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Damages undead.

Final Fantasy V description

Requiem (レクイエム, Rekuiemu?) is a recurring ability in the Final Fantasy series. It often appears as an ability of the Sing skillset, though it has also appeared as an ability apart from the skillset. It generally deals damage to Undead enemies.

A separate Sing ability also known as Requiem appears in Final Fantasy III. Unlike the recurring undead damaging ability, the version in Final Fantasy III focuses on dealing fractional damage.

Appearances[]

Final Fantasy IV[]

Requiem is an ability of the Bardsong command, exclusive to Edward in the Game Boy Advance and PlayStation Portable ports while the Requiem Harp is in the player's inventory. It is used as part of Edward's Lunar Trial to force the spirits during the trial to rest.

Final Fantasy V[]

Requiem is an ability of the Sing skillset, usable initially by the Bard job until the character learns the Sing ability. It inflicts massive damage and the Sap status effect to all undead enemies, but will do nothing to any other type of enemy.

Final Fantasy X[]

Damages all enemies.

Description

Requiem is Seymour's Overdrive. It can only be seen during the second battle against Sinspawn Gui, when Seymour is a playable guest.

Final Fantasy X-2[]

Requiem appears in the International and HD Remaster versions, usable by Seymour when he joins the party. It is a non-elemental physical attack that hits all enemies. The Gun Mage's Blue Bullet ability Cry in the Night, learned from an Oversoul Mega Tonberry, uses the same animation as Requiem.

Final Fantasy XI[]

Foe Requiem is a series of songs of the Light element available to Bards. Players have access to seven Foe Requiems in total, though at one time game data existed for Foe Requiem VIII. If the spell hits its target, Foe Requiem deals damage over time, akin to the Poison status.

Foe Requiem VII, for example, deals 7 HP damage every 3 seconds. Foe Requiem's potency can be increased through flutes that specifically enhance the song, and its accuracy and duration is affected by the player's Charisma as well as their Magic Accuracy.

Final Fantasy XIII[]

Requiem is an enemy ability that blasts a single target with darkness. It is used by Orphan (first encounter).

Final Fantasy XIV[]

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Final Fantasy Tactics A2: Grimoire of the Rift[]

Requiem is an ability of the Song skillset, exclusive to the Bard class, also exclusive to Hurdy. It is initially mastered on Hurdy, has a range of 4 tiles, and inflicts heavy non-elemental damage to Undead enemies. When used on an Undead that has 0 HP, it will exorcise them from the battlefield, removing them completely.

Final Fantasy Dimensions[]

Deals damage to all undead enemies.

Description

Runic Requiem is the level 12 ability for the Bard class, requiring 340 AP to learn. At the cost of 34 MP, the user will inflict non-elemental damage to all Undead enemies.

Final Fantasy Dimensions II[]

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Dissidia Final Fantasy Opera Omnia[]

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Theatrhythm Final Fantasy All-Star Carnival[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy All the Bravest[]

Requiem is the ability that is used by the Bard during battle.

Final Fantasy Record Keeper[]

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Final Fantasy Brave Exvius[]

Damage and undead killer to all enemies

Description
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Gallery[]

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Etymology[]

A Requiem is a liturgical service of the Roman Catholic Church performed by the presiding priest for the repose of the soul of a particular deceased person or persons.

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