Sahagin (Final Fantasy XIII)
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| Final Fantasy XIII Enemy | |||||||||||||||||||||||||||||||||||||||||||||
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| Sahagin | |||||||||||||||||||||||||||||||||||||||||||||
| サハギン (Sahagin) | |||||||||||||||||||||||||||||||||||||||||||||
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| Other names | |||||||||||||||||||||||||||||||||||||||||||||
| Location | Archylte Steppe - Font of Namva Vallis Media - Atzilut's Tears | ||||||||||||||||||||||||||||||||||||||||||||
| Type | Feral Creatures | ||||||||||||||||||||||||||||||||||||||||||||
| Subtype | Sahagin | ||||||||||||||||||||||||||||||||||||||||||||
| Common Drop | Moistened Scale | ||||||||||||||||||||||||||||||||||||||||||||
| Rare Drop | Seapetal Scale | ||||||||||||||||||||||||||||||||||||||||||||
| Abilities | Water | ||||||||||||||||||||||||||||||||||||||||||||
| Notes | - Attacks quickly and relentlessly. - Capable of inflicting Slow. - Susceptible to Curse and effects of Vigilance. - Vulnerable to Lightning damage. | ||||||||||||||||||||||||||||||||||||||||||||
The Sahagin is an enemy in Final Fantasy XIII. A Water-elemental opponent, it is weak against Fire and Lightning. Sahagin fight in groups and can be found in the Font Namva (in the Archylte Steppe). Sahagin are also fought during several Missions, most notably Mission 14 (which, when completed, gives the player the ability to ride chocobos on the Archylte Steppe) and Mission 57 (Being one of the missions in the Cie'th Stone circle, all of which must be completed in order to unleash the Shaolong Gui and Long Gui). The Sahagin also appears in Mission 16, accompanied by Ceratoraptors and Ceratosaurs.
Sahagins are fast and inflict Slow. Area of effect spells are good, especially of the elements they are weak to, as they also halt their current action and stop them from ganging up on a character. When first encountered in Chapter 11, Sahagins can be horrifically strong, when they focus their attacks on a single party member, and without a Sentinel, their attacks will take a horrible toll on a party fresh from the Fifth Ark. Return during Chapter 13 or during post-story play though, and they are easily dismissed, casually swatted aside with the Relentless Assault Paradigm
