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Attack by ramming into the enemy's body.
Rush (体当たり, Taiatari?, lit. Body Blow) is a recurring ability in the Final Fantasy series. Its effect varies throughout the series, though generally, it is a form of a physical attack, usually dealing moderate damage.
In the original SNES and PS translations, there were two enemy abilities called Rush, both inflicting low physical damage. In the GBA remake though, those two attacks were renamed Slam and Bodyslam, while a new attack, that was original called Redline, was renamed Rush. The Rush in the GBA version also did low physical damage, and is used only by the Belmodar.
One of Umaro abilities is Body Blow which he body slams a single target for defense-ignoring damage.
Final Fantasy XI SpellRush
|Effect||Delivers a fivefold physical attack, dealing massive blunt damage.|
|Recast Time||1 min|
|Magic Type||Blood Pact: Rage|
Rush is a Blood Pact: Rage for Shiva that can be used by Summoners level 70 and above. Shiva delivers five hand-to-hand blows, delivering massive blunt damage. Shiva's TP does not affect this ability, and her TP is not wiped to 0 when she uses Rush.
Lunge is a Rune Fencer job ability under the Effusion category.
- Description: Expends all runes to deal damage to a target.
- Level: Rune Fencer 25
- Recast: 3:00
Damage dealt is elemental magical damage that is influenced by Combat Skill with equipped weapon. Each harbored rune is expended as a separate hit.
Rush is an enemy technick that inflicts higher damage than a normal physical attack, and can also combo for more damage. It is used by Braegh, Darkmare, Firemane, Helvinek, Ixion, and the Mistmare. Lunge is an enemy ability used by a wide array of enemies, and inflicts non-elemental physical damage with strength equal to 1.5x more than the user's regular attack. It is short-ranged and can combo.
Rush (originally known as Dash) is an ability learned by Squires for 80 JP. It deals low physical damage to an enemy with 100% hit-rate and usually pushes the enemy backwards one square. It has a range of 1, and activates instantly.
Tackle is a move used by all varieties of Goblins. It is a standard monster attack that does moderate damage.
Rush is a Spellblade Tech used by Gladiators. Similar to its predecessor, Rush deals physical damage and knocks back the enemy. It is learned from the Sweep Blade for 100 AP, and costs no MP. The power, range, and element of Rush is based on the weapon equipped.
Rush is a Sparring skill used again by the Gladiators and is also a Pugilism skill used by the Fighters, and once again deals physical damage while pushing the enemy back. It is still learned from the Sweep Blade, costs 100 AP, and uses no MP.
Link swords together and charge forward to attack the opponent.
Lunge is a Bravery attack for Gabranth, learned at level 3 and requiring 120 AP to master. It is a ground attack that costs 20 CP to equip (10 when mastered) and has low melee priority. It inflicts physical damage to the opponent when it connects.
Link swords together and charge forward to slam the opponent away.
Lunge returns as a Bravery attack for Gabranth, retaining the same properties as before but now requiring 90 AP to master.