|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
Calls back dead units with a loud cry.
Revive (蘇生 or そせい, Sosei?, lit. Resuscitation or Resurrection), also known as Rvive, is an ability that revives a KO'd ally, similar in effect to the Raise spell. The latter spell is usually available to a White Mage variant, while Revive is normally available to a more offensive-based character or job, such as a Monk.
Restore a KO'd ally to fighting form.
The Chemist learns Revive as their final ability, for 405 ABP. Unlike later versions, it affects the whole party and acts as a Raise spell instead of fully reviving characters, reviving characters with 6.25% of their Max HP.
Revive is a command ability that revives a party member from KO to full HP. It can be used even when the player character is silenced. Revive can be learned from the Guardian Force Alexander for 200 AP. Other GFs can also learn it using the Phoenix Spirit item. It instantly kills undead opponents.
Recover from KO.
It revives a KO'd party member equal to the following formula:
In the International Zodiac Job System version, Revive can be used by five classes—Uhlan, Knight, Monk, Archer, and Shikari. Knight must first acquire the license for either a Quickening or one of two Espers, Chaos or Zodiark. The Technick can be found in one of the chests in the Spine of the Icewyrm in Paramina Rift.
Llyud learns Revive at level 7. It brings a KO'd ally back to life, in exchange for a small portion of Llyud's HP. Since Penelo does not learn Raise until level 25, Revive will be the party's only source of bringing back KO'd party members for the majority of the early game.
Revive is a Monk ability that requires 500 JP to learn. A drawback is that the unit must be near the same height.
The amount of HP restored is equal to 20% of the unit's Max HP, and the success rate of the ability is equal to the following:
Revive is a White Monk ability, learned for 300 AP from the Survivor. It revives a KO'd unit with 25% of their Max HP.
Revive returns as a White Monk ability, learned for 300 AP again from the Survivor.