|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
Once a character reaches 0 HP with Reraise on them, they will automatically revive (without using any items or MP) with HP Critical health. Reraise originates in Final Fantasy VI, and has since appeared in many other titles.
The Reraise status can be granted by the spell Reraise (originally called Life 3 in the SNES and PS translation). It will automatically revive a fallen party member with barely any HP. There is no indication of a character having Reraise, as there is no visual changes to them. The status increases the attacker's hit rate on the affected target by 25%, apart from the versions affected by the Evade bug.
Although not a status effect, a famous "Auto-Life trick" is to equip a reviving Materia (Life or Phoenix) with the Final Attack Support Materia; this will revive a fallen character as soon as they die, but they must have MP prior to their death for it to work.
Phoenix Downs have the same effect as Reraise. It places a feather over Zack's head that revives him when he is knocked out. The status can also be obtained from a Shinra employee in the Shinra Headquarters lobby at any time, by drinking the Potion, or from the Phoenix summon.
Phoenix Downs act as Reraise when used and will revive Vincent if he is knocked out.
The Auto-Life support ability grants one instance of Auto-Life at the beginning of each battle, and it costs 12 magic stones to equip. Auto-Life is learned for 130 Ability Points from the Rebirth Ring. Rebirth Ring can be synthesized with a Diamond and Anklet and 7,000 gil at Daguerreo, obtained from winning the Treno Tetra Master tournament, obtained from the Chocograph 24, Forgotten Island, or stolen from Trance Kuja.
Quina can cast the Blue Magic spell Auto-Life, and Amarant has the Flair ability, Aura, which grants Regen and Auto-Life to the target; when in Trance he can bestow the status to all of the party at once.
There is no visual changes to the character who has Auto-Life; a player can check if a character has the status through checking through the use of a White Magic spell when all positive statuses should appear in the battle menu. Curiously, the Reraise support ability will revive Zombie characters, whereas every other revival method will fail.
Auto-Life can only be granted via the spell Auto-Life or through the Mix ability Hyper Mighty G, and the party member will automatically revive once KO'd with 25% of their max HP. A character with Auto-Life has a halo above their head. In the game's final battle against Yu Yevon and the possessed aeons, the party has a permanent Auto-Life status.
The HP recovered from Auto-Life is 25% of max HP, but can be boosted by having the Auto-Life caster equipped the weapon with ability Magic Booster. The Magic Plus % abilities on the recipient's weapon can further increase the HP recovery.
The actual amount will be 50,622 because the game rounds off decimal each time the max HP figure multiplied by the percentage. With Auto-Shell and Auto-Protect on the armor, it is possible to survive Penance's Tera-Graviton (reduce 75% of max HP) by the Left Arm, and attack by Right Arm after revived from Judgment Day.
Generally the reviving animation is the same as Life, but the Auto-Life bestowed to the party members automatically during final battles is different: it begins with a little mermaid-like sprite descending to the fallen character.
Auto-Life can be granted via the spell of the same name, though the spell itself can only be used once the player goes through all colored gates on the Salvation Promised Garment Grid or the green node on Supreme Light. Auto-Life is also available from the Lady Luck's Magic Reels, in which gaining three Staves will cast Auto-Life on a random ally.
- Gives the caster the option to Raise themselves, should they be KO'd.
- Cannot be dispelled.
- Takes effect after 10 seconds of being KO'd.
- The status effect lasts for 1 hour.
- Changing jobs cancels the Effect.
- The strength of the effect varies depending on the grade of Reraise:
- Reraise I restores 50% of lost Experience Points.
- Reraise II restores 75% of lost Experience Points. If target player is level 50 or below, Reraise II is no different than Reraise I.
- Reraise III restores 90% of lost Experience Points. If target player is level 50 or below, Reraise III is no different than Reraise I.
- Status can be granted by
- Reraise II
- Reraise III
- Goddess's Hymnus
- Reraise Earring
- Reraise Gorget
- Scroll of Instant Reraise
- Charm Wand
- Field Manual
Although not a status, a Sentinel's Reprieve ability works similarly to Auto-Life: Whenever the Sentinel's HP is above critical and they receive an attack that should have reduced the Sentinel's HP to zero, they will remain alive with one HP. The only character who doesn't learn it is Sazh.
Caius frequently bestows himself with this status.
While not technically a status effect, the pomander effect of Pomander of Raising in the Palace of the Dead will automatically raise the next party member KO'd.
Reraise status will automatically revive a fallen unit after their CT count reaches 100% during the dying status, rendering the unit active right after his revival. This is the first instance of not instantly reviving after being KO'd. The unit will revive with 1/10 of their maximum HP. If the recipient is Doomed, the Doom and Reraise statuses will nullify each other when the Doom counter reaches zero.
The Angel's Ring accessory grants the wearer Reraise status once per battle and the Chantage (which is only equippable by female human class) will offer unlimited Reraise status, rendering the wearer never to be crystallized or turned into a treasure box.
If an undead character has Reraise (this can only be accomplished with Auto-Reraise), Reraise will have no effect other than to prevent you from seeing the Dead counter, and to block the 50% chance of auto-revival normally associated with Undead status.
Once KO'd, the character will be revived automatically, as though they had the Life spell used on them. The Titania's Angel Whisper also grants Auto-Life while also healing HP, and the Defender's Aura will grant this as well as Regen. The Dragoon's Dragonheart reaction ability also grants them Auto-Life when they suffer a weapon attack.
The White Magick Reraise, the Blue Magick Angel Whisper, and the ability Aura of Defender, as well as the ability Nameless Song Hurdy, can grant Reraise status (though since Nameless Song randomly bestows buffs, it may take a few tries to get the Reraise status). Even if the Judge has left due to the law being broken, Reraise will still revive a party member.
Reraise is granted by Rem's Undying Wish ability or the Phoenix Pinion item. The Reraise status has the character have a golden hue to them and revive if KO'd. During missions this still counts as a casualty.
Rise from Dead is a support ability learned by Vampires at job level 14 (max). It grants the character a 50% chance of recovering from K.O. at the end of the turn. The character's HP will also recover by 25%.
The Second Chance ability of the Phoenix Pinion accessory converts a fighter's Bravery into HP when the fighter loses all of their HP. However, this is not a perfect Auto-Life, as it does not work if the fighter has no Bravery, nor if the opponent has the "No Chance" ability blocking Second Chance.
Reraise is a status granted by the Phoenix summonstone. The user becomes immune to BRV Break for the duration of the summon. If the user's Bravery is reduced to zero (or below), it simply resets back to their base Bravery and the other fighter does not take the Stage Bravery pool.