|Final Fantasy XII Mark|
|リングドラゴン (Ringu Doragon)|
|Location||Dalmasca Westersand (Windtrace Dunes)|
|Common Steal||Phoenix Down|
|Rare Steal||Water Magicite|
|Very Rare Drop||None|
|Canopic Jar Drop||None|
|Attacks||(5-hit max, may inflict Confuse), Rake|
|Abilities||Fira, Blizzara, Thundara, Immobilizega, Flame Breath, Fireball, Restore|
|Innate abilities||Safety; No Knockback; Counter Up; 0 CT for attacks when critical|
|Immune to||Death, Petrify, Stop, Doom, Sleep, Disease, Reverse, Disable, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle|
|Other Information||Gains Counter, Evade up/Parry, and Ignores Evade.|
The Ring Wyrm is a Rank III Mark from Final Fantasy XII. It is very powerful despite its low rank. It is the seventh mark listed in the Clan Primer and becomes available after the player vanquishes the Wyvern Lord. It can be found in the Windtrace Dunes area of the Dalmasca Westersand during a sandstorm. Defeating the Ring Wyrm is an early way to get the Icebrand sword.
In the game's playable demo Ring Wyrm is a boss fought in the Stilshrine of Miriam, but this version is drastically easier with much lower HP, and the demo's Ring Wyrm doesn't use any of the status inducing attacks it uses in the full game.
Hunt 07: For Whom the Wyrm TollsEdit
Petitioner's Location: Rabanastre (Lowtown)
- Saw bill posted for the hunting of a Ring Wyrm (Rank III). The petitioner is Balzac in the North Sprawl in Rabanastre's Lowtown.
- Hunt accepted. Balzac complains that a particularly aggressive dragon is interfering with his training. The Ring Wyrm is to be found amongst the Windtrace Dunes of the Dalmasca Westersand, but only when the weather is just so.
- Ring Wyrm defeated! Report to Balzac in the North Sprawl in Rabanastre's Lowtown.
- Hunt reported. Upon receiving the news, Balzac said a few ominous words and left town...
Genus: Rank III Mark
Classification: Lesser Dragon
"Once a legendary Wyrm, in servitude to a righteous King. But this King, fearing its violent & untameable Temperament, employed a Ring of Binding upon it, imprisoning the Creature within a howling Sandstorm. Now, many ages later, the Bonds upon it have been broken, and within the Sandstorm the Wyrm rages. The Resistance Forces training in the Dalmasca Westersand have deemed the Creature a clear Threat to their Operations and thus have issued a Bill for this Mark."
Ring Wyrm has lots of HP and will use area attacks that inflict statuses on the party. Once the Ring Wyrm has lost half of its health it will use Restore to gain back 30% of its health. When it is in critical health it will no longer use Breath or Rake. The wyrm's attacks can be blocked with shields early on in the battle, but once it has used Restore its attacks will be immune against shields. It can still miss under Blind status, but equipping shields is pointless after this point.
The player should buy Esuna before battling this mark because it will inflict Sap, Immobilize and Disable on the party. The Ring Wyrm's massive HP can make this battle difficult. The battle is best opened with Dispel. If possible, a well-timed Quickening chain can be used to lower the Ring Wyrm's HP. The party can also summon Belias as the the Ring Wyrm is weak to Fire. The player should be ready to cast Cure/Curaga on Belias, or use Charge repeatedly to be able to summon it again when it uses its final attack or dies.
A good method is to focus all party members on casting Blind on Ring Wyrm. Once the magick hits, it is time to summon Belias. After being blinded Ring Wyrm usually gives up on his damaging physical attacks (or will miss most of the time) and attack Belias with Blizzara, Thundara, Fira, Fire Breath and Fire Ball. Since three of those five attacks heal Belias, and Thundara and Blizzara do little damage, the player can just focus on staying away from Ring Wyrm and being able to keep Belias out the whole battle. With this strategy, it is easy for even lower level players to defeat Ring Wyrm. In order to repeatedly summon Belias, one can use Charge or syphon his MP. Alternatively, if blinding doesn't work,the player can place the Esper so that a cactus is between him and the Ring Wyrm. Belias will be able to damage the monster with his pain flare, while the Wyrm will only be able to attack with his weak magic spells.
Another method using the Blind with a higher than average level party is to cast Blind and use Bacchus's Wines. The party should stand just outside of Ring Wyrm's attack range (i.e just as his health bar appears) and ready Blind on all three party members to cast on Ring Wyrm. After Ring Wyrm is blinded the player can just use Bacchus's Wines while using two characters for healing.
The player can also use Reflect on the party to reflect its spells back onto the Ring Wyrm; if a spell is cast on all three party members under Reflect at the same time, the spell will bounce back three times. This method can be used to beat the mark before entering Tomb of Raithwall.
Another one of the ways to take down the Ring Wyrm is to equip two of the party members with ranged weapons while the other serves as the melee tank. The two party members will keep their distance and heal and cast Esuna onto the tank (or on themselves) when necessary and cast Blind on the Ring Wyrm. Although this is one of the simpler ways to take down the Ring Wyrm, it is also riskier and takes longer thanks to the Ring Wyrm's huge HP. It is best to send two "support" party members into battle with Cura/Curaga gambits as well as Esuna gambits to take out the effects of Ring Wyrm's pesky Disable spells. It would also help to equip the "support" party members with fire-elemental ammunition.
The player can also use the cacti on the desert as shields to block Ring Wyrm's ranged attacks. Equipped with a gun, a single character can run in circles around a cactus and shoot from range while being shielded from Ring Wyrm's attacks. Although this method can be used to kill Ring Wyrm relatively safely, it takes a long time to whittle down its HP with just a gun.