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Salamand Entite

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Salamand Entite
精霊サラマンド (Seirei Saramando?)
Salamand Entite
AggressiveWill attack on detection.
Salamand Entite/Elemental
#055Found at The Yensan Sandsea
Statistics
Level HP MP
45 48,042 999
Strength Mag. Pwr.Magick Power
30 33
Vitality Speed Atk. Pwr.Attack Power
38 25 66
Defense Mag. Res.Magick Resist Evade
48 52 2%
EXP LP CP Gil
12,627 7 1,320 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon
-100%Absorbs 0% 0% 150%
FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% 0% 0% 0%
Statuses and immunities
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon
Immune Immune Immune Immune
FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune - Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon
Immune Immune Immune Immune
FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Berserk Icon
Immune Immune Immune Immune
FFXII Lure Icon FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon
Immune - - -
FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon
- - - -
FFXII Invisible Icon FFXII Reflect Icon
- -
Immunities granted by Safety
Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles, Bonecrusher, Wither and Addle
Location Ogir-Yensa Sandsea (Primary Tank Complex, Central Junction)
Item dropped
[40%] Fire Crystal
[25%] Feystone
[3%] Salamand Halcyon
[1%] Ether
[45%] Fire Crystal
[30%] Feystone
[6%] Salamand Halcyon
[2%] Ether
[50%] Fire Crystal
[35%] Feystone
[9%] Salamand Halcyon
[3%] Ether
[55%] Fire Crystal
[40%] Feystone
[12%] Salamand Halcyon
[5%] Ether

[5%] Monograph: Electrum (Sage's Monograph)
[15%] Canopic Jar: High Arcana
Steal
[55%] Fire Crystal
[10%] Feystone
[3%] Salamand Halcyon
[80%] Fire Crystal
[30%] Feystone
[6%] Salamand Halcyon
Poach Nothing
Attacks Normal Attack
Magicks Dispel, Firaga, Reflect, Protect, Shell, Silencega, Sleepga, Fear
Technicks None
Augments Safety, Null Knockback, Resist Guns and Measures, Null VIT, Null Weather and Terrain Effects, Spellbreaker, Return Damage, Damage Resist, Piercing Magic, Half MP Cost
Items None
Movement Movement type? (Speed: Movement speed?)
Salamand Entite
精霊サラマンド (Seirei Saramando?)
Salamand Entite
AggressiveWill attack on detection.
Salamand Entite/Elemental
#055Found at The Yensan Sandsea
Statistics
Level HP MP
45 48,042 999
Strength Mag. Pwr.Magick Power
30 33
Vitality Speed Atk. Pwr.Attack Power
38 25 66
Defense Mag. Res.Magick Resist Evade
48 52 2%
EXP LP CP Gil
12,627 7 1,320 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon
-100%Absorbs 0% 0% 150%
FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% 0% 0% 0%
Statuses and immunities
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon
Immune Immune Immune Immune
FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune - Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon
Immune Immune Immune Immune
FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Berserk Icon
Immune Immune Immune Immune
FFXII Lure Icon FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon
Immune - - -
FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon
- - - -
FFXII Invisible Icon FFXII Reflect Icon
- -
Immunities granted by Safety
Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achillesand Bonecrusher
Location Ogir-Yensa Sandsea (Primary Tank Complex, Central Junction)
Item dropped
[40%] Fire Crystal
[25%] Feystone
[3%] Salamand Halcyon
[1%] Ether
[45%] Fire Crystal
[30%] Feystone
[6%] Salamand Halcyon
[2%] Ether
[50%] Fire Crystal
[35%] Feystone
[9%] Salamand Halcyon
[3%] Ether
[55%] Fire Crystal
[40%] Feystone
[12%] Salamand Halcyon
[5%] Ether

[5%] Monograph: Electrum (Sage's Monograph)
[5%] Canopic Jar: Meteorite (C)
Steal
[55%] Fire Crystal
[10%] Feystone
[3%] Salamand Halcyon
[80%] Fire Crystal
[30%] Feystone
[6%] Salamand Halcyon
Poach Nothing
Attacks Normal Attack
Magicks Dispel, Firaga, Reflect, Protect, Shell, Silencega, Sleepga, Fear
Technicks None
Augments Safety, Null Knockback, Resist Guns and Measures, Null VIT, Null Weather and Terrain Effects, Spellbreaker, Return Damage, Damage Resist, Piercing Magic, Half MP Cost
Items None
Movement Movement type? (Speed: Movement speed?)

The Salamand Entite is an enemy in Final Fantasy XII. It is the Fire-elemental Entite, and is found at the Primary Tank Complex or Central Junction in the Ogir-Yensa Sandsea when there are no clouds and the sun shines brightly.

However, it will still occasionally appear while "sandstorms" are occurring. Salamand Entite is also the only Entite that is present most of the time on a map, unlike other Entites that require special weather conditions in order to appear. It is likely to be the first Entite the player will encounter in the game, unless they venture into the Westersand during a sandstorm before entering the Ogir-Yensa Sandsea. It is also fought in the International Zodiac Job System trial mode at stage 73 along with Fire Elemental x4.

Bestiary EntryEdit

Page 1: ObservationsEdit

When the gods looked down on Man, shivering in his ignorance, they bestowed upon him the gift of fire. So did the gods give both warmth and knowledge to Man. Gradually, Man grew wiser, and made many things. Yet, when war came, he used the fire of the gods for the taking of life, and the gods became angry, scorching the world.
In this inferno was born the salamand entite.

Page 2: The Entite PactEdit

To prevent the ne'er-sated hunger of flame from consuming all, drink only from that water which will ne'er parch, and thereby shall it be sated.
Only then shall the shining electrum be revealed at last beneath burnt-weary ash.

BattleEdit

Salamand entite

Engaging the Salamand Entite.

Like the other Entites, Salamand Entite's attacks consist of Silencega, Sleepga, and Fear, which reduces a character's MP. Its attack spell is Firaga. Also, like the other Entites, it is docile, but attacks when provoked or when magick is used nearby. Salamand Entite should be avoided during the party's first visit to the sandsea during broad daylight, as it is the most powerful Entite offensively (along with Mardu Entite).

The Salamand Halcyon is a rare steal from the Salamand Entite, a loot item necessary to make the Arcturus.

EtymologyEdit

[view  · edit  · purge]Salamander is a mythological reptile believed to be able to breathe and resist fire. In legends, ancient alchemists are said to use Salamanders to determine the heat of the fire necessary to turn lead to gold.

Salamand is also the name of a town in Final Fantasy II that is visited several times. However, the Salamand of Final Fantasy II is a cold and snowy town, and the similarity in name may simply be a coincidence.

Related EnemiesEdit

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