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Samovira

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XIII-2

Final Fantasy XIII-2 Enemy
Samovira
サモヴィーラ (Samovīra)
FFXIII-2 Samovira
Statistics
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
11,808 296 296
Stagger Icon FFXIII Chain Icon FFXIII
140% 80
Keep Launch Libra
25 Weakness 50
CP Gil
150 308
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Weakness Halved -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
- - 30% 30% 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% Immune Immune 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% - 30% - 30%
Location The Archylte Steppe -Year Unknown- (Grave Ridge (Cloudy)
Type Feral Creature
Subtype Demon
Recruit Chance 10%
Common Drop Potent Orb (25%)
Rare Drop Vitality Orb (5%)
Abilities Subversive Dance, Heretic's Dance, physical attack
Notes - Coordinates attacks against a single target.
- Capable of inflicting Deprotect.
- Capable of bestowing Bravery.

The Samovira is an enemy in Final Fantasy XIII-2.

BattleEdit

It appears with others of its kind or with Vodianois. Samovira have low defenses: they do not halve physical damage as Vodianoi do, and have half the HP. They can inflict status ailments on the party and status enhancements upon themselves and their allies.

StrategyEdit

Samovira should be dealt with before the Vodianoi. Although the party may see buffs on the enemy, or even debuffs on party members, they will still be killing Samovira between twice and four times as fast, because of the Vodianoi's higher HP and physical resistance. High level parties can dispatch Samovira before they can buff many Vodianoi, whether or not they have the HP to simply soak up the increased damage. Mid to low range parties should be able to stop Samovira, fully buffed, joining the Vodianoi to inflict damage on a debuffed party. Very low parties can avoid the worst fate of all: dealing with the buffs and debuffs, starting all over again.

Noel as party leader can manually use Flamestrike to take full advantage of his strength and doubled damage while raising the chain gauge. At other times, he and other Commandos will benefit more from Attack with the Commando Role bonus, which more than doubles damage. Against the Vodianoi, with their halving of physical damage, the choices become more complex.

Paradigm PackEdit

Only Samovira and a few other creatures, such as Don Tonberry and Nekton, have Feral Links that give the Slow debuff. Slow can only be applied via Feral Links. "Heavy" debuffs do physical damage instead of the usual magic damage of Saboteur attacks.

Tameable Monster
Name Samovira Role Saboteur
Traits Well-Grown - Stoic - Calm
Composition Biological Start Grade Monster Grade 4
Max Level 45 HP 1,235
Strength 38 Magic 145
ATB Segments 3 Stages 3
Innate Affinities Halves: Ice, Wind
Weak: Fire
Feral Link Disastrous Dance (Inflict debuffing ailments on target and nearby foes. Input Type: Stick rotation)
Ability Type Level Infusible
Deprotect II Command Initial N
Deshell II Command Initial N
Auto-Haste Passive Initial N
Resist Curse: +10% Passive Initial Y
Dispel II Command 3 N
Resist Curse: +44% Passive 5 Y
Heavy Deshellga Command 8 N
Resist Deshell: +44% Passive 12 Y
Resist Poison +10% Passive 17 Y
Heavy Deprotega Command 24 N
Resist Deprotect +44% Passive 32 Y
Endless Nightmare Command 36 N
Kill: ATB Charge Passive 45 Y

Other appearancesEdit

Final Fantasy Trading Card GameEdit

Samovira TCG

Samovira appears in Final Fantasy Trading Card Game with a wind-elemental card.

EtymologyEdit

"Samovira" is a mistranslation of "samovila". Samodivas, or samovilas, are woodland fairies found in South-Slavic folklore and mythology.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

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