|Cid: Oh, shut up and help me remodel the Reno/Other appearances page!|
|Please expand this article into a full one This can be done by filling in data from the main page to the article. This request can be discussed on the associated discussion page. Remove this notice upon completion.|
Series appearances Edit
The Last Order -Final Fantasy VII- OVA illustrates the events surrounding Zack Fair and Cloud Strife's escape from Nibelheim's mansion, overlapping with incidents depicted in Final Fantasy VII and Before Crisis -Final Fantasy VII-.
The OVA particularly covers the Turks' role during both the Nibelheim Incident and events leading up to Zack's Final Stand against the Shinra military; addressing the Turks' pursuit of Zack and Cloud through the Mythril Mine and their ill-fated search for the pair in the Midgar wasteland.
Reno appears aiding Cloud by deploying a bomb, similar to what happened in Final Fantasy VII: Advent Children.
One of Shinra's Turks, Reno's wild looks belie a serious talent. He is ruthless when it comes to achieving a goal - yet he will not even lift a finger on his days off, even if a target were to walk right by him.
Reno appears as an enemy.
Reno is an ally and a summonable Legend.
- Ability Cards
- Legend Cards
A young man with fiery red hair. Reno comes across as irresponsible, and even lazy, but in fact he takes his work with the Turks more seriously than most. He makes a point of never mixing business with pleasure.
Reno is a playable character and a boss in select Final Fantasy VII stages. Reno could be recruited during the Challenge Event Blood Madness as the First Time Reward for completing the event's Winding Tunnel on the Classic difficulty. He was also available in Hidden Resolve, his inclusion there being a reference to the role he played as an ally in the Wutai sidequest; and in A Brewing Nightmare, where his inclusion was opposite that of Vincent, the two being Turks.
Reno is a Turk, whose combat role is Physical/Magic Hybrid.
Even with fire-beast Red XIII in the mix, the Final Fantasy VII delegation lacked a potent Black Mage. Reno fills this void and has solid Magic scores to justify this role. Though somewhat weak physically, he has a range of weapons and skills that allow him to take advantage of his Speed and catch foes off-balance. Vincent surpasses Reno in terms of magical skill, but Reno has the edge over Vincent in terms of defense.
His default Soul Break is Electrostatic Rod which at the expense of one Soul Gauge segment deals physical lightning damage to one target with a small chance to Stop it. The rod Telescopic Baton (VII) allows Reno to use Turk Light which at the expense of one Soul Gauge segment deals magic lightning damage to all targets, with a moderate chance to Paralyze them.
Upon breaking Reno's initial level cap, he gains the Record Materia Crimson Lockdown, which may convert a user's standard Attack action into a casting of the Stop spell, halting the target.
He can equip accessories.
Reno appears on numerous cards which depict him from Final Fantasy VII: Advent Children Complete and Theatrhythm Final Fantasy Curtain Call. His cards are lightning-elemental reflecting his use of electro-rod in battle in Final Fantasy VII.