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Sand Devil

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4HoL

The 4 Heroes of Light Enemy
Sand Devil
サンドデビル (Sando Debiru)
Sand Devil
Statistics
Level HP Weight
14 600 N/A
Strength Intellect Spirit
7 9 6
Attack Accuracy Defense
9 96 99
M. Def. Evasion M. Eva.
6 6 10
Elemental Affinities
Fire Water Wind
- Weak -
Earth Light Dark
Half - -
Location Quicksand Castle
EXP 210
Steal None
Item Dropped Earth Sword
Gems Dropped Emerald, Amethyst
Abilities Sandstorm
Status Immunity Petrify, Curse, Death
Other Information Defense lowers when hit with water-elemental attacks.
Sand Devil
サンドデビル (Sando Debiru)
Sand Devil
Statistics
Level HP Weight
55 2000-3750 30
Strength Intellect Spirit
40 190 66
Attack Accuracy Defense
30 300 52
M. Def. Evasion M. Eva.
19 28 10
Elemental Affinities
Fire Water Wind
Half Weak -
Earth Light Dark
Immune - -
Location Moonsand Ruins
EXP 756
Steal None
Item Dropped None
Gems Dropped Diamond
Abilities Quakra, Sandstorm
Status Immunity Petrify, Curse, Death
Other Information Defense lowers when hit with water-elemental attacks.
Physical attacks may inflict Petrify.
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Statistics
Level HP Weight
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Strength Intellect Spirit
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Attack Accuracy Defense
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M. Def. Evasion M. Eva.
{{{3 MagDef}}} {{{3 Eva}}} {{{3 MagEva}}}
Elemental Affinities
Fire Water Wind
- - -
Earth Light Dark
- - -
Location {{{3 Location}}}
EXP {{{3 EXP}}}
Steal {{{3 Steal}}}
Item Dropped {{{3 Item}}}
Gems Dropped {{{3 Gems}}}
Abilities {{{3 Ability}}}
Status Immunity {{{3 Resist}}}
Other Information Defense lowers when hit with water-elemental attacks.

The Sand Devil is a boss in Final Fantasy: The 4 Heroes of Light, fought in the Quicksand Castle.

Battle Edit

Strategy Edit

Quicksand Castle Edit

The creature's flowing sand form allows the Sand Devil to avoid taking any serious damage, the player must have a Water Tome or three Antarctic Winds in a one character's inventory. Using Water or an Antarctic Wind, causes the Sand Devil's flowing sand to harden and allowing more damage to be dealt for two turns.

During the time the monster's sand is hardened, constantly use physical attacks. When the Sand Devil's health begins to deplete, it will begin to cast Sandstorm, so have Cure ready to heal any seriously damaged party members. After two turns of physical attacks, the Sand Devil's sand will begin to flow again, so the player should use Water or the Antarctic Wind again and repeat the same strategy. After a couple of turns repeating the same strategy, the Sand Devil should eventually fall.

Moonsand Ruins Edit

The Sand Devil in the Moonsand Ruins acts twice per round and uses physical attacks that may petrify the target, so the player should have Esuna in their inventory. The strategy used during the previous battle still works, but players should use higher level spells such as Waterga or Blizzaga instead. During this time, the player should use Finale and physical attacks to deal major damage to the monster. When the Sand Devil's health begins to deplete to 50%, it will begin to cast Sandstorm, so the player should have Curaga ready to heal minor injuries. After a couple of turns repeating the same strategy, the Sand Devil will eventually fall.

Gallery Edit

Etymology Edit

The Devil is believed in many religions, myths and cultures to be a supernatural entity that is the personification of evil and the enemy of God and humankind.

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