Reverse Polarity (磁場転換, Jiba Tenkan?), also known as R. Polarity, Magnet, or Electromag, is a recurring enemy ability. Its main use is to change the party's battle formation by moving either one or all characters to the back row, depending on the game. It deals no damage, and is otherwise a minor nuisance to contend with.
Reverse Polarity changes the party's rows from front to back and vice-versa, and is used by several enemies in the game. Magnet is an enemy ability used by Druid, Liquid Flame, and Magnetite. It forces characters in the back row to move to the front row, making it dangerous for mage-type classes.
Reverse Polarity was originally called R. Polarity, is used by Hell's Rider, Visage, Fiend, Schmidt, and Number 024. The spell merely switches the row of the party, and it cost 20 MP for the enemy to use.
Reverse Polarity is a Bravery attack for Exdeath. It sends out a circle of energy as the player holds the button, and when the button is released Exdeath instantly teleports to the circle's location, damaging the opponent if he warps to their location. The ability costs 30 CP to equip and 180 AP to master.
Reverse Polarity returns as one of Exdeath's attacks. If he damages the opponent when he teleports, Exdeath can now cancel out the end lag of the attack by executing one of his counterattacks. It requires 30 CP to equip and 120 AP to master.
One of Exdeath's cards can use Reverse Polarity. The player Dulls Exdeath, pays one Lightning CP, and discards another Exdeath card to select a Manikin in their Break zone and play it. Reverse Polarity can only be used once per turn.
Reverse polarity is the opposite of normal polarity. Normal polarity in electronics is to have the positive hooked up to the positive terminal, and the negative to the negative terminal. Reverse polarity would be having the positive hooked up to the negative terminal, and the negative to the positive terminal. The same concept can be used with magnets.