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Deal non-elemental magic damage to target.
Ruin is an offensive spell that deals non-elemental damage used by the Commando. It costs one ATB gauge segment. It is learned by Lightning (Stage 1), Sazh at Stage 3), Snow at Stage 1), Vanille (Stage 7), Hope (Stage 7), and Fang (Stage 5).
Commandos deal slightly more damage with melee than with magic if their strength and magic stats are equal, which is why when attacking a solitary target, the AI controlled Commando will always favor Attack over Ruin unless the opponent is more resistant to physical attacks than to magic. If the target's physical and magical vulnerabilities are not currently known, the Commando will always use Ruin first, then the remaining commands will be Attack. The exception is if the Commando has a significantly higher magic stat than strength, like Hope, Attack will be the first move followed by Ruin.
If the player queues Blitz with Lightning in the Havoc Skytank battle (where the target is out of reach for melee attacks), she will cast a Ruin (with an increased cost) instead, and if the player queues another Ruin (Blitz or regular) she will cast them separately, meaning she will start at the beginning of her combo instead of continuing it.
While Ruin is a non-elemental magic attack, if a character using it has been given any of the Synergist's "En—" spells, then Ruin will carry that elemental effect as well.
Ruin is a Commando spell and costs one ATB gauge and deals magic damage to the target.
Serah and Noel learn it at Role Level 2. All Commando monsters know Ruin by default. During battles in which the enemy is out of melee range, such as Chaos Bahamut in Academia -500 AF-, Sentinel monsters will cast Ruin when using counterattack abilities, being the only case in which they use their Magic stat.
Deals magic damage to target.
Ruin is a non-elemental magic spell. It has an ATB Cost of 10, Multiplier of 0.45, Stagger Power of E, Stagger Time of C, and a Combo of 5.
It is used by Oerba Yun Fang when she is in Lightning's party.
Ruin appears as an Arcanist ability available at level 1. The ability deals unaspected damage with a potency of 100 to a single enemy and has a cast time and recast time of 2.5 seconds.
The Summoner trait Ruin Mastery upgrades Ruin to Ruin III.
The Summoner trait Enhanced Ruin II grants a 15% chance of Further Ruin — Ruin II is upgraded to Ruin IV after a pet uses an action.
Ruin I-III are magic attacks available only for Morrow to use. The spells can only be learned from the default Cait Sith signet. All Ruin spells deal small non-elemental magic damage to an enemy and cost 8 MP to use.
In the original free-to-play versions, Ruin I-III could be used by any party member equipped with a Ruin version of the Moogle signet. Each version of the spell dealt more damage depending on the summon's rank and had increased MP costs for each version of the spell.
Additionally, two more unique versions of Ruin appear usable by Morrow. Rapid Ruin I-III are variants of Ruin taught from the Dad Bomb signet, which deals small non-elemental magic damage to a single enemy and hastens the user's next turn. All versions of the spell costs 32 MP to use. Lastly, Ruin Rush I-III are the strongest Ruin-type spells that deal non-elemental magic damage to a single enemy six times. The spells are taught from the Twintania signet and cost 64 MP to cast.
Ruin is a midair Bravery attack for Lightning, usable in the Commando role. It is learned at level 6 and costs 20 CP to equip (10 CP when mastered) and requires 80 AP to master. It is a ranged low magical attack which may initiate the Chase sequence.