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Safer∙Sephiroth

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Final Fantasy VII Final Boss
Safer∙Sephiroth
セーファ・セフィロス (Sēfa Sefirosu)?
Safer sephirothFFVII
Statistics
Level HP MP
87 80,000 (400,000) 680
Attack Magic Defense
230 (246) 100 (140) 100 (260)
M. Defense Dexterity Evade
180 (308) 160 1
EXP AP Gil
0 0 0
Elemental affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
Immune - Immune - -
Location Inside the Planet
Steal N/A
Item Drop N/A
Morph N/A
Abilities Attack, Pale Horse, Deen, Supernova, Wall, Shadow Flare, DeSpell, Heartless Angel, Break
Enemy Skill Shadow Flare
Status immunity Death, Sleep, Poison, Sadness, Fury, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Paralyze, Slow, Stop, Darkness
Manipulate Couldn't manipulate.
Other information

-Abilities whose names are not shown when used are highlighted in italics.
-The party cannot escape.
-Stats above show Safer∙Sephiroth's base stats and maximum possible stats in brackets.

Safer∙Sephiroth is the final boss in Final Fantasy VII. Being the last of Sephiroth's forms, this is his most powerful transformation. This battle is penultimate, but is considered the last challenge in the game, as it is followed by a plot-related battle that cannot be lost. The song "One-Winged Angel" plays during the battle against Safer∙Sephiroth; a reference to Sephiroth's right arm being replaced by a single dark wing.

BattleEdit

Safer∙Sephiroth's base stats are listed in the table, but they change depending on many variables:

  • For every character at Level 99 (not counting Aeris), 30,000 maximum HP, 2 Attack, 20 Defense, 5 Magic, and 16 Magic Defense are added to Safer∙Sephiroth's stats.
  • If Knights of the Round was cast on Jenova∙SYNTHESIS, Safer∙Sephiroth receives an extra 80,000 maximum HP.
  • For every time Bizarro∙Sephiroth's head was killed during the previous fight, Safer∙Sephiroth's maximum HP is reduced by 100, up to a maximum reduction of 24,900 HP.

Considering all these, Safer∙Sephiroth's maximum stats (bracketed in the table) are:

  • 400,000 maximum HP, 246 Attack, 260 Defense, 140 Magic Power, and 308 Magic Defense.

Safer∙Sephiroth's attacks follow an eight turn cycle, allowing the player to predict his next attack and prepare accordingly.

In all versions apart from the original Japanese version of Final Fantasy VII, the cycle is as follows:

  1. Wall or DeSpell (usually alternates per cycle, starting with Wall and using DeSpell on the party, but DeSpell is always used on himself if under Slow status).
  2. Deen (if DeSpell on the party was cast on his previous turn) or Shadow Flare (otherwise).
  3. Unnamed physical attack.
  4. Safer∙Sephiroth flies up into the air; becomes Long Range.
  5. Pale Horse
  6. Super Nova
  7. Break (if Safer∙Sephiroth's HP > 25%) or Heartless Angel (if Safer∙Sephiroth's HP < 25%)
  8. Safer∙Sephiroth drops back down.

Safer∙Sephiroth's MP is restored to full at the beginning of every one of his turns, meaning he cannot ever run out.

Safer∙Sephiroth's opening move is Wall, setting Barrier and MBarrier on himself. This cuts the damage the party does, so DeBarrier should be cast right away. He then casts Shadow Flare, a single-target attack capable of 7,500 damage against a level 65 character. Next he uses Pale Horse that is a single-target attack that inflicts some damage and always inflicts Sadness, Frog and Small, and a simple but powerful physical attack, which causes always Paralyze and Darkness.

His other attacks he may use include Break, which is yet another single-target attack which may cause Petrify, a weak attack named Deen, DeSpell, and Super Nova, which is an attack that reduces the player's HP by 15/16 and may cause Confusion, Silence and Slow. Perhaps his most dangerous spell is Heartless Angel, which will reduce the HP of the entire party to 1, but can be blocked and Safer∙Sephiroth will not use it until his HP is low. Furthermore, since it can never defeat the party and the player is likely to have a large number of Megalixirs thanks to the W-Item Duplication Bug, they can simply use Heartless Angel as a chance to heal up from the effects of Super Nova.

Safer∙Sephiroth may rise into the air, becoming a Long Range enemy. He cannot be hit by close range physical attacks during this time, but is limited to using Pale Horse, Super Nova, Heartless Angel or Break.

In the original Japanese version of Final Fantasy VII the battle is slightly different. Sephiroth opens the battle with Slow instead of Wall and uses regular Flare instead of Shadow Flare. Pale Horse deals percentage based damage, and Super Nova doesn't deal percentage based damage, and can thus kill the party. Super Nova's attack animation is different and much shorter in the original Japanese version, as well.

StrategyEdit

As this is the final battle, the party should go all out with their best Materia and equipment. Ribbons are strongly suggested as Safer∙Sephiroth can inflict dangerous status effects. Mastered Restore and Revive Materia are also recommended and any Elixirs and Megalixirs can come handy. Level 4 Limit Breaks make quick work of Sephiroth, but are not necessary.

The party should use Big Guard or Wall to stay protected. Safer∙Sephiroth's Super Nova charges the party's Limit Breaks quickly; this is especially useful if the party has Level 4 Limit Breaks. If the party has Knights of the Round, the summon can kill Safer∙Sephiroth in a few uses.

As all of Sephiroth's attacks, with the exception of Deen, either cannot KO the victim, or only hit one target, if the player is in great excess of Phoenix Downs, they can simply have one character attack, allow the second person to be KO'd, and the third to use a Phoenix Down on the second. This can fail if Super Nova inflicts Confusion, or if Sephiroth gets enough turns to use Deen.

AI ScriptEdit

AI: Setup
{
  Turn off Death Handling for Safer*Sephiroth
  TempVar:CharLv99 = GlobalVar:CharLv99
  TempVar:BzHeadDeaths = GlobalVar:BzHeadDeaths
  If (GlobalVar:JenovaKoR == 1) Then
  {
    TempVar:JenovaBonus = 80000
  } Else {
    TempVar:JenovaBonus = 0
  }
  TempVar:Stat = 320000
  TempVar:Stat = TempVar:Stat - 30000 * (8 - TempVar:CharLv99)
  Safer*Sephiroth's Max HP = TempVar:Stat + TempVar:JenovaBonus
  Safer*Sephiroth's HP = Safer*Sephiroth's Max HP - (TempVar:BzHeadDeaths * 100)
  Safer*Sephiroth's Att = Safer*Sephiroth's Att + 2 * TempVar:CharLv99
  Safer*Sephiroth's Def = Safer*Sephiroth's Def + 20 * TempVar:CharLv99
  Safer*Sephiroth's MAt = Safer*Sephiroth's MAt + 5 * TempVar:CharLv99
  Safer*Sephiroth's MDf = Safer*Sephiroth's MDf + 16 * TempVar:CharLv99
  Choose Self
  Use <x> on Target
  Use <Appear> on Target
}
AI: Main
{
  Safer*Sephiroth's MP = Safer*Sephiroth's Max MP
  Count = Count + 1
  If (Count == 1) Then
  {
    If (Self has Slow Status) Then
    {
      Choose Self
      Cast DeSpell on Target
    } Else If (TempVar:MoveSet == 1) Then {
      Choose All Opponents
      Cast DeSpell on Target
      TempVar:MoveSet = 0
    } Else {
      Choose Self
      Cast Wall on Target
      TempVar:MoveSet = 1
    }
  } Else If (Count == 2) Then {
    If (TempVar:MoveSet == 0) Then {
      Choose All Opponents
      Use Deen on Target
    } Else {
      Choose Random Opponent
      Use Shadow Flare on Target
    }
  } Else If (Count == 3) Then {
    Choose Random Opponent with Highest HP
    Use < > (Physical Attack) on Target
  } Else If (Count == 4) Then {
    Choose Self
    Use <> (Fly Up) on Target
    Stage = 1
    Safer*Sephiroth's IdleAnim = Flying High
    Safer*Sephiroth's HurtAnim = Flinch (Flying High)
    Safer*Sephiroth's Range = 16
  } Else If (Count == 5) Then {
    Choose Random Opponent
    Use Pale Horse on Target
  } Else If (Count == 6) Then {
    Choose All Opponents
    Use Super Nova on Target
  } Else If (Count == 7) Then {
    If (Safer*Sephiroth's HP > 25% of Safer*Sephiroth's Max HP) Then
    {
      Choose Random Opponent
      Use Break on Target
    } Else {
      Choose Random Opponent
      Use Heartless Angel on Target
    }
  } Else {
    Choose Self
    Use <> (Fly Down) on Target
    Stage = 0
    Safer*Sephiroth's IdleAnim = Flying Low
    Safer*Sephiroth's HurtAnim = Flinch (Flying Low)
    Safer*Sephiroth's Range = 1
    Count = 0
  }
}
AI: Counter - Death
{
  Choose Self
  If (Stage == 0) Then
  {
    Use <> on Target
  } Else
  {
    Use <> on Target
  }
}
AI: Counter - 13
{
  Remove Self
}

Other AppearancesEdit

Theatrhythm Final FantasyEdit

Safer Sephiroth appears as boss class enemy in Theatrhythm Final Fantasy. He is fought during the BMS: "One-Winged Angel".

Baknamy FFTA2 This article or section is a stub about an enemy in Theatrhythm Final Fantasy. You can help Final Fantasy Wiki by expanding it.

Theatrhythm Final Fantasy: Curtain CallEdit


Baknamy FFTA2 This article or section is a stub about an enemy in Theatrhythm Final Fantasy: Curtain Call. You can help Final Fantasy Wiki by expanding it.

Final Fantasy All the BravestEdit

Safer Sephiroth ATB
Though able to command supernovas, this guy can't even spell his own name.
—In-game description.

Safer∙Sephiroth appears in Final Fantasy All the Bravest. It is fought on the Outskirts of Midgar and uses Supernova. It gives Death Penalty as loot.

GalleryEdit

Etymology and SymbolismEdit

[view  · edit  · purge]Sepher (סֶפֶר) is Hebrew for "book".

[view  · edit  · purge]Səphīrōth (סְפִירוֹת, medieval Hebrew form of Sephirot), is a plural noun in Hebrew; the singular is Sephirah (also spelled Sefira). The Sephiroth are described in the Kabbalah as the manifestations of God that allow Him to manifest in the physical and metaphysical universes. Sephiroth also means "counting" (of numbers).

The boss's name as written in Japanese is "セーファ・セフィロス", or "Sēfa Sefirosu"; "safer" can also be transliterated as "sefer", "sapher", and "sepher". Thus, Safer Sephiroth (Sefer Sfirot) translates to "Book of Numerations" likely referring to the 10 Kabbalistic Sefirot, the ten aspects of creation according to Jewish Mysticism.

Safer∙Sephiroth could be seen as a Seraph – a celestial or heavenly being with colossal wings that literally means Burning Ones, hence the translation of "One-Winged Angel"'s lyrics meaning "burning inside with violent anger" – with a seventh wing in place of his arm.

The dot between the words is an interpunct used in Japanese to indicate that a full proper noun is two separate words. It appears in Final Fantasy VII in the boss names of Jenova's parts and Sephiroth's boss forms.

Names in Other LanguagesEdit

  • Spanish: Sefirot Seguro - Safe Sephiroth
  • German: Retter Sephiroth - Savior Sephiroth
  • Italian: Seraph Sephirot

Related EnemiesEdit

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