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In the fight that followed his attempt he was caught and arrested by [[Reno]]. Recognizing that his skills could be used to aid the Turks, [[Veld]] offered him a place in the organization as a Turk.
 
In the fight that followed his attempt he was caught and arrested by [[Reno]]. Recognizing that his skills could be used to aid the Turks, [[Veld]] offered him a place in the organization as a Turk.
   
===[[Before Crisis]]===
+
===Combatting AVALANCHE===
 
[[File:BCAVALANCHEFirstContact.jpg|thumb|right|The Player Turk first encounters AVALANCHE]]
 
[[File:BCAVALANCHEFirstContact.jpg|thumb|right|The Player Turk first encounters AVALANCHE]]
 
As part of their duties as a new member of the Turks, the Player Turk is sent on patrol of [[Sector 8]].
 
As part of their duties as a new member of the Turks, the Player Turk is sent on patrol of [[Sector 8]].
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Forced to act as the President's street escort when Reno is separated from them, the Player Turk protects the President from numerous attacks until they enter the conference building where, dressed as Shinra troops, AVALANCHE manages to dupe and momentarily capture the President before the Player Turk fights their way back to him as Reno returns to help. Cutting the power to the building and causing a black-out, [[Fuhito]] arrives to meet Reno and Shinra. While Reno manages to escape with the President, the Player Turk is defeated by Fuhito while attempting to distract him, whereupon it is revealed that AVALANCHE had hijacked the [[Sister Ray]] canon.
 
Forced to act as the President's street escort when Reno is separated from them, the Player Turk protects the President from numerous attacks until they enter the conference building where, dressed as Shinra troops, AVALANCHE manages to dupe and momentarily capture the President before the Player Turk fights their way back to him as Reno returns to help. Cutting the power to the building and causing a black-out, [[Fuhito]] arrives to meet Reno and Shinra. While Reno manages to escape with the President, the Player Turk is defeated by Fuhito while attempting to distract him, whereupon it is revealed that AVALANCHE had hijacked the [[Sister Ray]] canon.
 
As Reno returns the President to his quarters, [[Rufus Shinra]] calls and notes the new Turk's progress before Veld informs them of the Sister Ray's hijacking. The President sends Reno to liberate it, leaving him open for Fuhito to enter the room and shoot him. Still alive, the President orders Veld to send in [[Sephiroth]] to destroy AVALANCHE.
 
As Reno returns the President to his quarters, [[Rufus Shinra]] calls and notes the new Turk's progress before Veld informs them of the Sister Ray's hijacking. The President sends Reno to liberate it, leaving him open for Fuhito to enter the room and shoot him. Still alive, the President orders Veld to send in [[Sephiroth]] to destroy AVALANCHE.
[[File:ElfeFirstAp.jpg|left|thumb|[[Elfé]] confronts the Player Turk]]
+
[[File:ElfeFirstAp.jpg|left|thumb|[[Elfe]] confronts the Player Turk]]
 
With AVALANCE intending to use the Sister Ray cannon to destroy Midgar as a message to Shinra, Reno leads a contingent of Shinra troops against AVALANCHE's street forces and the Player Turk enters the cannon facility from an underground passageway. Lead by Tseng over the PHS, they work their way through the facility's security countermeasures and AVALANCHE personnel into the control room to turn off the cannon. Coming across the sight of a massacre at the control room's entrance, the cannon is turned off mysteriously before the Turk got to the control panel.
 
With AVALANCE intending to use the Sister Ray cannon to destroy Midgar as a message to Shinra, Reno leads a contingent of Shinra troops against AVALANCHE's street forces and the Player Turk enters the cannon facility from an underground passageway. Lead by Tseng over the PHS, they work their way through the facility's security countermeasures and AVALANCHE personnel into the control room to turn off the cannon. Coming across the sight of a massacre at the control room's entrance, the cannon is turned off mysteriously before the Turk got to the control panel.
 
Mistaken for the being responsible for the massacre at the room's entrance, the Player Turk is attacked by [[Elfe]] and almost killed but for the intervention of [[Sephiroth]] who engages her and is impressed that the AVALANCHE member can defend herself against him.
 
Mistaken for the being responsible for the massacre at the room's entrance, the Player Turk is attacked by [[Elfe]] and almost killed but for the intervention of [[Sephiroth]] who engages her and is impressed that the AVALANCHE member can defend herself against him.
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As the Player Turk and Aerith also leave the church, Tseng, who has been assigned for some time to capture Aerith, arrives in another attempt to convince Aerith to work with Shinra. Misunderstanding, the Player Turk prevents Tseng from seeing Aerith as she runs back home.
 
As the Player Turk and Aerith also leave the church, Tseng, who has been assigned for some time to capture Aerith, arrives in another attempt to convince Aerith to work with Shinra. Misunderstanding, the Player Turk prevents Tseng from seeing Aerith as she runs back home.
   
  +
===Nibelheim Incident===
 
Called in due to reports of the staff manning the Nibelheim Reactor disappearing, Tseng pilots the Player Turk to the Nibelheim mountains where they were supposed to parachute to the reactor, however, a rogue wind causes them to parachute off course. Forced to traverse the mountainside to reach the reactor, the Player Turk comes across [[Tifa Lockhart]], who was chasing after her [[Tifa's Cat|cat]].
 
Called in due to reports of the staff manning the Nibelheim Reactor disappearing, Tseng pilots the Player Turk to the Nibelheim mountains where they were supposed to parachute to the reactor, however, a rogue wind causes them to parachute off course. Forced to traverse the mountainside to reach the reactor, the Player Turk comes across [[Tifa Lockhart]], who was chasing after her [[Tifa's Cat|cat]].
 
Following the discovery of multiple dragons massing around the reactor, the Player Turk is ordered to fall back to Nibelheim to await further instructions. Taking Tifa with them, the ropeway back to town is destroyed by one of the dragons, forcing the pair to traverse the rest of the way on foot.
 
Following the discovery of multiple dragons massing around the reactor, the Player Turk is ordered to fall back to Nibelheim to await further instructions. Taking Tifa with them, the ropeway back to town is destroyed by one of the dragons, forcing the pair to traverse the rest of the way on foot.
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Affected by guilt, Number managed to paralyse Veld, however, he was defeated by the Player Turk and his illusion vanished; freeing Veld in the process.
 
Affected by guilt, Number managed to paralyse Veld, however, he was defeated by the Player Turk and his illusion vanished; freeing Veld in the process.
 
As the survivors of Nibelheim are gathered up they were to be shipped into Hojo's laboratory, however, the Turks are indecisive over the immorality of it and are allowed to leave while Veld handles the operation.
 
As the survivors of Nibelheim are gathered up they were to be shipped into Hojo's laboratory, however, the Turks are indecisive over the immorality of it and are allowed to leave while Veld handles the operation.
  +
  +
===Destroying AVALANCHE===
 
[[File:BCWutaiBase2.jpg|left|thumb|The AVALANCHE base in Wutai]]
 
[[File:BCWutaiBase2.jpg|left|thumb|The AVALANCHE base in Wutai]]
 
Discovering that AVALANCHE's base was in [[Wutai]], the Player Turk is sent to bomb the pagoda in which the base is located.
 
Discovering that AVALANCHE's base was in [[Wutai]], the Player Turk is sent to bomb the pagoda in which the base is located.
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While the two groups initially pursued [[Deneh]], [[Nanaki]] interferes and attacks the Turks to give Deneh time to flee. While managing to capture him, the Player Turk allows Nanaki to perform the ritual before taking him away.
 
While the two groups initially pursued [[Deneh]], [[Nanaki]] interferes and attacks the Turks to give Deneh time to flee. While managing to capture him, the Player Turk allows Nanaki to perform the ritual before taking him away.
   
  +
===Conflict with Shinra===
 
Pursuing two research samples that had escaped from the Nibelheim Mansion, the Player Turk finds themselves in competition with the Shinra army to locate them.
 
Pursuing two research samples that had escaped from the Nibelheim Mansion, the Player Turk finds themselves in competition with the Shinra army to locate them.
 
While searching the Nibelheim forest, the Player Turk starts questioning why they were hunting the subjects; whom they were partially responsible for imprisoning in the mansion four years previously.
 
While searching the Nibelheim forest, the Player Turk starts questioning why they were hunting the subjects; whom they were partially responsible for imprisoning in the mansion four years previously.
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{{-}}
 
{{-}}
   
===WEAPON Mode===
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===Exile===
 
[[File:BCJadeWeapon1.jpg|left|thumb|Player Turk fighting the WEAPON constructs]]
 
[[File:BCJadeWeapon1.jpg|left|thumb|Player Turk fighting the WEAPON constructs]]
 
Following the defeat of [[Zirconiade]], the Player Turks go into hiding across the Planet; retiring to [[Midgar]], [[Junon]], [[Costa del Sol]], [[Cosmo Canyon]], [[Icicle Inn]], and [[Wutai]]. Unbeknownst to them, as Zirconiade had been summoned the Planet had awakened one of its WEAPONs to deal with the threat. However, because the Turks were successful in defeating Zirconiade before the WEAPON's arrival the WEAPON no longer had a purpose. Instead of returning to sleep, the WEAPON started to consider the Turks a threat due to their defeat of Zirconiade and how, technically, they had destroyed what was a large part of the Planet’s ecology.<br>
 
Following the defeat of [[Zirconiade]], the Player Turks go into hiding across the Planet; retiring to [[Midgar]], [[Junon]], [[Costa del Sol]], [[Cosmo Canyon]], [[Icicle Inn]], and [[Wutai]]. Unbeknownst to them, as Zirconiade had been summoned the Planet had awakened one of its WEAPONs to deal with the threat. However, because the Turks were successful in defeating Zirconiade before the WEAPON's arrival the WEAPON no longer had a purpose. Instead of returning to sleep, the WEAPON started to consider the Turks a threat due to their defeat of Zirconiade and how, technically, they had destroyed what was a large part of the Planet’s ecology.<br>
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Coming to a location covered in mist, the WEAPON is supported by various oval-like constructs which the Turks battle while the WEAPON attempts to bombard them from above. After numerous hunts and battles across the Planet, the Turks finally manage to destroy the WEAPON and return to their respective lives in exile.
 
Coming to a location covered in mist, the WEAPON is supported by various oval-like constructs which the Turks battle while the WEAPON attempts to bombard them from above. After numerous hunts and battles across the Planet, the Turks finally manage to destroy the WEAPON and return to their respective lives in exile.
   
===Epilogue===
+
===Return===
 
[[File:TurksMeteorfall2.jpg|right|thumb|The Turks during Meteorfall]]
 
[[File:TurksMeteorfall2.jpg|right|thumb|The Turks during Meteorfall]]
 
During [[Meteorfall]], Reno oversaw the evacuation of Sector 4 while Rude cleared Sector 2 and Elena cleared Sector 3. Moving to clear Sector 5 together with Tseng, the four are met and assisted by the previous Turks and Veld returning to assist in the evacuation of the city's citizens.
 
During [[Meteorfall]], Reno oversaw the evacuation of Sector 4 while Rude cleared Sector 2 and Elena cleared Sector 3. Moving to clear Sector 5 together with Tseng, the four are met and assisted by the previous Turks and Veld returning to assist in the evacuation of the city's citizens.

Revision as of 13:39, 14 October 2011

Template:Before Crisis character

Rod (Male), real name chosen by player, is a playable male Turk in Before Crisis -Final Fantasy VII-. As his name implies, his chosen weapon is a Electro-Mag Rod augmented with Materia.

Appearance

With unkempt auburn hair, Rode (Male) wears the standard Turk uniform of black suit with black tie, white undershirt and brown boots.

Character

A cocky and headstrong ex-bike gang member, Rod (Male)'s arrogance due to constantly defeating anyone he came up against influenced his decision to attempt to steal from the Shinra Electric Power Company. However, he was quickly humbled with the arrival of the Turks, who stopped his attempt and showed him that he was not as strong as he had originally thought.
Now working as a Turk, Rod (Male) intends to become the best by working with the best; harboring aspirations of assuming leadership of the group one day.

Like Reno, Rod (Male)'s speech is very informal. Casually addressing everyone in the same crude way no matter their status, a habit that seems to irritate Gun (Female). Rod (male) is also something of an expert in the area of maintenance and repair of motorcycles and is also a skillled driver.

Story

Template:Spoilers Rod (Male) spent his time getting into turf wars with other gangs and running about on various stolen motorbikes. Made the leader of his gang at the age of 18, Rod (Male)'s towering self-confidence allowed the members of his gang to place full and complete trust in their young leader. Having come so far in his short life and never knowing the taste of defeat, he lived life with the certainty that nothing could possibly take him down. It was that sense of pride that prompted him to test out his skills by trying to steal a motorbike from the garage of the Shinra building.

In the fight that followed his attempt he was caught and arrested by Reno. Recognizing that his skills could be used to aid the Turks, Veld offered him a place in the organization as a Turk.

Combatting AVALANCHE

BCAVALANCHEFirstContact

The Player Turk first encounters AVALANCHE

As part of their duties as a new member of the Turks, the Player Turk is sent on patrol of Sector 8. Encountering the AVALANCHE organization by chance while they were attempting to infiltrate the Sector, after a brief skirmish, the Player Turk informs Tseng on their PHS who instructs them to investigate the group further and in turn notifies his superior, Veld. Discovering that they are intent on destroying the sector's Mako Reactor, Reno is sent in to support the Player Turk as they enter the reactor to prevent AVALANCHE from detonating their bomb. While enabling them to do this, Reno encounters Shears for the first time in combat and his soundly defeated by him. As Shears also defeats the Player Turk, who had returned after successfully preventing the bombing, he is ordered to withdraw to Junon where President Shinra is currently residing to hold a news conference. Noting their movements, Tseng sends Reno and the Player Turk to protect the President.

While the pair managed to reach the President before the attack, the President's military escort proved ineffective against AVALANCHE's soldiers, who infiltrated and secured the President's hotel. As Reno stayed with the President, the Player Turk cleared the building before the President insisted on leaving for the conference in spite of the danger. Forced to act as the President's street escort when Reno is separated from them, the Player Turk protects the President from numerous attacks until they enter the conference building where, dressed as Shinra troops, AVALANCHE manages to dupe and momentarily capture the President before the Player Turk fights their way back to him as Reno returns to help. Cutting the power to the building and causing a black-out, Fuhito arrives to meet Reno and Shinra. While Reno manages to escape with the President, the Player Turk is defeated by Fuhito while attempting to distract him, whereupon it is revealed that AVALANCHE had hijacked the Sister Ray canon. As Reno returns the President to his quarters, Rufus Shinra calls and notes the new Turk's progress before Veld informs them of the Sister Ray's hijacking. The President sends Reno to liberate it, leaving him open for Fuhito to enter the room and shoot him. Still alive, the President orders Veld to send in Sephiroth to destroy AVALANCHE.

ElfeFirstAp

Elfe confronts the Player Turk

With AVALANCE intending to use the Sister Ray cannon to destroy Midgar as a message to Shinra, Reno leads a contingent of Shinra troops against AVALANCHE's street forces and the Player Turk enters the cannon facility from an underground passageway. Lead by Tseng over the PHS, they work their way through the facility's security countermeasures and AVALANCHE personnel into the control room to turn off the cannon. Coming across the sight of a massacre at the control room's entrance, the cannon is turned off mysteriously before the Turk got to the control panel. Mistaken for the being responsible for the massacre at the room's entrance, the Player Turk is attacked by Elfe and almost killed but for the intervention of Sephiroth who engages her and is impressed that the AVALANCHE member can defend herself against him. Withdrawing from battle, Elfe and AVALANCHE retreat.

With President Shinra deciding to dedicate SOLDIER to deal with the threat of AVALANCHE, the Turks are instructed to locate new Soldier candidates. Reno, Rude and the Player Turk travel the globe, employing any potential fighters for the SOLDIER program. In Costa del Sol, the Player Turk enters a fight club called Club Duel and beats the strongest fighter, known as "King", into submission and captures him for the SOLDIER process. However, on the trip to Midgar, the entire candidate population is killed by a sole candidate called Azul, who the Player Turk is forced to confront, however, Azul is eventually suppressed by Rude. While on the docks, the ship is attacked by a contingent of AVALANCHE soldiers lead by Shears. Attempting to free the SOLDIER candidates Shears boards the ship and frees the candidates, defeating Rude while the Player Turk attempts to recapture them. As the Player Turk returns, Rude goes after Shears and, partnered up with Reno, manage to defeat the AVALANCHE commander while a freed Azul returns to the Shinra ship willingly to finish his fight with the Player Turk and become a SOLDIER to become stronger.

BCCloudTrooper

Player Turk and Cloud fight the Ravens

Acting as escort for Professor Rayleigh, the Player Turk joins three Shinra troops in protecting the Professor, who is carrying secret data on the SOLDIER program. Attacked by AVALANCHE, one of the troops, named Cloud Strife, shows insistence on proving himself next to the Turk. However, when the troops encounter and are killed by a Raven and Rayleigh's life is threatened, Cloud stands between the Player Turk and their orders to prevent Rayleigh's capture even if it meant killing her. As the kidnappers embark on a train, Cloud manages to board it as it leaves, leaving the Player Turk to deal with the Raven and catch up through the service tunnels. Boarding the train the Player Turk manages to locate and free both Rayleigh and an injured Cloud. As more Ravens chase after them, the Player Turk, with orders to take the SOLDIER information and abandon the Professor and Cloud, instead puts them on a separated train car and stays to hold the Ravens off. However, in spite of their best efforts, the disk is eventually taken by a Raven who was thought dead.

Curious over Rude's unexplained disappearances after work, Reno orders the Player Turk to follow after him in Sector 8 to discover that he was leaving to go on dates with a woman named Chelsea. While the Player Turk deals with a monster infestation in the sector, Reno follows Rude to one of his dates and discovers Chelsea attempting to place a bug on his PHS. Reno follows her from the date and discovers her working with AVALANCHE, however, she claims to her contact that she was unable to place a wire tap on Rude's PHS in spite of Reno noting that she had plenty of time to do exactly that during the date. The next day Reno informs Rude about his girlfriend's affiliations, however, Rude already knew. When the Player Turk returns from destroying the monster nest they come across Chelsea attempting to quit AVALANCHE and defends her from her angered comrades. Chelsea explains herself to the Player Turk and asks that they inform Rude that she would not be coming to meet him anymore, stating that, although she wished it otherwise, the Turks and AVALANCHE were enemies and cannot be together. Meanwhile, President Shinra is growing impatient to destroy AVALANCHE. Veld sends Reno and Rude to gather information on Fuhito's new Ravens while the Player Turk is to gather new Turk candidates.

BCMartialArtFArrival

Martial Art (Female) rescues the Player Turks

The Player Turk is sent to investigate the abduction of two SOLDIER members, Essai and Sebastian, in Icicle Inn. Discovering a facility in the snow, the Player Turk infiltrates the facility to ascertain whether or not it was an AVALANCHE base. Discovering the abducted SOLDIER members, the Player Turk frees them and sends them to a Shinra base near-by. Rendezvousing with a Turk who had been investigating another part of the facility, the pair manage to escape outside where they are caught in a fight against Fuhito and his Ravens. Saved by the timely arrival of Martial Arts (Female), the Turks all retreat to the Shinra base.

Massing a search and destroy task force to attack the AVALANCHE base, Zack Fair is sent by Shinra to bolster the Shinra forces. However, while embarking to their destination, a breaking bridge leads to Zack and the Player Turk being separated from the main force as the force is led into an AVALANCHE ambush and the remaining SOLDIERs, Essai and Sebastian, are re-captured. As Zack moves to free them, the Player Turk is instructed by Veld, who is by now noting that AVALANCHE was receiving information from within Shinra, to assist in rescuing the SOLDIERs. Making it to the captured pair first, the Player Turk discover that the two SOLDIERs have been warped to do AVALANCHE's bidding. The Player Turk is saved by Zack, who attempts to hold off his friends while pleading for them to fight their way back to their senses. While successful, the attempt cost Essai and Sebastian their lives and Zack remains to mourn their passing as the compound's self-destruct is activated. As he tells the Player Turk to go on ahead, he is confronted by the Raven responsible for capturing Essai and Sebastian and discovers that the process the Ravens undergo leave them without their humanity; becoming mere drones of their former selves. After Zack and the Player Turk escape the destructing compound, Zack erects a small memorial for his deceased friends.

BCVeldTurks

Veld announcing his demotion

President Shinra, having become irate over his inability to uncover how AVALANCHE was receiving information from within the company, removes Veld from his post and replaces him with Heidegger. Hearing that AVALANCHE was targeting Junon once again, Heidegger sends the Turks as scouts who are to call him immediately on anything suspicious so that he can send in his military. His insistence on using the military instead of the Turk's specialized skills leaves the members, when AVALANCHE does attack Junon, reluctant to inform Heidegger. Eventually, though, he is informed and Tseng discovers that AVLANCHE were after the airships docked in the city. However, Heidegger instead attempts to let the situation escalate until it was viable to send his military into the city; using the Turks as expandable distractions and ignoring their requests for co-ordinated information. Veld, having being observing the conflict, approaches the President in Midgar and threatens to reveal all classified information he was privy to the media unless he was reinstated back as head of the Turks. His request granted, Veld co-ordinates the Turks into retaking the Junon airport, sending in additional troops and Martial Arts (Male) to assist. While the operation resulted in a success, the Turks were still no closer to discovering the leak within the Shinra executive offices.

Monsters from Professor Hojo's laboratories run rampant in the 65th to 68th floors of the Shinra building. While Tseng evacuates the building's employees, the Player Turk is sent to contain the outbreak. However, upon reaching Hojo's lab, it is discovered that the outbreak was a ruse by Fuhito and Shears to capture Hojo. Escaping via a B1-Alpha Helicopter, the Turks give chase along the highway only to have Shears blow it apart and acquire the time AVALANCHE needed to bring in one of Hojo's experiments; a green dragon. The timely arrival of Sephiroth saw to both the evisceration of the dragon and the downing of the helicopter, however, while Hojo was retrieved, Shears and Fuhito manage to escape.

Informed by their Shinra contact of the existence of a Cetra descendant named Aerith Gainsborough, AVALANCHE attempts to capture her to protect the location of the "Promised Land". Meanwhile, the Player Turk, having gotten lost in the Midgar slums, had found their way to Elmyra Gainsborough's house where they come across Aerith who runs away from them on sight. However, the arrival of AVALANCHE causes Aerith to return and is protected by the Turk much to her surprise.

BCAVALANCHEChurch

Aerith and the AVALANCHE commanders meet

Hiding in the Sector 5 slums Aerith loses her White Materia, as the Player Turk goes to retrieve it Shears manages to locate them and dispose of the Player Turk, taking Aerith to the Sector 5 Church where Fuhito and Elfe await. As they attempt to convince Aerith to tell them the location of the Promised Land, Aerith notes that an ancient voice coming from inside Elfe is in pain. Confused by this revelation, Elfe is even more confused when Fuhito becomes flustered and attempts to divert the subject. When Shears notices the Player Turk eavesdropping, a fight in the church results in Aerith preventing Shears and Fuhito from killing the Turk; claiming that she was defending her flower bed from further harm. During the commotion something also seems to cause pain to Elfe, who is forced to withdraw due to it along with the rest of AVALANCHE. As the Player Turk and Aerith also leave the church, Tseng, who has been assigned for some time to capture Aerith, arrives in another attempt to convince Aerith to work with Shinra. Misunderstanding, the Player Turk prevents Tseng from seeing Aerith as she runs back home.

Nibelheim Incident

Called in due to reports of the staff manning the Nibelheim Reactor disappearing, Tseng pilots the Player Turk to the Nibelheim mountains where they were supposed to parachute to the reactor, however, a rogue wind causes them to parachute off course. Forced to traverse the mountainside to reach the reactor, the Player Turk comes across Tifa Lockhart, who was chasing after her cat. Following the discovery of multiple dragons massing around the reactor, the Player Turk is ordered to fall back to Nibelheim to await further instructions. Taking Tifa with them, the ropeway back to town is destroyed by one of the dragons, forcing the pair to traverse the rest of the way on foot. When Sephiroth and his company are sent in to deal with the monsters, the Player Turk recruits Tifa to guide them up the mountain due to the ropeway's destruction.

BCSephirothvsTurk

Sephiroth attacks the Player Turk

Following the investigation party's return, Sephiroth locks himself away in his hotel room for several days until finally coming out and massacring the town. Leaving to return to the reactor, the Player Turk follows after him, clearing the path along the way for the incoming Shinra forces. After confronting Sephiroth, the Player Turk is knocked unconscious, coming to when Cloud arrives. As Cloud goes after Sephiroth deeper in the reactor, the Player Turk looks over Tifa until Zangan arrives to take her away. She then witnesses Cloud's stand and Sephiroth jumping into the Mako pit and informs Tseng of the events.

When the Shinra clean-up crew arrives at Nibelheim and the reactor, the Player Turk is instructed to help look for survivors in the town, however, upon reaching the town they are given new orders by Tseng to enter and check on the laboratory equipment in the basement of the Nibelheim Mansion for Professor Hojo. Entering the mansion, the Player Turk comes across an endless staircase before receiving new orders to liquidate certain documents, after which ghost/monsters start appearing. Clearing the mansion of monsters, the Player Turk discovers the documents and attempts to read them only to become confused. Continuing on to find the laboratory, Veld arrives and leads the way into the laboratory where they are both trapped in an illusion of the Player Turk 's first encounter with AVALANCHE in Sector 8 during their first day on the job, caused by Lost Number. When that proved ineffectual, Number changed the illusion to that of when Kalm was destroyed; where-in Veld's wife and daughter were thought to have been killed and Veld was responsible for the incident's cover-up. Affected by guilt, Number managed to paralyse Veld, however, he was defeated by the Player Turk and his illusion vanished; freeing Veld in the process. As the survivors of Nibelheim are gathered up they were to be shipped into Hojo's laboratory, however, the Turks are indecisive over the immorality of it and are allowed to leave while Veld handles the operation.

Destroying AVALANCHE

BCWutaiBase2

The AVALANCHE base in Wutai

Discovering that AVALANCHE's base was in Wutai, the Player Turk is sent to bomb the pagoda in which the base is located. Meeting Yuffie Kisaragi along the way, the Turk inadvertently informs her of the powers of Materia. Infiltrating the pagoda's top floor from the Fire Cave, the Player Turk fights their way down each floor, placing bombs as they go and meeting Yuffie again as she seeks out AVALANCHE's Materia supply. Due to her sickness, Elfe is forced to withdraw as the AVALANCHE troops are marshalled to face Shinra. Meanwhile, Yuffie has stolen the detonation switch and leads the Player Turk on a chase through the AVALANCHE base before pressing the switch. Now attempting to escape the underground base before the timers go off, Yuffie and the Player Turk are chased through the underground tunnels, encountering and seemingly defeating all three of the AVALANCHE commanders (Elfe, Shears and Fuhito) in their escape. However, after escaping, Yuffie deduces that the Player Turk is working for Shinra and runs away in a fit of betrayal due to the realization that her new friend was actually affiliated with the enemy responsible for damaging Wutai.

With the public's confidence in Shinra shaken due to the attacks by AVALANCHE, the launch of the Shinra 26. Rocket is used as a publicity stunt to buy back public support. The Player Turk is charged with escorting Rufus Shinra to a rehearsal for the event in Rocket Town. During the rehearsal the point vehicle for the air show, the Tiny Bronco, is hijacked by Shears' underlings, however, with Cid Highwind's help the Player Turk manages to retrieve and land the aircraft. As thanks for the retrieval of his aircraft, Cid takes the Player Turk and Rufus on a tour of the Shinra 26. Rocket; coming across one of Shears' underlings attempting to steal an oxygen bottle; essential for the launch rockets, from the ship to sabotage the launch. In spite apprehending the underling, the ship's oxygen bottles are stolen and had to be replaced. On the President's, and Cid's, insistence, the launch continued as scheduled. However, even after Cid became embroiled in fighting the underlings responsible for sabotaging his ship and the Player Turk almost becomes caught in the ship's launch blast, the launch is aborted in mid-air as Cid opts to preserve the life of a mechanic who had been caught inside the ship's rocket engines.

BCAVALANCHCorel

AVALANCHE attacking the Corel reactor

Reno and Tseng discover that AVALANCHE has infiltrated and taken over the construction site of the Corel Mako Reactor. Infiltrating the construction site through the Corel Mines thanks to Barret Wallace, the Player Turk enters the reactor to find Rufus Shinra there. Veld, having followed after Rufus, informs the Turks that Rufus was the informant and supplier for AVALANCHE in a bid to remove his father from Presidency. However, as Veld instructs his subordinates to place Rufus under arrest, Fuhito appears in an ambush to kill not just the Turks but Rufus too; reasoning that AVALANCHE no longer needed him. While the fighting ensues, Elfe appears and her voice is recognized by Veld as that of his deceased daughter; Felicia. Her memories revived as Veld explains who she is, Elfe is suddenly taken by her mysterious illness. Unable to walk, she is carried out of the reactor by a jovial Fuhito as Shears looks on in shock. Torn between his duty and his desire to chase after his rediscovered daughter, the Turks encourage Veld to go after her. Before leaving Veld resigns his position to Tseng, who leads Rufus out of the reactor before Fuhito destroys it. Unfortunately, while covering their escape, the Player Turk is thought to be caught in the facility's explosion.

Trapped in the lower facility of the destroyed reactor, the Player Turk is forced to fight alongside Shears, who had also been betrayed by Fuhito and left to die in the explosion, against a swarm of disrupted monsters and Ravens. While fighting their way through to escape, Shears explains about Elfe's materia and how Fuhito hopes to use it to wipe out all life on the planet and return it to the Lifestream. Explaining his own reasons for joining AVALANCHE, the injury that Shears had sustained during Fuhito's betrayal begins to wear on him. As the facility collapses around them, Shears, instructing them to save Elfe, throws the Player Turk out of the facility as the exit collapses with him inside. For his crimes, Rufus is put in house arrest within the Turk's hidden headquarters.

BCTurksHospital

The Turks meet at the hospital

With the Player Turk rendered comatose due to injuries and Mako poisoning and Veld having deserted to pursue his daughter, Tseng is instructed to link with the Turks' secondary division to bolster numbers. Three years after the destruction the Corel reactor, the Player Turk awakens from their coma. Three months afterwards, the Player Turk and Reno are tasked with the capture of an endangered species known as "Guardians of the Planet" in Cosmo Canyon for Professor Hojo. While searching the canyon the pair visit Bugenhagen on Tseng's instruction and discover more about the monster Fuhito hopes to summon through Elfe's materia and learns that the materia was sapping Elfe's life force to exist; as a result Veld, having not been sighted since Corel, was searching for a way to remove it without harming his daughter. Resuming their pursuit of the "Guardian", the Turks come across new Raven operatives, far stronger than previously encountered, also pursuing the animals to disrupt a sacred ceremony held in the canyon. While the two groups initially pursued Deneh, Nanaki interferes and attacks the Turks to give Deneh time to flee. While managing to capture him, the Player Turk allows Nanaki to perform the ritual before taking him away.

Conflict with Shinra

Pursuing two research samples that had escaped from the Nibelheim Mansion, the Player Turk finds themselves in competition with the Shinra army to locate them. While searching the Nibelheim forest, the Player Turk starts questioning why they were hunting the subjects; whom they were partially responsible for imprisoning in the mansion four years previously. Finally coming across the escapees on the beach, the Player Turk discovers that they were hunting Zack. Conflicted over their feelings, the Player Turk attempts to do their duty and capture him, however, after seeing the extent of damage the experiments have done to Cloud,they report that Zack was no longer in the forest and let's Zack escape while they returns to Nibelheim to investigate the mansion where they discover Veld pouring through the mansion's archives. Learning that he needed a certain Materia to remove the Materia from Elfe's body and stop it draining her life, Veld has been searching for these support Materia, learning that the Turks already possessed one given to them by Shears during the Corel reactor incident. The pair search through the mansion and come across clues to another of Hojo's "research subjects", Vincent Valentine, Veld's old Turk partner, who informs them of the location of such a Materia elsewhere in the Mansion. As AVALANCHE appears to also find the support Materia, the Player Turk and Veld lose the orb to Fuhito while Scarlet informs the President in Midgar that the Turks are assisting Veld in spite of their orders to "shoot on sight".

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The Turk and allies obtain the Support Materia

Hidden within their headquarters within the Shinra building as Scarlet embarks on a hunt for them, the Turks meet with Reeve to locate the next Materia. Learning that it is in the remains of the Gongaga Mako reactor they, along with Cait Sith, steal a submarine from Junon to travel and evade the Shinra military. Entering the reactor they find AVALANCHE troops already combing the facility for the support Materia. Thanks to the timely arrival of Veld and Shears, who was rescued by Veld in Corel and had been working with him since, the next support Materia was obtained.

When the fugitives Zack and Cloud are resighted, the Turks attempt a Priority-S retrieval attempt, however, they are unable to acquire them before the Shinra military ambushed them. Learning the AVALANCHE was attempting to break into Corel Prison, the Turks presume that a Materia piece must be there and embark across the desert to obtain it. Discovering Shalua Rui in the desert, the Player Turk brings her to shelter in the caverns under the desert. While waiting for her to recover, the Player Turk finds the final support Materia within the caverns while being pursued by AVALANCHE Ravens. Escaping with Shalua, they brave a sandstorm before being cornered. Shalua announces her hatred of the Turks, however, the Ravens still attack. Once again Shears and Veld arrive to support them and Shears takes Shalua to a safe location. However, it is at this juncture that Scarlet catches up to and surrounds the Player Turk and Veld. Attacking them into submission, Scarlet captures Veld and takes him back to Midgar to be executed.

While Tseng, Rude and Reno attempt to discern the location of where Veld is being held, the other Turks and Shears meet in Wall Market and split the Materia orbs amongst themselves before dispatching to look for Elfe. Meanwhile Elena, Gun (Female)'s sister, witnesses a trio of insurgent Ravens and attempts to follow them before getting bored and going home. Assisted by Rufus, Tseng manages to locate Veld and attempts to liberate him while ordering the Player Turk, who is being pursued by Shinra troops through Wall Market, to secure an escape out of Midgar. While abducting a truck to get through checkpoints set up by the military, the Player Turk discovers that not only was the truck being driven by a Raven dressed as a Shinra troop, but that Elena had been kidnapped and was in the truck with them.

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Ziconiaide is summoned

Eventually, after leaving the truck and having it leave while Elena was still on board, the Player Turk follows it to a train where, onboard, they exchange the support Materia with the Ravens for Elena. Elsewhere in the Sector 5 Slums, Shears is confronted by Fuhito. He opts to go with Fuhito, giving him possession of the support Materia, in order to find Elfe. However, he is instead beaten down and the support Materia stolen from him. While Reno, Rude and Tseng free Veld, the Player Turk commandeers a helicopter to chase after AVALANCHE before they use the support Materia to summon Ziconiaide and kill Elfe to make it whole. Crashing the helicopter into the truck the Ravens were using, the Player Turk witnesses as Fuhito gathers the support Materia around a limp and weak Elfe on the highway and summons Ziconiaide above Midgar. While managing to save Elfe, the Materia inside her fuses with the support Materia on its own and Fuhito ascends to give the newly formed Materia orb to Ziconiaide.

As the Player Turks all chase after Fuhito along the construct created by Ziconiaide's summoning, Tseng, Reno, Rude, Veld and an awakened Elfe are captured by the Shinra military. Splitting into teams of two when the pathways branched into a maze, the Turks come across Behemoths. As the others battle the Behemoths, the Player Turk catches up to Fuhito and is saved from his attack by Shears. Teaming up against the AVALANCHE commander, the Player Turk and Shears manage to defeat Fuhito, however, in an attempt to continue Ziconiaide's awaken he places the Materia inside himself and transforms; mortally wounding Shears in his new form. As the Player Turk manages to best Fuhito even in his transformed state, Fuhito attempts to take them with him in his defeat, however, a dying Shears holds him back and the pair erupt in a blast of light. Meanwhile, confronted with the offer that the Turks would be spared from capture and execution if Veld and Elfe are killed, Tseng turns his gun on the pair and fires.

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The Player Turks embark on Ziconiaide

As Tseng leaves with the bodies of Veld and Elfe, Reno and Rude wait for their remaining comrades still fighting Ziconiaide. Reaching the end of the airborne construct, the Player Turk attacks Ziconiaide only to be unable to affect it by themselves. With the arrival of other Turks they manage to damage the monster, however, the other Turks are taken down by the summon and the Player Turk themself is worn down, however, with the memories of the people they met as a Turk fighting their own battles, the Player Turk gathers their strength of will to continue the battle and destroyed Ziconiaide. While destroying Ziconiaide, the shockwave emitted from its destruction destroyed the construct on which the attacking Turks were standing. Reno and Rude could only watch in horror as the entire construction vanishes in an explosion of light.

Exile

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Player Turk fighting the WEAPON constructs

Following the defeat of Zirconiade, the Player Turks go into hiding across the Planet; retiring to Midgar, Junon, Costa del Sol, Cosmo Canyon, Icicle Inn, and Wutai. Unbeknownst to them, as Zirconiade had been summoned the Planet had awakened one of its WEAPONs to deal with the threat. However, because the Turks were successful in defeating Zirconiade before the WEAPON's arrival the WEAPON no longer had a purpose. Instead of returning to sleep, the WEAPON started to consider the Turks a threat due to their defeat of Zirconiade and how, technically, they had destroyed what was a large part of the Planet’s ecology.
A number of weeks afterwards, Veld, calls the Player Turks to inform them that the WEAPON has now hunting them.

Given an advanced radar system on their PHS to track and hunt the Jade WEAPON in turn and learning that the dark mist that the WEAPON generates and surrounds itself with could only be penetrated by the light given from various Materia Pillars across the Planet, the Turks first locate these pillars to enable themselves to do battle against the WEAPON.

Coming to a location covered in mist, the WEAPON is supported by various oval-like constructs which the Turks battle while the WEAPON attempts to bombard them from above. After numerous hunts and battles across the Planet, the Turks finally manage to destroy the WEAPON and return to their respective lives in exile.

Return

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The Turks during Meteorfall

During Meteorfall, Reno oversaw the evacuation of Sector 4 while Rude cleared Sector 2 and Elena cleared Sector 3. Moving to clear Sector 5 together with Tseng, the four are met and assisted by the previous Turks and Veld returning to assist in the evacuation of the city's citizens.

Spoilers end here.

Equipment and Stats

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Each Turk has a weapon particular to him or her. Weapon upgrades can be purchased using RP (Rank Points) gained from completing missions. Rod's weapons, a collection of Electro-Mag Rods, are similar to Reno's weapons of choice, however, while Rod's possesses a blue emblem on the rod's grip, Reno's possesses a red one.
It is possible to have the weapon attacks take on elemental attributes by slotting the appropriate Materia into the weapon.

Stats

Stat Initial Level up Level 99
RP 1,000
HP 220 +80 8060
MP 100 +6 684
Attack 18 +2 214
Defense 20 +2 216
Magic 5.5

Other Appearances

Last Order -Final Fantasy VII-

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Rod in Last Order.

The Last Order -Final Fantasy VII- OVA illustrates the events surrounding Zack Fair and Cloud Strife's escape from Nibelheim's mansion, overlapping with incidents depicted in Final Fantasy VII and Before Crisis -Final Fantasy VII-.
The OVA particularly covers the Turks' role during both the Nibelheim Incident and events leading up to Zack's Final Stand against the Shinra military; addressing the Turks' pursuit of Zack and Cloud through the Mythril Mine and their ill-fated search for the pair in the Midgar wasteland.

On the Way to a Smile

While not specified by name, many of the Turks who had gone into hiding following the battle against Zirconiade reappear during the events of Final Fantasy VII as specified in the chapter Case of Shinra.
Following Tseng being attacked by Sephiroth in the Temple of the Ancients, Cait Sith (Final Fantasy VII) appears to stable his condition before contacting three of the Turks to bring him to Junon for treatment.

Later on, while observing the ruins of the Shinra building following the attack by the Diamond WEAPON, Reno and Rude recollected the times themselves and the other Turks had spent in their now ruined headquarters, "All the tough times they've been through together with their comrades, the times when they got scolded by their superior, the times when they would tease the girls while they had nothing to do and get teased back."
During Meteorfall, the Turks and Veld return to assist in the evacuation of Midgar and, following the Meteor's destruction, the Turks leave, returning to the lives they had obtained in their exile, but also worked to gather intelligence on the current state of the planet from their respective locations; sending the information to Veld who in turn would offer it to Tseng when required.

Gallery

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Trivia

  • Rod (Male) was one of the initial four Turks available to play on Before Crisis -Final Fantasy VII-'s release.
  • Stealing a motorcycle from the Shinra Headquarters was also done successfully by Cloud Strife to escape from the building during the events of Final Fantasy VII.
  • In Final Fantasy VII: Advent Children Complete, Rod (Male) is used as the player character during a special feature which gives the complete timeline of the Compilation of Final Fantasy VII. Using footage from Before Crisis he is named "Crisis" in the presentation.
  • As revealed in Episode 8, Rod (Male) is not too fond of snow.
  • While any of the Player Turks can be chosen for Episode 19 and pursue Zack and Cloud as they escape the Nibelheim Mansion. The Turk whose encounter with them is considered canon is Shuriken (Female) (aka "Cissnei") due to events in Crisis Core -Final Fantasy VII-.

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