Save Point
From Final Fantasy Wiki
The Save Point is adopted in Final Fantasy in addition to Inns as a place to save and fully heal a party's MP and HP by setting up a tent, cottage, cabin, or house. The world map tends to be one huge save point, meaning that it is possible to save at any time while on the map; however, towns and dungeons have specific save points which are clearly marked, which the player must activate either by touching it or standing on it. A save point tends to be placed right before a particularly hard point in a dungeon, as a breather in a long run of battles, or before a boss battle. As of Final Fantasy X, Save Points automatically heal the entire party's HP and MP and fully cure the player of any status ailments, without the use of a tent. This effectively rendered the use of Inns in the games obsolete.
A Quicksave feature was an added to the portable remakes of the early Final Fantasy games as well as for Final Fantasy Tactics Advance. It allows the player to cease play at any point and resume when he wishes, but the downside is that the save is only temporary (i.e. it is wiped when it is re-loaded). As such, if the party falls in battle, the game will not return to a previous Quicksave (as it has been permanently wiped), instead the player will either be forced to revert to his last actual saved game, or to restart from the beginning, if no prior saves exist.
Also, for the PlayStation versions of the first two games, as well as the fourth through the sixth installments, there existed a feature known as Memo Save. The Memo Save would save data to the Playstation's RAM, or Random Access Memory, and would stay intact as long as the Playstation's power was not disrupted, through resetting the system, unplugging, and other methods. This was useful, as save points were sparse in the original games, and didn't even exist in the first three.
[edit] Appearances
[edit] Final Fantasy IV
Save points (Special Fields in the SNES version) appear mostly as gray disks surrounded by three to eight pillars. In technological areas such as the Tower of Zot, they appear as black orbs set into the ground. The save points in the Feymarch and Sylvan Cave appear as a pentagram on a beige tile.
In the Easy Type and North American Final Fantasy II releases they appear as a large "S" in a circle on a beige tile, similar to the Feymarch's save point. Technological areas have blue glowing save points instead of beige.
[edit] Nintendo DS
The save point in the Nintendo DS release has an entirely new design used in every area. It is a blue glowing circle on the ground, similar to Final Fantasy V's save points, with star patterns within it.
[edit] Final Fantasy V
Save points are called Consecrated Circles, and appear as a round ring of light coming up from the floor. The party also can use a Tent or Cottage at this point in order to restore HP and MP.
[edit] Final Fantasy VI
A sparkling, star-like light serves as a Save Point.
[edit] Final Fantasy VII
The Save Point appears as a block question mark with a purple hood and a green fire base. It can be used by moving the character onto it and opening up the menu when a little box appears. Players can also Save on the World Map whenever they please. As with many games, Tents can only be used on Save Points.
[edit] Crisis Core -Final Fantasy VII-
Save points appear as the SOLDIER logo with a green fire base. They can also be used to access the Mission Mode.
[edit] Final Fantasy VIII
It takes the form of the SeeD logo surrounded by two rotating circles.
There are also hidden Save Points in the game that can only be detected and used if a party member has the "Move-Find" ability. Save Points are only found in location areas as saving can be accessed via the menu screen when on the World Map.
[edit] Final Fantasy IX
The moogles act as save points in the game. They will bring out a big leatherbound book to record the player's progress. In Memoria, glowing spheres similar to Final Fantasy X's save points appear. They allow the player to save, use a Tent, and change party members. The final save point also allows the player to warp out of the dungeon.
[edit] Final Fantasy X
The Save Point is a sphere surrounded by a ring. These heal HP and MP. The player can also access the Airship upon touching one of these, or enter the Blitzball mini-game.
[edit] Final Fantasy X-2
As the sequel to Final Fantasy X the save points of this game is the same, blue spheres known as Save Spheres, although this time they don't allow a player to play Blitzball. They can, however, allow the player access to the airship and can fully restore the party's HP and MP as well as curing all status ailments.
[edit] Final Fantasy XII
Save Points come in the form of Save Crystals that come in two colors; blue, the standard Save Crystal, and orange, a Gate Crystal that can also teleport the player to other locations. They also heal HP and MP and status ailments. A total of three Save Crystals in this game take the form of Crystalbugs, monsters that attack once the player inspects the Crystal. Upon defeat, they turn into real Save Crystals.
[edit] Final Fantasy Tactics
The World Map is the only place where the player can save the game whenever they wish. Between a string of multiple mandatory battles, such as the events at Limberry Castle, you are given the option to save between each fight.
[edit] Final Fantasy Tactics Advance
As in Tactics, the player can save while on the World Map. In addition, a player can also save during battle (Quicksave), however this saves the game in a separate slot, and is deleted when loaded.
[edit] Final Fantasy Tactics A2: Grimoire of the Rift
Just like in Tactics Advance, the player can save at any time on the world map. The quicksave function are also present.
[edit] Final Fantasy Crystal Chronicles: Ring of Fates
Save Points only appear in Story Mode. They appear in the form of a large Crystals. They are usually in a area with no enemies and with a Moogle nearby to give players a stamp. They heal all HP, SP, and status effects. In Multi-Player Mode, they become Checkpoints instead of Save Points. Players can only use it to heal and can restart here if they die in the dungeon but not return here if they turn off the game.
| v · e · d Locations |
|---|
| Recurring locations |
| Chocobo Forest - Church - Crystal Room - Dungeon (Final Dungeon) - Healing Spring - Inn - Moon - Mysidia - Point of No Return - Save Point - Shop - Town - Unrevisitable Locations - World Map |
| Game locations |
| Final Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy IV: Earth/Red Moon/True Moon - Final Fantasy V: Planet R - Final Fantasy VI: World of Balance/World of Ruin - Final Fantasy VII: The Planet - Final Fantasy VIII - Final Fantasy IX: Gaia/Terra - Final Fantasy X: Spira - Final Fantasy XI: Vana'diel - Final Fantasy XII/Tactics/Tactics Advance/Vagrant Story: Ivalice - Final Fantasy XIII: Pulse - Final Fantasy XIV: Eorzea - Crystal Chronicles - Mystic Quest - Chocobo Racing - Unlimited: Earth/Wonderland - The Spirits Within: Earth |




