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Salamand Entite

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The Salamand Entite is an enemy in Final Fantasy XII. It is the Fire-elemental Entite, and is found at the Primary Tank Complex or Central Junction in the Ogir-Yensa Sandsea when there are no clouds and the sun shines brightly.

However, it will still occasionally appear while "sandstorms" are occurring. Salamand Entite is also the only Entite that is present most of the time on a map, unlike other Entites that require special weather conditions in order to appear. It is likely to be the first Entite the player will encounter in the game, unless they venture into the Westersand during a sandstorm before entering the Ogir-Yensa Sandsea. It is also fought in the International Zodiac Job System trial mode at stage 73 along with Fire Elemental x4.

Bestiary entry Edit

Page 1: Observations Edit

When the gods looked down on Man, shivering in his ignorance, they bestowed upon him the gift of fire. So did the gods give both warmth and knowledge to Man. Gradually, Man grew wiser, and made many things. Yet, when war came, he used the fire of the gods for the taking of life, and the gods became angry, scorching the world.
In this inferno was born the salamand entite.

Page 2: The Entite Pact Edit

To prevent the ne'er-sated hunger of flame from consuming all, drink only from that water which will ne'er parch, and thereby shall it be sated.
Only then shall the shining electrum be revealed at last beneath burnt-weary ash.


Final Fantasy XII enemy stats
#054#055 #056
Location Species Aggression Movement type Rare Game Other information
Ogir-Yensa Sandsea (Primary Tank Complex, Central Junction) Salamand Entite/Elemental Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
45 48,042 999 30 33
Vitality Speed Attack Power Defense Magick Resist
38 25 66 48 52
Evade EXP LP CP Gil
2 12,627 7 1,320 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
-100%Absorbs 0% 0% 150% 0% 0% 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach

[5%] Monograph: Electrum (Sage)
[15%] Canopic Jar: High Arcana
IZJS differences
[30%] Monograph
[5%] Canopic Jar: Meteorite (C)
Attacks Magicks Technicks Augments Items
Normal Attack Dispel, Firaga, Reflect, Protect, Shell, Silencega, Sleepga, Fear None Safety, No Knockback, Resist Guns/Measures, Ignore Vitality, Ignore Weather & Landscape, Low-HP Mag+, Reflect Damage, Reduce Damage, Ignore Reflect, Half MP None

Battle Edit

Salamand entite

Engaging the Salamand Entite.

Like the other Entites, Salamand Entite's attacks consist of Silencega, Sleepga, and Fear, which reduces a character's MP. Its attack spell is Firaga. Also, like the other Entites, it is docile, but attacks when provoked or when magick is used nearby. Salamand Entite should be avoided during the party's first visit to the sandsea during broad daylight, as it is the most powerful Entite offensively (along with Mardu Entite).

The Salamand Halcyon is a rare steal from the Salamand Entite, a loot item necessary to make the Arcturus.

Etymology Edit

Salamander is a mythological reptile believed to be able to breathe and resist fire. In legends, ancient alchemists are said to use Salamanders to determine the heat of the fire necessary to turn lead to gold.

Salamand is also the name of a town in Final Fantasy II that is visited several times. However, the Salamand of Final Fantasy II is a cold and snowy town, and the similarity in name may simply be a coincidence.

Related enemies Edit

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