Magick that warps time, returning the target's CT to zero.
Return (リターン, Ritaan?), also known Reset, is a recurring ability in the series.
Turn back time to the beginning of the battle.
Using the Return/Reset spell during battle will cause the battle to reset. It is useful during fights when a strategy goes awry, or when the player is trying to steal a rare item. Some enemies are also known to use Return/Reset, such as Omniscient. There are also a number of enemies that have Return/Reset available as part of the set of spells that can be accessed when they are controlled by a Beastmaster, even though they don't use it normally. Additionally, casting Return/Reset in a battle begun with an ambush attack will generally reset it to a condition more favorable to the player.
In battles with a timer, the Return spell is supposed to reset the battle and, thus, also re-start the timer. This is bugged in the North American GBA version, but is fixed in the European release.
Return is an ability to teleport the player back to his/her home Aetheryte. The difference between Return and Teleport is that Return will not allow the player to teleport to anywhere else but the home Aetheryte, and Gil is not needed.
If used in instanced duties, the player will return to the starting point of the duty.
To learn the Return ability, the player needs to touch any Aetheryte once.
Gods of time and tide, give me your power! Return2!
Ultima's second form has access to the Return spell under the Divine Providence ability set. It targets a large area and reverts the targets' CT count to 0.