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Scarmiglione (The After Years)

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Userbox ff7-cloudCloud: I couldn't finish 'em. Looks like this's gonna get complicated.
The following tables are incomplete for one or more reasons. If you wish, please examine the table and add anything missing. Remove this notice upon completion.
Scarmiglione
スカルミリョーネ (Sukarumiryōne?)
Scarmiglione-ffiv-gba
Statistics
Level HP
50 22,000
Strength Defense
95 2
Magic Magic Defense
25 30
EXP Gil
22,000 1,050
Elemental affinities
Fire Ice Lightning Dark
100% 100% 100% 100%
Holy Earth Water Wind
100% 100% 100% 100%
Projectiles Restorative Drain/Osmose
100% -100%Absorbs 100%Damages, supplies to the caster
Statuses and immunities
Poison Blind Silence Pig Mini
Immune Immune Immune Immune Immune
Toad Petrify Death Gradual Petrify Berserk
Immune Immune Immune Immune Immune
Confuse Sleep Paralyze Float Curse
Immune Immune Immune - Immune
Libra / Analyze Tornado
- -
Location The Crystals: Subterrane
Type None
Steal Nothing
Item dropped (0%) Nothing
Abilities Summon, Thundaga
Scarmiglione
スカルミリョーネ (Sukarumiryōne?)
Scarmiglione1 psp
Statistics
Level HP
50 22,000
Strength Defense
95 2
Magic Magic Defense
25 30
EXP Gil
22,000 1,050
Elemental affinities
Fire Ice Lightning Dark
100% 100% 100% 100%
Holy Earth Water Wind
100% 100% 100% 100%
Projectiles Restorative Drain/Osmose
100% -100%Absorbs 100%Damages, supplies to the caster
Statuses and immunities
Poison Blind Silence Pig Mini
Immune Immune Immune Immune Immune
Toad Petrify Death Gradual Petrify Berserk
Immune Immune Immune Immune Immune
Confuse Sleep Paralyze Float Curse
Immune Immune Immune - Immune
Libra / Analyze Tornado
- -
Location The Crystals: Subterrane
Type None
Steal Nothing
Item dropped (0%) Nothing
Abilities Summon, Thundaga
Scarmiglione
スカルミリョーネ (Sukarumiryōne?)
Scarmiglione2-ffiv-gba
Statistics
Level HP
50 35,000
Strength Defense
128 1
Magic Magic Defense
255 100
EXP Gil
38,071 2,200
Elemental affinities
Fire Ice Lightning Dark
200% 100% 100% 100%
Holy Earth Water Wind
200% 100% 100% 100%
Projectiles Restorative Drain/Osmose
100% 100%Damages -100%Absorbs, damages the caster
Statuses and immunities
Poison Blind Silence Pig Mini
Immune Immune Immune Immune Immune
Toad Petrify Death Gradual Petrify Berserk
Immune Immune Immune Immune Immune
Confuse Sleep Paralyze Float Curse
Immune Immune Immune - Immune
Libra / Analyze Tornado
- -
Location The Crystals: Subterrane
Type Undead
Steal Nothing
Item dropped (0%) Nothing
Abilities None
Other Information Takes 4× damage from Silver weapons, Undead-opposing weapons. Deals 1/4 damage to Bone, Crystal and other armor.
Scarmiglione
スカルミリョーネ (Sukarumiryōne?)
Scarmiglione2 psp
Statistics
Level HP
50 35,000
Strength Defense
128 1
Magic Magic Defense
255 100
EXP Gil
38,071 2,200
Elemental affinities
Fire Ice Lightning Dark
200% 100% 100% 100%
Holy Earth Water Wind
200% 100% 100% 100%
Projectiles Restorative Drain/Osmose
100% 100%Damages -100%Absorbs, damages the caster
Statuses and immunities
Poison Blind Silence Pig Mini
Immune Immune Immune Immune Immune
Toad Petrify Death Gradual Petrify Berserk
Immune Immune Immune Immune Immune
Confuse Sleep Paralyze Float Curse
Immune Immune Immune - Immune
Libra / Analyze Tornado
- -
Location The Crystals: Subterrane
Type Undead
Steal Nothing
Item dropped (0%) Nothing
Abilities Poison Gas
Other Information Takes 4× damage from Silver weapons, Undead-opposing weapons. Deals 1/4 damage to Bone, Crystal and other armor.

Scarmiglione reappears as a boss in Final Fantasy IV: The After Years. He is fought twice in the Subterrane of the True Moon, in his two forms.

Strategy Edit

First Battle Edit

Scarmiglione opens the fight by summoning six Revenants to battle. They have very low HP and are easily slain by a high-level group-cast spell. Scarmiglione counters damage of any sort with Thundaga on a random party member, doing heavy damage. He has no elemental weaknesses or resistances so the player can use whatever attacks they like to defeat him. If the party has several White Magic users, they can speed up the process by casting Reflect or using Light Curtains on everyone, reflecting Scarmiglione's Thundaga counters to damage him further.

If the player has Golbez in the party, his Taunt is effective for drawing Scarmiglione's counter-attacks. Casting Reflect on Golbez in turn will always reflect Scarmiglione's magic back at him, saving a lot of MP healing and protecting the party. In lieu of Reflect, Shell should be cast o reduce the damage that Golbez takes.

Second Battle Edit

The second fight begins immediately and is a back attack, so the player should swap rows first thing. Scarmiglione relies on devastating physical blows that do several thousand damage, so several casts of Protect are useful. He is now weak to Fire and Holy, so Firaga and Holy should be the main offensive of the mages while the physical attackers use any fire or holy-elemental weapons. The player is advised to fight during the Full Moon, as this will power up their Black Magic while weakening Scarmiglione's attacks. He does not have that much more HP than his first form, and if the player casts Slow he will have much less offense as he no longer counters attacks, so the fight is not much more difficult.

If Golbez is in the party, he and Scarmiglione will speak to each other briefly before he dies.

Gallery Edit

Etymology Edit

Scarmiglione is a demon in the Inferno of Dante's Divine Comedy. He is one of the 13 Malebranche ("Evil Claws") who guard Bolgia Five of the eighth circle of Hell, Malebolge. Vulgar and quarrelsome, their duty is to force the corrupt politicians to stay under the surface of a boiling lake of pitch.

His name means "Trouble Maker."

Related enemies Edit

Final Fantasy IV Edit

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