|Final Fantasy III Enemy|
Salamander, also known as Salamandr, is a boss in Final Fantasy III. He is a mutated form of Gutsco, turned into a monster by the Fire Crystal. After his defeat, the Fire Crystal is cleansed and the party receives new jobs.
The best plan is to finish it as fast as possible. The best way to fell this boss is to tout at least two Black Mages spamming Ice spells. If the player has not done so already, it is a good idea to travel to the Village of the Ancients (located at the southwestern most corner of the map) to retrieve the Ice spell Blizzara. A White Mage should also heal at every turn to eliminate the odds of guesswork as to who the boss will hit (the player can buy Cura from the Village of the Ancients as well).
The player can use Antarctic Wind or Arctic Wind items, farmed from monsters in the sea surrounding the island, or obtained from certain treasure chests. Non-Black Mage characters should use this item while Black Mages cast Blizzara. The regular Blizzard spell, despite being Ice-elemental, does not deal great damage, and using Antarctic Winds is better. If the player runs out of Antarctic Winds and level 3 MP, it will be a better idea to use Zeus's Wrath.
Another viable strategy is to equip one or more Warriors with the Ice equipment, which can be purchased from the Dwarven Hollows. A Warrior equipped with the Ice Armor, Ice Helm, and Ice Shield can easily survive Salamander's Fire Breath while healing with Potions. Equipping a Warrior with the Freezing Sword, which can be found in the Molten Cave, will allow a Warrior to deal high damage to Salamander even while equipped with a shield.
Salamander appears in Final Fantasy Trading Card Game with a Fire-elemental card.
Salamander is a mythological reptile believed to be able to breathe and resist fire. In legends, ancient alchemists are said to use Salamanders to determine the heat of the fire necessary to turn lead to gold.