- “Until next turn, stops the next spell used and converts it to MP.”
- —Description, Final Fantasy Dimensions.
Runic (魔封剣, Mafūken?, lit. "Magic-Sealing Sword"), also known as Magic Thwart or Attune Blade, identified as Runic Blade in the dialogue of Final Fantasy VI, is a recurring ability in the series. It nullifies most, if not all, magic-based attacks and allows the user to restore MP equal to the MP cost of the spell cast.
- “Absorbs magic and turns it into MP. Runic remains active until a spell is absorbed or another battle command is given.”
- —Advanced Battle Tactics, Adventuring School
Runic is Celes Chere's ability that allows her to absorb spells with her sword. When she uses Runic, the next spell cast by an ally or an enemy is absorbed by Celes's sword, and she recovers an amount of MP equal to the spell's casting cost. If the spell is of an element Celes is weak to, the MP recovery doubles. If Celes resists that element, the MP recovery is halved. If Celes is immune to that element, she does not recover MP. If she absorbs the element, she loses MP.
Runic does not absorb spells auto-cast from weapons, such as how Ragnarok sometimes casts Flare. If Celes absorbs a party member's spell, the base cost will be absorbed, regardless of whether or not the caster has a Celestriad or Gold Hairpin equipped.
Runic was meant to only be available when a weapon compatible with the ability is equipped, but there is a Swordless Runic Bug. Besides the swords, there are other weapons than those Celes can equip that enable Runic: all swords, daggers, spears, katanas, and the Magus Rod. The secret character Gogo may also use the Runic command if equipped with an applicable weapon.
The creation materials state that Runic's power comes from the esper magic channeled through Celes's sword.
|Enemy abilities vulnerable to Runic.|
|Abilities and spells vulnerable to Runic.|
|Equipment when used as an item vulnerable to Runic.|
Attune Blade is a Job Level 8 ability for the Red Mage requiring 220 AP to master. It nullifies all magic spells and restores MP according to the MP cost of absorbed spell.
Celes's card has the Runic ability. For the discard of another Celes card, Runic allows the player to select an opponent's Eidolon and void its effect, then make Celes Active.