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Sahagin Prince (Final Fantasy XIII-2)

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Final Fantasy XIII-2 Enemy
Sahagin Prince
サハギンプリンス (Sahaginpurinsu)
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
16,520 180 260
Stagger Icon FFXIII Chain Icon FFXIII
200 95
Keep Launch Libra
20 Weakness 20
CP Gil
200 220
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- Resistant Weakness
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Halved Halved
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
25% 25% 30% 30% 25%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
25% 60% 60% 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% - 45% - 20%
Location Sunleth Waterscape -300 AF- (Isle of Arboreal Embrace, Bow Isle (southwestern-most isle)
Type Feral Creature
Subtype Sahagin
Recruit Chance 10%
Common Drop Mana Orb (20%)
Rare Drop Chronomist (2%)
Notes - Attacks quickly and relentlessly.

The Sahagin Prince is an enemy in Final Fantasy XIII-2. It is encountered in the Sunleth Waterscape 300 AF after the player has enabled rare monsters to spawn by completing storyline events.

See also: Sahagin Prince

Paradigm PackEdit

Even though Sahagin Prince's stats are relatively low at maximum level, it has the highest ability execution speed among all of the Synergist monsters and can be used to quickly buff the party. His value is also raised by learning Bravery and Faith, which Serah and Noel cannot learn.

Only Sahagin Prince, Schrodinger, and Cactuaroni have the Auto-Haste ability available for infusion (Yeoman and Samovira have it red-locked). Auto-Haste, Resist Elements +30%, and Auto-Tetradefense are the only three abilities with the highest (ninth) rank, so they can never be replaced by other abilities.

To extend duration of buffs cast by Sahagin Prince, Mana materials can be used for more Magic. Throughout the bulk of its development, the player must choose between 50% more Magic rounded up with Mana materials, and a sizeable amount of HP for using Potent materials. For example, reaching level 2 with Mana, +9 Magic compared with +6 Magic and +49 HP for Potent. Or reaching level 3, +5 instead of +3 and +27 HP. Near the end of its development, reaching levels 31, 36, 37 and 39, Mana materials give double the Magic of Potent.

Testudo learns Bravega and Faithga, is easier to find, cheaper to raise and has more HP. Players may find this Early Peaker preferable to the Well-Grown Sahagin Prince early in the game.

Tameable Monster
Name Sahagin Prince Role Synergist
Traits Well-Grown - Venomproof - Precious
Composition Biological Start Grade Monster Grade 3
Max Level 45 HP 758
Strength 37 Magic 34
ATB Segments 3 Stages 3
Innate Affinities N/A
Feral Link Abyssal Breath (Inflict long-lasting status ailments on target and nearby foes. Input Type: Multiple)
Ability Type Level Infusible
Faith Command Initial Y
Augment Maintenance Passive Initial N
Feral Surge Passive Initial N
Shell Command 6 Y
Resist Poison: +10% Passive 12 Y
Vigilance Command 15 Y
Resist Poison: +44% Passive 28 Y
Bravega Command 32 Y
Critical: Veil Passive 37 Y
Faithga Command 44 Y
Auto-Haste Passive 45 Y

Other AppearancesEdit

Final Fantasy Trading Card GameEdit

This article or section is a stub about Final Fantasy Trading Card Game. You can help the Final Fantasy Wiki by expanding it.


[view  · edit  · purge]The sahuagin, often misspelled or transliterated sahagin, is a fish-like humanoid in the Dungeons & Dragons role-playing game. They have an affinity for sharks and can go into a blood frenzy, but as marine creatures they are harmed by swimming in fresh water.

Related EnemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit

Baknamy FFTA2
This article or section is a stub about an enemy in Final Fantasy XIII-2. You can help the Final Fantasy Wiki by expanding it.

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