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The power of kings, passed from the old to the new through the bonding of souls. One such soul lies before you. To claim your forebears' power is your birthright and duty as king.
Royal tombs are where the remains of the past kings of Lucis lie in Final Fantasy XV. They are hidden around Eos in hard-to-reach areas and many legends surround their locations. Prince Noctis sets out on a quest to locate the royal tombs to collect the royal arms from their depths, crystalline weapons only the bloodline of the Lucian kings can wield.
There are thirteen known royal arms, each enshrined at a royal tomb, though we know the location of only a few. I've enlisted the Hunters. They comb the land in search of the lost tombs.
The royal tombs are ancient coffins for Lucian kings, somewhat akin to the statues of the Old Wall in Insomnia. They have been erected as a memorial to the king or queen who claimed that piece of land in the name of Lucis. As the statues at Insomnia are said to hold the souls of the past kings, waiting for the call of the current monarch, the royal tombs seem to also hold the "souls" of the royal arms, as they glow when grasped by their rightful owner and soul crystals emanate from them. When the rulers of yore died, they left their powers behind sealed inside their respective tombs.
Most of the tombs are within Lucis. The weapons they house have special abilities, and the tombs also once had the function of sealing out daemons in their vicinity, but the spells have begun to wear off. The key to the tombs is passed down the royal lineage, but as there have been 113 kings before Noctis, many of the tombs and the royal arms they house have been lost to time.
After Insomnia falls at the hands of the Niflheim Empire, the Marshal of the Crownsguard calls Prince Noctis and asks him to meet at the royal tomb on the Leide region. Noctis learns his father was killed in the invasion, and Cor explains Noctis's duty as the next king is to reclaim the royal arms from the tombs of the Lucian kings scattered around Eos. Though Noctis doesn't yet grasp the gravity of the duty laid upon him, acquiring the power of his forebears is needed for him to fulfill the prophecy of the True King.
Cor helps Noctis get started on his mission by directing him to another tomb nearby, and giving him the key to unlock the tombs he'll come across. After ascertaining that Noctis is strong enough to continue on his quest without his help, Cor departs. He lends his faraway help to Noctis's cause by employing the Hunters in searching out lost tombs. In the town of Lestallum Noctis and his friends learn of a legend of a tomb hidden behind a waterfall, and find another royal tomb in the depths of an ice cavern.
When visiting the Disc of Cauthess Noctis discovers the Tomb of the Mystic before the Astral Titan. Exploring the Duscae region reveals more tombs, but the Tomb of the Tall is hit by grave-robbers and the greatsword once held there is gone.
During Noctis's battle against Leviathan, Lunafreya Nox Fleuret calls upon the spirits of the old kings to empower him. The royal tombs light up and Noctis enters a sustained state of Armiger. This releases the past kings' magical energy that was sealed in their tombs and restores the Kingsglaive's powers, which they had lost when King Regis died. The Glaives later sport Royal Sigils bearing the insignias of the kings and queens of old, each possessing a unique power evocative of the regent to whom it once belonged. Some say the rulers of the past found a way to lend their strength to the warriors of the present.
While en route to Tenebrae after leaving Altissia, Noctis and his retinue take a pit stop at Cartanica station and descend into Fodina Caestino, a large quarry, in search of another royal arm: the Katana of the Warrior. This is the only tomb the party discovers outside of Lucis.
Ravus Nox Fleuret keeps the Sword of the Father with him after Regis's death. However, he is unable to use it, causing people to wonder why he carries it. Another royal arm that is not salvaged from a tomb is the Trident of the Oracle.
List of royal tombs Edit
Tomb of the Wise Edit
The first tomb visited by party at Cor's advising, and is often circled by aggressive Daggerquills, but no other guardians. Contains the Sword of the Wise.
Tomb of the Conqueror Edit
Tomb of the Tall Edit
Tomb of the Clever Edit
Located deep within the Balouve Mines and guarded by an Aramusha and hordes of Goblins. Contains the Bow of the Clever, hidden behind a slim passage accessed from the room where the boss, Aramusha, was fought, in an upper level.
Tomb of the Just Edit
Located west of the Disc of Cauthess in Duscae. Guarded by nothing but the normal encounters of the region. Contains the Shield of the Just.
Tomb of the Mystic Edit
Located at the Disc of Cauthess, guarded by imperials and located just underneath the dormant Titan. Contains the Blade of the Mystic. As the Mystic was the Founder King, this may be the oldest royal tomb.
Tomb of the Rogue Edit
Tomb of the Wanderer Edit
Tomb of the Fierce Edit
Located at near the peak of the Rock of Ravatogh, at a rocky cliff near a Zu's nest. It contains the Mace of the Fierce.
Tomb of the Pious Edit
Tomb of the Warrior Edit
Local legends say the Fodina Caestino tomb is for the oldest king in Eos, but many dismiss it as imperials trying to appropriate the legacy of Lucis for themselves. (The first king was Somnus Lucis Caelum, whose tomb is at the Disc of Cauthess.) Some suppose the tomb was erected as a sign of friendship between kingdom and empire in an age when the two nations enjoyed amiable relations, as the tombs used to have the power to deter daemons.
- There being thirteen tombs alludes to the game's origins as Final Fantasy Versus XIII. The originally envisioned Fabula Nova Crystallis: Final Fantasy XIII games had many references to the number 13.
- Each royal tomb that is not a mandatory quest can be found in a sidequest or hunt. The player can elect to visit the tombs without partaking in these quests and hunts altogether.