A warrior shows no mercy.
Samurai are often depicted wearing traditional Japanese attire. Their weapon of choice is the katana, but are commonly able to equip shields and heavy armor as well. Samurai abilities vary from game to game, but their Eastern styled techniques make for technical and "body-and-soul" attuned based abilities to accentuate a most supporting and enhancing edge to a powerful physical fighting role. A signature ability of theirs is Gil Toss, which allows them to damage their opponents by throwing money at them. They also focus on abilities with mobility and tactical advantage to gain the upper hand in battle, to nullifying attacks, crippling enemies by lowering their stats, and even to a degree of mystical abilities for magic based effects. Bushido has only appeared in three games in the series, but in those three times it is an ability attributed to the Samurai.
After the Earth Crystal shatters, the Samurai class is obtained. It possesses various unique abilities, including Gil Toss.
Cyan Garamonde's job wasn't listed within the Super Nintendo version of the North American game. It was removed. Within the Final Fantasy III Nintendo Player's Guide, his job is given as Knight. The English Gameboy Advance version retained the job titles and Cyan is a Samurai. Cyan is a Samurai with access to Bushido, a skillset of attacks with various effects.
Auron is a Samurai with various "break" abilities, such as Armor Break, that lower enemy stats. He wields broadswords, though their weapon-type is referred to in-game as katana; several weapons do, however, fit the description of a single-edged blade. His Overdrive is Bushido. Gil Toss is not on his Sphere Grid area, but on Rikku's, although it can still be learned by Auron.
Yuna's aeon Yojimbo fits the popular depiction of Japanese samurai, and is essentially a living incarnation of Throw Gil. The player has no control over Yojimbo's attacks, instead paying him a number of gil each turn. The gil paid, along with various other factors, will determine how powerful the attack used by Yojimbo will be.
There is a set of seven garbs for Lightning that can be downloaded called the Samurai Collection. The collection includes the garbs Shining Prince, Art of War, Utsusemi, Sohei Savior, Dark Samurai, Shogun, and Flower of Battle.
Samurai is a new job to be introduced in the upcoming expansion Final Fantasy XIV: Stormblood.
In order to gain access the job class, a unit must be a level 4 Knight, level 5 Monk, and a level 2 Dragoon. Samurai can equip katana, helmets, and armor and robes, but can not carry shields. Their special ability is Iaido, which lets the user draw out the spirits of Katana weapons for various effects to surrounding targets. The katana must not be equipped in order to be used for Iaido, and upon usage, the katana has a chance of breaking.
Taro is a samurai, having equipment that is related to those of samurais. The name acts more like a title than a job.
In the Duel Colosseum, when chosen, the Samurai job card removes all Boss cards from the selected area.
The Samurai job card reappears in the new Labyrinth mode, and will remove any boss or party cards in hand.
The Samurai is also an advanced job that can be assigned once unlocked for a character in a party in Quick Battle or wireless matches, granting Iai Strike on first hit.
Samurai is the name of Bartz Klauser's initial HP Attack. First, Bartz uses Gil Toss in a straight line towards him and if the gil hits someone, Bartz will then use a katana that will deal HP Damage to an enemy, leaving a trail of cherry blossom leaves in its path. When Bartz 'masters' the job, the Gil Toss ability will unleash more gil in a wider radius in front of Bartz.
Samurai appears as a job class.
Unlock: Dragoon level 10, Warrior level 15.
Though very proud of their tradition, samurai nowadays tend to drop the thees and thous.
The Samurai is a character available to the party, he uses the Iainuki ability during battle. Unlocks at level 28.
A master swordsman who follows the proud and ancient way of the blade. Wielding a katana for offense, and with a broad array of armor at his disposal, the Samurai makes for a fitting vanguard in any party.
Samurai is a playable character who can be recruited as the First Time Reward for completing Castle of Bal on Classic difficulty in the FF V realm of the core dungeons.
His default Soul Break is Inner Focus I which at the expense of one Soul Gauge segment raises user's Attack by 15% for 25 seconds restores their HP with 45% healing potency.
He can equip accessories.
There are several cards of the Samurai job, and they are all Fire-elemental. Two feature the artworks from the job's Final Fantasy Tactics appearance, a third depicts Bartz Klauser's SD Samurai artwork and a fourth one has a Samurai from Final Fantasy XI.
The Bushi (もののふ, Mononofu?) appears as a job in the International Zodiac Job System and the Zodiac Age versions of Final Fantasy XII. Like the Samurai, the Bushi equips katana and act as light attackers. Though they cannot cast magic directly, they can equip Mystic Armor and have several Magick Lores on their License Board, as Katana grow in strength as the user's Magick Power grows.
The Swordmaster (ソードマスター, Sōdomasutā?) is a job that appears in both Bravely Default and Bravely Second: End Layer. Similar to the Samurai, the job uses katanas as its specialty weapon and its abilities are grouped under the Bushido command. It can also equip heavy armor efficiently, as it has rank A in shields, helmets, and armor. It is obtained by defeating the Swordmaster Nobutsuna Kamiizumi in both games.
Non-Final Fantasy guest appearancesEdit
The Samurai appears on a bronze card.
The Samurai appears as a job. The Samurai job has high physical defense and HP, and specializes has a short-range attacker.
Samurai were the military nobility of medieval and early-modern Japan. They were not just great swordsmen, but also powerful horse archers and martial artists of other fields. Though their status was that above commoners, samurai were bound to forms of etiquette and a way of life known as Bushido, stressing honor to one's devoted and preparing oneself in the face of death.