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RowExample

A common row setup from the original Final Fantasy III. Warrior and Monk are in the front row, while Black Mage and White Mage are in the back.

Row (チェンジ, Chenji?, lit. Change), Change, Swap Rows, Rear, or Front, is a recurring term and battle command in the Final Fantasy series. It refers to a unit's position in battle, which affects overall performance. A player character can either fight in the front row or the back row. Most Final Fantasy games allow the player to change the rows of a party member freely even in battle, but sometimes switch back after the battle has ended. Starting a battle as a back attack reverses the characters' row placement.

Fighting in the front row allows characters to deal regular damage to enemies, but in turn receive regular damage from enemies in return. This is generally best for characters with high HP and Defense, such as the Warrior or Paladin jobs. Being in the back row will make characters inflict less damage with melee weapons, but receive less damage from enemies' physical attacks as well. This is best for characters with low HP and Defense, like White Mages or Summoners.

Monsters can also be in the back or front row, depending on the placement of their allies. They will generally experience the same increases/decreases to damage as the player's characters do, although killing the front-row enemies typically moves back-row enemies forward.

Typically, there are exceptions to the above rules. Magic is almost universally unaffected by row. Most games have ranged weapons that inflict normal damage regardless of row: bows, throwing items like boomerangs and shuriken, and guns usually ignore row, along with other specialized weapons. Some games also have an ability known as Long Range or Reach that gives the equipped character the same power as if they were using a long-ranged weapon.

Appearances[]

Final Fantasy[]

The party's order determines the likelihood of each character being targeted by enemies' physical attacks. The member in the first position receives 1/2 of attacks, the member in the second position receives 1/4 of attacks, and the members in the third and fourth positions receive 1/8 of attacks.

Final Fantasy II[]

In most versions, characters in the back row can only be hit by magic and bow attacks, and can only attack with bows and magic themselves. They can wield other weapons, but they always miss. The player can only change rows outside of battle, triggered in the NES version by pressing Select on the map, and from the main menu in other releases. In Final Fantasy II Pixel Remaster, rows function similarly to the rest of the series: melee attacks that come from or target a character in the back row or a monster not in the front two rows will work, dealing half damage.

KO'd characters that are brought back to life will be placed in the back row. At least one character must be in the front row, and characters in the back row will automatically move to the front row at the end of the turn if all front-row characters have been knocked out. By having more characters in the back row, the character(s) in the front row will be attacked more frequently.

Final Fantasy III[]

Magic, bows, and boomerangs deal the same amount of damage regardless of row. This game was the first to introduce back attacks. When this occurs, characters in the front row are placed in the back row and characters in the back row are placed in the front row.

In the 3D versions, the Rear command makes a character go in the back row while the Front command makes them go to the front row.

Final Fantasy IV[]

Bows, boomerangs, and harps are ranged weapons and deal full damage from the back row. In the 3D remake releases, the augment Reach lets the character deal full damage from the back row. Characters in the back row will take less damage from physical attacks.

Unlike in most games, which allow players to pick and choose which row they want their characters in, Final Fantasy IV forces players to put two characters in the front row and three in the back row, or vice-versa. The player can change whether they want two or three characters in the front or back row in the menu screen, and can temporarily force all party members to change rows in battle by selecting the Change/Swap/Swap Rows command, which players can find by pressing Left on the control pad or control stick.

Final Fantasy IV -Interlude-[]

The Swap Rows returns as a command and it functions the same way.

Final Fantasy IV: The After Years[]

This functions works the same as in the original game.

Final Fantasy V[]

FFV Row Icon iOS

Long range attacks that ignore row include damage done by bows, whips, and boomerangs. The Ninja can also use the Throw command, and the Samurai can use Zeninage, which deals ranged damage. The ability Long Range is exclusive to the GBA and 2013 versions, and is the Level 3 ability of the Gladiator class. The enemy ability Magnet reverses the party's rows.

Final Fantasy VI[]

In the back row, damage and attack power are halved. Row can be changed using the main menu by pressing Left and X. The Row command is also found by pressing Left on the character's battle command window. Usually, only attacks dealt with the Attack command are affected by being in the back row, but the characters' special commands, such as Sabin's Blitz and Edgar's Tools commands, are unaffected. Maces, boomerangs, clubs, and gambling weapons (such as darts and cards) are long range weapons and deal full damage from back row.

The enemy ability R. Polarity switches a player's row. Battles that are Pincer or Side Attacks have no rows, but the player is still able to use the row command.

Spells auto-cast from weapons do not ignore the caster's row, dealing half damage from the back row, unless the weapon that casts the spell ignores row.

Final Fantasy VII[]

Attacks dealt with the normal Attack command, Added Cut, and 2x-Cut are the only abilities affected by row, meaning Limits, Morph, D. blow, Slash-All, and 4x-Cut deal full damage from the back row.

Aeris is the only character who joins the party being in the back row by default. The young Cloud appearing in the "The Tragedy of Five Years Ago" chapter also appears in the back row.

FFVII Triclops

Enemies Grangalan and Grangalan Jr. in two rows.

Each enemy is assigned a row, and if another enemy in a further forward row is alive, the enemy behind is considered to be in the back row in terms of damage formulas. Though potentially there are three or more rows, all enemies bar those in the front row take equal damage as back row enemies.

Some enemies are not assigned a row, and are instead assigned to be out of reach. These enemies cannot be hit by short-range attacks. A number of enemies switch to this state if they have a flying form.

The enemy cover system means that enemies in one row can prevent short range attacks targeting an enemy in the rows behind them, set up by determining the number of columns the enemy resides in, five columns in total. If an enemy in row 1 resides in a column that an enemy in row 2 also resides in, then the enemy in row 2 cannot be targeted by a short-range attack. Not all formations use the cover system, and the columns are not specifically mapped to the enemy's location, so an enemy appearing behind another will not always be untargetable.

FFVII Vincent Attack

Vincent's normal attack.

Barret, Red XIII, Yuffie, and Vincent have long range weapons, and all characters can equip the Long Range Materia to deal ranged attacks. The Throw command and Coin Toss are also considered long range. Battles that are Side Attacks have no rows. The enemy ability Electromag switches the party's current row.

A character covering for an ally with the Cover Materia still takes half damage from attacks even if covering for an ally who is in the front row. The boss battle against Motor Ball is a back attack, and thus reverses the party's row.

In some battles, the Change command to change row will be grayed out. This occurs in the battles fought as Yuffie in the Wutai pagoda, and Cloud's final showdown. In these battles, the enemies also start with an empty ATB gauge and the player's first physical attack will deal double damage, as if the battle was a back attack.

Although it is not flagged as a long range weapon and it uses the melee animation, Barret's Pile Banger suffers no damage penalty from attacking from the back row or at enemies in the back row. This is most likely a bug.

Final Fantasy IX[]

Toggle between front row and back row.

Command description
Order config from FFIX Remastered

Order in the menu.

Battle rows in FFIX Remastered

Rows in battle.

Party members have two rows, but enemies have no row mechanic (although Ozma will be "out of reach" without long range weapons unless the player completes the friendly monsters sidequest). Those in the back row take half damage from physical attacks, but also deal half damage with their own physical attacks.

Vivi, Dagger, Freya, and Eiko join the party being in the back row by default. Zidane, Steiner, Freya, and Amarant can learn Long Reach, which allows them to deal normal damage from the back row with their normal attacks. The game's only naturally long range weapons are the rackets, but Amarant can also throw weapons.

Magic and many abilities, like Freya's Jump, ignore row.

Final Fantasy X[]

Although there is no row mechanic, some enemies can appear further away in battle, affecting certain attacks used by the party. There are four different ranges, with the latter three being unaffected by close-range attacks, such as Provoke, Threaten, Daigoro, the Magus Sisters' special attacks, Swordplay, Bushido, and most Ronso Rages. Enemies in this first range include Tros after swimming away (until using Nautilus Charge), the heads of Sinspawn Gui and Ultima Buster, Negator, and the Yu Pagodas that aid Braska's Final Aeon. Likewise, YAT-97 and YAT-99 can appear out of range until the enemies in front of them are defeated, with the party moving forward upon doing so. Spare Change and Fire Breath can still target these enemies.

Enemies placed further away are Sin's fin and the Mortiphasms. While the aforementioned attacks will not work, Use, Item, Slots, Mix, Seed Cannon, and aeon Overdrives can still function.

BOSS-SIN

Sin's head.

Finally, the boss battles against Evrae and Sin aboard the Fahrenheit feature an even further range that previous ranged attacks cannot reach. Against Evrae and Sin's Left Fin and Right Fin, the party can move in and out of range of the boss, changing their attack patterns, with Evrae also having an attack that closes the gap between it and the party. Against Sinspawn Genais and Sin's core, the latter is located out of range until the former's defeat, similar to the YAT enemies, albeit further away. When fighting Sin's head, it will initially be at max range, before closing the gap a second and third time, placing it in the first range and melee range respectively. Enemies at max range can only be targeted by Wakka, Valefor, and Anima's physical attacks and Skills, all other special aeon attacks, any magic (including Fury), Lancet, Jinx, Doom, and Requiem.

Final Fantasy Dimensions[]

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Final Fantasy Record Keeper[]

Here known as Row Change (隊列変更, tairetsu henkou?), players may change row out of battle but not in battle. Unlike most character configuration changes, character row may be changed even while in a dungeon. Row Change may be accessed by choosing Party (パーティ, pāti?), then Members (メンバー, menbā?), then Party Formation (パーティ編成, pāti hensei?). Characters retain their assigned rows even when not in the current party. Characters start in the front row when they first become available.

Final Fantasy Legend II[]

Except in the battle screen, if the player presses the Select button, the Alter Order screen will be displayed to change the positions of the characters, except for the guests. The characters in the front will be attacked first and more often, so keeping weak characters behind where they will be protected.

Gallery[]

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