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The Roblon is a Rank VI Mark from Final Fantasy XII. The hunt becomes available after felling Judge Bergan at Mt Bur-Omisace. Roblon can be found in the Overlooking Eternity area of the Nabreus Deadlands and is part of the Jovy side quest in Nalbina.

Clan Primer Edit

Hunt 18: Adding Insult to Injury Edit


Mark Bill.

Petitioner: Morgen
Petitioner's Location: Nalbina Fortress
  • Saw bill posted for the hunting of the Roblon (Rank VI). The petitioner is Morgen in the West Ward of Nalbina.
  • Hunt accepted. Morgen is distressed by a certain golem wandering the ruins of his homeland, Nabudis. The Roblon is to be found in the Nabreus Deadlands, hidden beyond a place of high grasses and thick fog.
  • Roblon defeated! Report to Morgen in Nalbina's West Ward.
  • Hunt reported to Morgen. It transpires that the golem was the creation of Morgen's son.

Bestiary entry Edit

Being a magickal Construct of Iron, faithful to its Master always, heeding neither Call nor Command of any Other. This method of Control is called 'Morgenstyling' after the famous Golemologist Morgen. This particular Golem is the Creation of the great man's Son, who was lost in Battle soon thereafter. Now his Roblon rampages, masterless, wild, and newly Marked.


Final Fantasy XII enemy stats
#214#215 #216
Location Species Aggression Movement type Rare Game Other information
Nabreus Deadlands (Overlooking Eternity) Rank VI Mark/Augmented Automaton Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
43 177,365 999 37 30
Vitality Speed Attack Power Defense Magick Resist
65 17 69 27 29
Evade EXP LP CP Gil
0 0 26 4,410 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
Absorbs 50% 50% 150% 50% 50% 50% 50%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune Immune Immune Immune Immune 0% 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
50% 0% 100% 50% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack Fira, Blizzara, Thundara, Fear Lunge, Smite of Rage, Tri-Attack, Focus Innate: Safety, No Knockback, Ignore Evade, Low-HP ATK+, Low-HP Def+
Conditional: If HP <20% - Attack CT0

Finding Roblon Edit

Roblon is in an area reached via a hidden path in the northwest part of The Slumbermead. The path is hidden in the tall grass.

Battle Edit

The player should be prepared for a long fight with a low-level party. Roblon casts Fira, Blizzara, and Thundara and uses Fear that reduces one party member's MP to zero. Dead Bones keep on spawning as soon as the party enters the area. They constantly cast magicks with suffix -"ra" and use Reflect to prevent the player from hitting them with Curaja or Renew.

Strategy Edit

It may be a good idea to bring plenty of Phoenix Downs and other items to restore MP or cure status conditions. Quickenings should be used cautiously for a low level party, as Quickenings may not be strong enough to completely defeat Roblon, leaving no MP left for healing.

The player can destroy all of the Dead Bones before engaging Roblon. There are several spawn points in the area, but each will only spawn about three times. By luring the Dead Bones down the hill, the party can mop them up before engaging Roblon. Using the Opal Ring accessory, a character can penetrate a Dead Bone's Reflect status to damage them with curative spells.

While the temptation is there to use Reddas as a fourth member, the fight's unique nature means he can actually do more harm than good; his gambits are structured to attack foes targeting him or are the nearest visible, not to attack the party leader's target. With the Dead Bones' spawn points scattered around the field, it is easy for Reddas to get distracted and be drawn away. If he gets in trouble, he can draw one of the party members away from the main fight to aid him, and if the distance is great enough, they will be out of range of curative spells like Curaja, and the party will end up expending twice the amount of MP as normally.

It may be worth setting up individual curative gambits for each party member with an Arise gambit in place to deal with party members being KO'd; this will revive Reddas (or any other KO'd members) in the thick of the battle where he is needed.

Rewards Edit

Related enemies Edit

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