The arts of the sage are rooted in long years of study.
They primarily use maces to cast damaging spells and status effects. A good spellcaster class since it has a decent array of skills, Sage can equip shields and has a high Move range. A Sage can be particularly useful when combined with Time Magick as the secondary ability, becoming able to place buffs, debuffs, restore ailments and wreak havoc with damaging spells.
Old man Boiboi is a vigorous Sage. Although he is forgetful about where he places his precious Wayfarer's Log, he will reward any generous soul able to rekindle his former youth by giving him said lost item. He says that it reminds him of a certain young lass (much to the displeasure of his wife) and he is revealed to be one of many Prima Donna fans and few that dare trespass for souvenirs concerning them, regardless of punishment from Prima Donna. Those who manage to salvage seven Wayfarer's Logs, are rewarded a Ribbon.
Sages have a 4 Move stat. If other party members inflict Addle on the enemies, Sages' Reflex reaction ability makes them invulnerable and fairly mobile.
Sages are excellent to have if their Attack and Magick stat is boosted when leveled up as Scholar (having A Attack) and Black Mage (having A Magick). Since Sages' HP growth is as high as Beastmasters', their dominance in HP, MP (by Black Mage), Attack, Magick and their high Resilience (tied with Alchemists'), they may be the greatest advanced spellcasting unit for their heavy damaging abilities. Despite their opposite stat growth to Alchemists, Sages may be excellent as Alchemists' secondary A-Ability, for Alchemists have an additional Item as A-Ability and can easily recharge their MP using Ethers enhanced by Item Lore and cast Sagacity magicks that are mostly high MP-cost.
The easy way to fight Sages is to immobilize and blind and silence them. Using Charm is also useful, especially if they attack with Scathe or Gigaflare to their low Resistance allies. It is best to avoid using Berserk since they have a high Attack growth and 4 Move stat. The player is best not attacking them using basic attacks since they may have Reflex, but rather keep using MP damaging abilities like Rasp or Soul Sphere.
SAGES are proud wizards, quick to distinguish their magicks from those of the Black Mage.
|Conjure a black mist to BLIND the target.|
|Drench units in a small area with a burst of water. Deals Water damage.|
|Envelop units in a small area in a fierce whirlwind. Deals Wind damage.|
|Scathe||Morning Star||4 sq. line in front of user||450||32|
|Unleash a column of concentrated magickal energy in line extending from the caster. Deals heavy damage.|
|An enhanced version of Esuna. Purges debuffs from all units in a small area.|
|A more powerful version of Flare. Deals heavy damage to units in a small area.|
|Damage and POISON units in a small area with tendrils of toxic sludge.|
|Ultima Blow||Zeus Mace||Weapon Range||990||32|
|Derived from the most powerful of magicks, this is the ultimate sage ability.|
|Reflex||Ever Robe||Avoid all basic attacks.||350|
|Defense↑||Black Garb||Raises DEFENSE. Decreases the physical damage received.||300|
|Shieldbearer||Round Shield||Enables the user to equip shields, regardless of their current job.||150|
sage in classical philosophy is someone who has attained the wisdom which a philosopher seeks.A