Rush
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Added by TenzaZangetsu- "Attack by ramming into the enemy's body."
- —Description, Final Fantasy Tactics.
Rush (体当たり, Tai Atari?) is a recurring ability in the Final Fantasy series. Its effect varies throughout the series, though generally, it is a form of a physical attack, usually dealing moderate damage.
Appearances
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Final Fantasy V
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Rush is a physical enemy ability that deals moderate damage to one party member and inflicts Sap. It is used by Bandersnatch, Garula, Ghidra, Hydra, Ironback, Liquid Flame, Neo Garula, and the Tatou.
Final Fantasy VI
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In the original SNES and PS translations of Final Fantasy VI, there were two enemy abilities called Rush, both inflicting low physical damage. In the GBA remake though, those two attacks were renamed Slam and Bodyslam, while a new attack, that was original called Redline, was renamed Rush. The Rush in the GBA version also did low physical damage, and is used only by the Belmodar.
Final Fantasy IX
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Rush is an enemy ability that inflicts moderate physical damage on one target. It is used by the Bandersnatch and the Fang.
Final Fantasy X
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Rush, again, is an enemy ability that inflicts moderate physical damage to one target. It is used by the underwater enemies Maelspike and Remora.
Final Fantasy XI
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| Final Fantasy XI Spell Rush | |
| MP: | 164 |
| Effect: | Delivers a fivefold physical attack, dealing massive blunt damage. |
| Duration: | Instant |
| Casting Time: | Instant |
| Recast Time: | 1 min |
| Magic Type: | Blood Pact: Rage |
| Element: | Ice |
| Jobs: | Shiva 70 |
Rush is a Blood Pact: Rage for Shiva that can be used by Summoners level 70 and above. Shiva delivers five hand-to-hand blows, delivering massive blunt damage. Shiva's TP does not affect this ability, and her TP is not wiped to 0 when she uses Rush.
Final Fantasy XII
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Rush is an enemy technick that inflicts higher damage than a normal physical attack, and can also combo for more damage. It is used by Braegh, Darkmare, Firemane, Helvinek, Ixion, and the Mistmare.
Final Fantasy XII: Revenant Wings
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Rush is a skill used by Warriors. It deals physical damage to one enemy.
Final Fantasy XIII
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Rush is an enemy ability used by the Dagonite. This ability inflicts moderate physical damage and launches a single party member into the air.
Final Fantasy XIII-2
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Rush is an enemy ability used by Mandrake and Apkallu. It can inflict Deprotect and Debrave, and Dispel all buffs from the target.
Final Fantasy Tactics
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Rush (originally known as Dash) is an ability learned by Squires for 80 JP. It deals low physical damage to an enemy with 100% hit-rate and usually pushes the enemy backwards one square. It has a range of 1, and activates instantly.
Tackle is a move used by all varieties of Goblins. It is a standard monster attack that does moderate damage.
Final Fantasy Tactics Advance
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Rush is a Spellblade Tech used by Gladiators. Similar to its predecessor, Rush deals physical damage and knocks back the enemy. It is learned from the Sweep Blade for 100 AP, and costs no MP. The power, range, and element of Rush is based on the weapon equipped.
Final Fantasy Tactics A2: Grimoire of the Rift
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Rush is a Sparring skill used again by the Gladiators and is also a Pugilism skill used by the Fighters, and once again deals physical damage while pushing the enemy back. It is still learned from the Sweep Blade, costs 100 AP, and uses no MP.
Final Fantasy Airborne Brigade
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Final Fantasy All the Bravest
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Rush is the enemy ability that is used by the Mushussu during battle.
Final Fantasy Fables: Chocobo Tales
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Rush is an ability under the Unicorn name. It is a very common card, is green colored, and deals 3 damage and attempts to inflict Silence.