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Repose (やすらぎ, Yasuragi?, lit. Peace) is an enemy ability used by a two enemies, Rest and Lady. Rest version inflicts Death to a single target while Lady's inflicts Sleep. Both can only be evaded by Fenrir or by having a high Magic Evasion stat.
Final Fantasy XI SpellRepose
|Effect||Puts an enemy to sleep.|
|Duration||90 Seconds max|
|Casting Time||4.5 Seconds|
|Recast Time||30 Seconds|
|Magic Type||Divine Magic|
Repose is a White Magic spell exclusive to White Mages. It inflicts a light-based Sleep effect on an enemy. Due to its light element, it is also capable of landing against Undead creatures, like Lullaby, something a Black Magic Sleep spell has almost no chance of doing. Repose has not always been in Final Fantasy XI. It was added in the November 2007 version update.
There are two types of sleep. The difference lies in whether or not monsters resist the sleep ability.
- Dark-based sleep is inflicted mainly by Sleep, Sleep II, Sleepga, Sleepga II, Nightmare, and Soporific.
- Light-based sleep is inflicted mainly by Repose, Sheep Song, Yawn, and Lullaby songs.
Repose appeared as an ability in the original version. At the initial release, Repose was a Conjurer spell available for use at Rank 8. The spell cost 3 action points to set and 8 MP to use. When used, the spell would inflict the bind status to all enemies within an area of effect. After the release of patch 1.20, Repose remained a Conjurer spell available for use at level 50. However, the spell no longer inflicted the bind status and instead inflicted the sleep status to a single target. Repose could only be used by Conjurers and White Mages.
Repose is a Conjurer ability available at level 26. The ability inflicts sleep to a single target for a period of 30 seconds. The ability has a cast time 2.5 seconds and has a cooldown time of 2.5 seconds. The spell can only be used by Conjurers and White Mages.