Narph, Mauri in the seal quests, and Mack Ocktor.
SCHOLARS find their power in the study of ancient texts.
|Pour over the available information on the target. Reveals the loot and items the unit is carrying.|
|Natural Selection||Enavia Chronicles||All units||300||18|
|Exploit the racial weaknesses of the target. Deals damage to all units of the targeted race.|
|Earth Dragon Tome||Mage Manual||All units||300||28|
|Read from the ancient tome to wake the earth dragon. Deals earth damage to friend and foe alike.|
|Rime Bolt Tome||Urutan Annals||All units||300||28|
|Read from the ancient tome to conjure a storm of ice. Deals ice damage to friend and foe alike.|
|Thunder Flare Tome||The Arnath Glyphs||All units||300||28|
|Read from the ancient tome to rain lightning from the sky. Deals lightning damage to friend and foe alike.|
|Shadow Shade Tome||Veil of Wiyu||All units||300||28|
|Read from the ancient tome to unleash the powers of darkness. Deals dark damage to friend and foe alike.|
|Force||Tome of Ending||4||200||6|
|Encloses units in a small area inside a protective barrier. Raises RESILIENCE.|
|Mad Scientist||Edaroya Scriptures||4||350||18|
|Read a mystic incantation from an ancient tome. Grants target a random buff.|
|Spellbound||Tiara||Extends the duration of buffs and debuffs on the user.||150|