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Rem Tokimiya

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Rem Tokimiya
Portrait(s) Rem portraitFFT0 Portrait RemFFT0 Portrait l'Cie Rem
Kana レム・トキミヤ?
Romaji Remu Tokimiya
Birthdate Unknown
Age 17
Height 160 cm (5'3")
Weapon Twin Daggers
Ultimate Weapon Orichalcum Dirks
Triad Maneuver Cascade
Japanese Voice Actor Ryōko Shiraishi
English Voice Actor Peyton McCormick
Final Fantasy Type-0 Character
A new Class Zero cadet. Machina's childhood friend. Excels in magic. Respectable, kind, and serious-natured.
—Online description[1]

Rem Tokimiya is a playable character in Final Fantasy Type-0 who also appeared in Final Fantasy Agito. She is a newly added member of Class Zero who wields twin daggers. Due to being a recent recruit, she doesn't have a number.



FFT0 Rem Face

Rem Tokimiya.

Rem is a seventeen-year-old girl with shoulder-length brown hair and red eyes. She wears the Akademeia uniform that consists of a black jacket with gold shoulder pads and white-laced cuffs, a red plaid skirt hemmed with black lace. As a Class Seventh cadet she wears a pink mantle, but once she joins Class Zero she switches to their red mantle. She wears black thigh-high socks and Mary Jane shoes. Rem wears pink frilled panties with a ribbon on the front.

Her summer uniform has a black vest over a white blouse, a black plaid skirt with two interlocking belts and a small bow, and Class Zero's red mantle. She wears a pair of black gloves and white socks. Her formal uniform has a red jacket with black shoulder pads and cuffs, a black pleated skirt hemmed with white lace, and a white mantle. She wears a pair of white gloves, and her socks are red.


This well-mannered and kind-hearted girl recently transferred into Class Zero from Class Seventh. Rem is a terrible liar—even though she insists otherwise: try as she may, she is absolutely unable to fool her closest friends. Friends since childhood, she and Machina maintain a playful academic rivalry. (To date, she has outperformed him on all written exams.)

Rem is moral, kind and honest, and has an outstanding talent for magic. Mature and rational, she serves as a pillar of support and calming factor for her childhood friend Machina, trying to be cheerful, encouraging, and level-headed, even through tough times. She is emotionally resilient, loyal, and considerate of her friends' feelings, striving to hide her own pain to not burden her classmates. Rem cares for Machina, and looks out for him. As childhood friends, they work well together and understand each other better than anyone else.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy AgitoEdit

FFAgito Rem Icon

Rem is a member of Class Seventh and dons a pink mantle.

She can be found in the Sorcery Division during the morning, afternoon and night.

FFI PSP Black Mage Map
This article or section is a stub about a character in Final Fantasy Agito. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0: Change the WorldEdit

-The Answer-Edit

During the Capital Liberation campaign Ace, Queen and Nine of the clandestine Class Zero meet Machina and Rem, Agito Cadets of other classes of Akademeia, whom they tell to leave since the pair cannot use magic while under the effect of the empire's crystal jammer. The crystal jammer explodes, but before they can confirm its operator, the White Tiger Secundus l'Cie Qun'mi Tru'e, is dead, she escapes.

Class Zero is officially enrolled in Akademeia, the magic academy of the Dominion of Rubrum, with Machina and Rem transferred to it as its newest recruits. After introductions Machina and Rem offer to take the others on a tour on the premises, to which only Ace agrees to come along. Ace regrets not being able to come earlier to save more people during the liberation, but Machina and Rem tell him that since they faced a l'Cie, it's understandable.

They are briefed to take back four Rubrum cities occupied by Milites Empire. Ace is assigned with Machina and Rem, and is taken aback by commander Kurasame's decision, since he has never operated separately from his other eleven classmates before—all of whom, unlike Machina and Rem, are Arecia Al-Rashia's adoptive children—feeling Machina and Rem are different from those raised in the External Bureau. Arecia is the archsorceress and doctor of Akademeia who adopted the original twelve Class Zero members and raised them, teaching them to use magic independent of the Vermilion Bird Crystal.

As they topple enemies, Ace recognizes Machina and Rem's abilities, changing his mind about them. They encounter Militesi General Qator Bashtar who challenges them on his MA, Gabriel, but he is forced to retreat and McTighe is liberated.

As the three sit down at the city square among the celebrating soldiers and civilians, Ace admits it was his fault Machina's brother Izana died during Capital Liberation, but Machina and Rem are dumbfounded. Two months later Rubrum regains control of much land area previously occupied by Milites.

The cadets are sent to sabotage a Militesi magitek factory during which a ceasefire is called and the cadets are given leave in the Militesi capital of Ingram. Queen Andoria of the Kingdom of Concordia is assassinated and Class Zero is framed for the regicide and try to contact Kurasame to no avail. The cadets escape and Machina is later woken up by Rem, who says they are on the outskirts of Militesi territory.

Rem finds the rest of Class Zero and asks if they feel bitter for fighting and training all their lives, and yet the Rubrum higher-ups never reward them. Ace doesn't and claims to enjoy it, and the others agree. Machina and Rem are hurt by their answer, feeling the cadets never knew other lifestyles exist, and resolve to help them.

-The Penultimate Truth-Edit

After a COMM from Kurasame the cadets are met by an airship and return to Akademeia. Half a month after the battle where the Knights of the Round Verboten Eidolon was summoned by Kurasame, who had become a l'Cie, the fourteen members of Class Zero sit surrounding a bonfire, contemplating how far they've come and grown. Machina and Rem know that Ace, who used to say "cut off the past to move forward", would sometimes visit Izana's grave. Rem asks what the others' ambitions are after graduating, but they hesitate, realizing they can't forever stay in Class Zero.

The next day, the class is divided into four teams: three to destroy three crystal jammers on three different sides of a government building, and one involving Machina, Rem and Ace to cut through into the building the moment the jammers are destroyed.

They encounter Qator on his MA who is defeated with the help of the other three teams. They face Marshal Cid Aulstyne of the empire who claims the cadets' goal of creating a peaceful world is futile as the memory erosion makes it impossible for people to learn from the past; whenever someone dies, the Crystals of Orience remove the memories of the dead from he living. Rem says that if the Crystals are the root of evil, they will destroy them. Satisfied, Cid feels his ambitions will be achieved even if Class Zero would be the one claiming victory, and takes his own life.

As Tempus Finis commences, Rem becomes the Judge who is to make the Final Decision on the world's fate: if there is no Agito, the world will be destroyed. Class Zero realizes they might have to become Agito by means of felling her. They venture to Pandæmonium, a sanctuary that appears at the point of Tempus Finis, convincing themselves they are not killing Rem, but releasing her.

In Pandæmonium Rem sends the Rursan Reavers at the cadets. Machina harvests phantoma from the first one they fell, but the next four they bring down are revived before their eyes. Rem reminds them they have come to the temple independent of Arecia, and thus cannot be revived. After a harsh battle the Rursus finally lay still.

After Queen's death the path to the Judge is clear, but everyone is weakened from the battle. Rem brings down everyone but Ace and Machina with her magic. Ace tells Machina to absorb their phantoma to give him enough power to defeat Rem. Using the phantoma of his friends, Machina defeats her with her own strongest magic, Holy. He despairs over losing his friends, and wishes he chose the power of a l'Cie so he could have saved them. Left alone and slowly dying, Machina encounters Arecia, who tells him the truth about the spiral of Orience, and asks if he wants the spiral to repeat. Machina swears that this time he will not let anyone else die.

Arecia notes that even if Machina forgets the events of this cycle, his soul will always remember his fear of loss and craving for power. To distance Machina and Rem from Class Zero and prevent them from "weakening" the twelve, she grants Rem a frail body so that Machina would choose her over the others in the next cycle.

Final Fantasy Type-0Edit

Seriously, though. I can't believe Class Zero is real! My friends and I were talking about categorizing you guys into an 'urban legend' from next year.
—Rem upon meeting Class Zero

Machina and Rem as children.

When she was little Rem contracted an incurable illness. Rather than make her friends worry, she concealed her condition. As it progresses, the disease destroys nerve cells inside the brain, ultimately leading the body to stop functioning.

When Rem's village was attacked by Milites she took refuge with her childhood friend Machina Kunagiri in his home. Machina's mother hid them in a closet while soldiers invaded the house and Rem and Machina witnessed his mother being shot. A soldier discovered the kids but they escaped through the window and fled. They stopped on a hill, looking back to watch their village burn.

FFT0 Rem Class Seventh

Rem as a class seventh cadet.

Years later, Rem enrolled at Akademeia as a member of Class Seventh. She joined because she wants to become Agito, the fabled savior of Orience, still regretting being too weak to have been able to do anything to save her village. One day she helped a newcomer student called Enra who couldn't get the portal to his homeroom work, making a lasting impression.

A year ago Rem was reunited with Machina, whom she had not seen in seven years despite both being in the same academy, as neither knew the other was there. Agito Cadets would train by participating in combat simulations against their classmates, and during an experimental inter-class drill, Machina and Rem were selected as representatives for their respective classes. They were surprised to see each other and from that day forth became best friends, spending time together before and after their lectures.

As the empire attacks Akademeia, Rem and Machina confront the White Tiger Secundus l'Cie Qun'mi Tru'e in Akademeia's Arena. They are overpowered when Qun'mi activates her crystal jammer cutting Rem and Machina from the Vermilion Bird Crystal rendering them unable to use magic. The two are rescued by Ace, Seven, and Jack, who drive the l'Cie out of Akademeia and liberate the city.

FFT0 Machina & Rem in Class Zero

Machina and Rem joined Class Zero.

Having impressed the administration with their prowess, Class Zero is officially enrolled in Akademeia, and Rem and Machina—as the best of their respective classes—are transferred to Class Zero to aid in the war effort, as the cadets are to be deployed to help reclaim the conquered areas. Rem is amazed Class Zero can circumvent the effect of the crystal jammer, and wonders how that works.

Class Zero cadets do not draw their magic power from the Vermilion Bird Crystal like most of the denizens of the Dominion of Rubrum, but from the mysterious life energy known as phantoma they harvest from those felled in battle. Class Zero's "Mother" and the doctor at Akademeia, Archsorceress Arecia Al-Rashia, disdains Rem and Machina joining Class Zero, deeming them inferior to her adopted cadets, and asks Ace to conceal the truth of phantoma from the duo, letting them only know it is the source of their magic.

The cadets visit the cemetery where they talk about the Crystals erasing the memories of the dead from the living. Rem explains she writes down everyone she knows and after a battle checks her list for names she can't recognize, and then visits the cemetery to see their names carved on the gravemarkers, yet feels unable to mourn as she cannot remember them.

When Machina and Rem speak with fellow cadets Seven and Deuce, Rem remarks she was surprised by how much Machina had grown, as he was shorter than her the last they had met. Machina comments she has not changed at all. Later, when Machina and Rem are alone, Rem asks if he still remembers their childhood and he hasn't forgotten. Rem still keeps the Knowing Tags of the villagers. Machina wishes he had been stronger, but Rem answers they were only children and there was nothing they could have done. She reminds him of his promise to become strong to protect her and teases him by mentioning the time he had asked her to marry him. An embarrassed Machina denies he ever said so, and Rem pretends to be offended.

After the cadets help liberate Rubrum Region, rumors spread that Lord Zhuyu, the Vermilion Bird Primus l'Cie, is on the move. Rem ponders if the Crystal can sense they are in danger. If the cadets take the Code Crimson mission at Togoreth, they are sent to save the civilians who live at the stronghold, but find no survivors: because their land is barren and they lack many resources, the empire doesn't usually take prisoners, but Rem is sickened they found even the children killed.

FFT0 Rem Illness

Rem talks with Arecia about her illness.

Rem still suffers from the incurable illness that will eventually kill her. She has only been able to remain active thanks to a powerful drug, but is determined to use what little time she has left to serve the Vermilion Bird. Dr. Arecia tells her the medication is ineffectual, and that her symptoms are worsening. She says Rem doesn't have a lot of time left. Despite this, Rem wishes to stay with Machina and Class Zero to fight Milites. Arecia prepares new medication for her, but says she may experience pain as a side effect. Rem asks Arecia to conceal her condition from Class Zero, especially from Machina, though he is aware there is something wrong with her.

When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. Class Zero's commanding officer, Kurasame Susaya, travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, especially Machina, positing that the empire has no right to ask for peace for being the initial aggressor.


Rem assures Machina she is fine.

The cadets meet Queen Andoria of the Kingdom of Concordia who explains that peace is the Will of the Crystals, and that the cadets' opposition would only lead to Tempus Finis, an apocalyptic calamity foretold in legend. The cadets struggle accepting that what they have been fighting for is against the Crystal's Will, with Rem pondering if all their efforts have been pointless. Machina asks if Rem is feeling fine but she says she is merely tired and thus decides against exploring the imperial city.

Queen Andoria is assassinated and the cadets blamed for it. The class is ambushed at the Armada Hotel and the class orderly, Aria Luricara, is shot. Rem wants to tend to her but Machina urges her to abandon Aria or they would all be killed. The cadets fight through the city while unable to contact Central Command. While the cadets remember meeting a queen, they remembers nothing else of her, meaning their memories must have been erased by the Crystals, indicating she has truly died. Jack suggests they did assassinate the queen but that memory was erased as well, but Rem doubts it.

Queen highlights it being odd they had been given leave in Ingram rather than have them repatriated, and Machina becomes upset at the possibility they had been left behind on purpose. Rem calms him down, saying they must seek out the answers later. During their trek through the train tunnels Rem gets dizzy and tries to hide it.

FFT0 Celestia Attack

Celestia attacked Rem in Ingram.

After defeating an imperial magitek armor Vajra sent to destroy them, Rem is attacked by Celestia, Queen Andoria's aide, who blames Class Zero for the regicide. Machina runs to her defense, but is overpowered. The cadets convince Celestia of their innocence and she spirits them away to a deserted house in Old Lorica Region.

As Machina awakes in the cabin in the woods Rem approaches him assuring she is fine. As the two join the others outside, she becomes worried when Machina acts strangely, unaware he feels something watching him. The others explain what happened, and that they still can't contact Central Command. Machina accuses the rest of Class Zero for his brother Izana's death, and the situation escalates as the others say he should get over it. Machina marches off with Rem chasing after him, saying Class Zero can't be expected to save everyone despite their strength. Machina vows to save Rem before storming off to patrol the area alone.

Rem apologizes for Machina's behavior, saying he isn't usually like that, but that ever since Togoreth was destroyed in the clash between l'Cie he has been gloomy. She wishes Machina would realize not everyone can be saved. When Rem gets into another coughing fit Cinque asks if she is alright, to which Rem replies it's only asthma. Cinque is concerned over Rem's involvement in future missions, but the latter says she has Arecia's permission. She promises to work harder to keep up, but Jack says she doesn't need to worry about that. In the morning Rem smiles in relief when Machina returns, and he apologizes for worrying her. As he begins to explain his absence Deuce cuts him off, having finally reached Central Command, and Kurasame organizes for a rescue by airship.

Back in Akademeia the cadets learn the administration suspects they had switched off their COMM on purpose to avoid communication, and that many believe they had assassinated the queen leading for her successor, a king, to ally with the empire against Rubrum. Rem ignores the rumor mill and ponders for ways to help the struggling Machina.

After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame. Rem is late and lies she overslept when Cinque asks her about it. Machina has gone missing. Kurasame explains to the rest the upcoming battle plan against the joint Militesi-Concordian forces.

Class Zero is to be sent with the Vermilion Bird Primus l'Cie Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia's cadets and trainees, to the Militesi border for Vermilion Bird Secundus l'Cie Lady Caetuna to summon a Verboten Eidolon. Rem worries she can't find Machina, and thinks that despite his strength he is unsuited for war due to his kindness.

FFT0 Caetuna Rem

Lady Caetuna tells Rem to leave the dominion if she wants to protect something she loves.

Rem runs into Caetuna and becomes flustered to be addressed by a l'Cie. Caetuna asks if Rem values serving the Crystal above all else, and she enthusiastically confirms. Caetuna can tell there is something Rem holds even dearer and says as much, confusing her. Caetuna implores Rem to leave the dominion should she wish to protect the thing she loves most, but then shrugs that it may be of no consequence to mortals and leaves. Rem remains puzzled over Caetuna's words.

The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and Class Zero is recalled as reinforcements to destroy the empire's crystal jammer allowing for Lady Caetuna to summon Alexander for which Kurasame and many of the other cadets give their lives to complete the summoning. Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis.

Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses as all memories of Kurasame as well as the others perished have been removed from them by the Vermilion Bird Crystal. Rem laments her inability to cry over Kurasame now that she cannot remember him.

The cadetmaster visits the class and announces that due to its unique nature Class Zero is not assigned a new commanding officer. Rem wonders who will give them mission orders from them on, and Moglin, the class moogle, announces ze can take over the role of giving briefings. The cadets tease Moglin by ignoring hir and ponder if they can just rely on dominion tribunes and Central Command. Moglin gets depressed, but Rem assures they were joking, and that they would be glad to have Moglin as their new "commander."

Machina returns and finds Rem talking with fellow classmates Cater and Trey. When Cater nudges him playfully, Machina slaps her hand away and snaps that he will protect Rem alone. Rem is aghast at his uncharacteristic aggression, but he reiterates that he will protect her, the dominion, and all of Orience. Rem is confused at Machina's change, because usually she can always tell what is on his mind, but currently she doesn't have a clue.

After Class Zero helps Rubrum invade Concordia, Rem visits the cemetery and runs into Trey and Nine. She laments her inability to mourn the deaths of people she cannot remember. Trey calls it a blessing granted by the Crystals, as the sad memories would make them unable to go on. Rem doesn't want to be forgotten; she knows her illness will soon claim her, and is sad Machina will forget her.

Before the class is to be deployed to Ingram for the final showdown against the empire, Rem finds Machina gazing at the Vermilion Bird statue outside and he asks why she wanted to join Class Zero. Rem explains she wants to become Agito to become strong, as the feelings of helplessness, having been unable to save their village, still haunt her. Machina laments not fitting in the class, and Rem admonishes him for such talk. He claims to be strong enough to protect Rem now, and leaves the class, not partaking in the mission to conquer the imperial capital.

The dominion claims Ingram and thus conquers all of Orience. As the cadets return to Akademeia they find its cadets and legionaries slain by the Rursus army: Tempus Finis has begun. Rem's illness reaches its final stages and she collapses and is taken to Arecia's office to rest. According to Deuce and Jack, she can't be woken up and her phantoma levels have decreased to dangerous levels. Nine curses Machina being missing since Rem needs him. Arecia tells the others the cadets have lived their lives according to the Will of Crystals recorded in the Akashic Records, but now that the "souls have been released" they can write their own ending, as humans have the power to decide how they live or die, hinting at a vital decision they would soon have to make.


Rem's death.

Lord Zhuyu was defeated by the Rursan Reavers, and the Vermilion Bird Crystal is left without a l'Cie. As Class Zero learns the Militesi Marshal Cid Aulstyne headed for the newly appeared sanctuary, Pandæmonium, they surmise he plans to become Agito and decide to follow him despite knowing that without Arecia they won't be revived if they fall in battle. The Vermilion Bird, wanting one of its own to become Agito, asks Class Zero to become its l'Cie, but they refuse.

Rem is made a Vermilion Bird l'Cie in their stead and the Crystal deploys her to Pandæmonium to intercept a White Tiger l'Cie it had sensed there. Rem overpowers the l'Cie whose mask falls off, revealing his identity: Machina. A shocked Rem fumbles her advantage and impales herself on his rapier, dying while asking Machina to not forget her, happy to have seen him one last time. The rest of the class happens upon Rem and Machina's crystal, the two having entered crystal stasis with Machina still embracing Rem. The two aid Class Zero in spirit during their final battle against Cid who has become the Rursan Arbiter, giving them the strength to defeat him and stall Tempus Finis.


Machina and Rem are reunited after being revived by Arecia.

Arecia finds the crystallized pair and, under the suggestion of two former class members Tiz and Joker, revives them and history is changed as she decides to abandon the experiment to find Etro's Gate with the Agito and thus not restart the spiral. As Arecia departs, the light of the Crystals fades and the living gain the ability to remember the dead. Machina and Rem return to Akademeia and find their classmates perished. Realizing they can still remember them, the two mourn for the deaths of those close to them for the first time in their lives and stand looking out over the war-torn remains of Rubrum. Supporting Machina as he goes on to rebuild Orience, Rem marries him and stays by his side up to his final moments.

FFT0 Rem What If

Rem gazing up at the skies.

Machina and Rem's actions in helping Class Zero changes the fate originally intended for Orience, inspiring Arecia to alter the timestream by removing the four nations' Crystals from history, creating an alternate timeline where the war never occurred. Rem awakes up on a bench in the gardens and stretches as she looks at the sky with a smile on her face.



Rem in battle (HD).

Rem dual-wields a pair of daggers in battle, but while her attack animation consists of quick slashes and stabs, her advantage does not lie in her physical strength, but her magic. Rem boasts the highest MP and magic stats and her various conditions for the Magic Cancel ability allow her to cast spells quickly and instantly. She has several abilities that allow her to restore MP and thus, continue casting magic. Siphon Sphere and Siphon Delta can essentially recover all of her MP if used on an enemy's Killsight. With timing, she should not have to worry about MP shortages.

Rem can easily become a glass cannon, dealing high physical and magical damage. While low HP and defense remain an issue, they can be countered via equipment. Coupled with her quick movement speed Rem boasts an above average chance of survival. Arguably, Rem can become the most powerful party member.

Rem is exceptionally useful in Regional Dominance missions due to her impressive MP as magic is especially potent during these skirmishes. Since she has so much MP she doesn't always have to retreat to base to restore it.


Level HP MP Strength Defense Flame Magic Ice Magic Lightning Magic Defense Magic
9 322 546 64 51 64 66 71 70
10 337 563 65 51 65 67 72 71
20 471 645 75 54 70 72 77 76
30 594 728 85 56 75 77 82 81
40 704 811 95 59 80 82 87 86
50 803 894 105 61 85 87 92 91
60 890 977 115 64 90 92 97 96
70 965 1060 125 66 95 97 102 101
80 1028 1142 135 69 100 102 107 106
90 1080 1225 145 71 105 107 112 111
99 1116 1291 154 73 109 111 116 115
Ranking: 10th 1st 8th 9th 1st 1st 1st 1st


Rem isn't as fully direct-battle oriented as some of her classmates, as most of her abilities are either MP-siphoning or restoring to sustain the arsenal of magic for her allies and herself.

Her basic attacks comprise of dagger slashes in an erratic pattern, as between slashes her body "shifts" as she continues the combo. These "shifts" indicate that it allows her to perform her other two finishers. The action time of her normal attack is long and can delay dodging. Rem has two types of finishers aside from the basic one, Guarded Finish and Strong Finish. Guarded Finish allows her to stab the ground instantly during her "shift", but with low power, while Strong Finish allows her to perform a powerful overhead stab with both daggers with her shortly jumping and then executing them. Strong Finish is four to fives times more powerful than her normal slashes.

Although not so much for direct attacks, Rem can utilize her Guarded and Strong Finishers to instantly utilize magic through the Quick Draw and Finishing Cast abilities. Since she is proficient in magic, these abilities allow her to cast slow-casting spells such as MIS-type magic. The Quick Draw II and III upgrades enhance the canceling tactics, especially when augmented with her topping the Magic stats.

Rem starts with Manalchemy that allows her to restore MP to her and all allies using AG. It can be performed to everyone regardless of range, and can restore MP with great speed. By default, a full AG gauge can fully restore MP (based on Rem's) from 0, but with the Manalchemy: AG Down upgrade, she can fully restore MP from 0 with only half the total AG. Manalchemy is performed standing still, making her vulnerable, and is easily canceled even by weak attacks. The Wall magic might be useful to provide her with ranged-attack protection.

Rem's Undying Wish bestows Reraise to all allies for approximately 10 seconds. The downside is its long casting time.

Rem knows two MP-siphoning abilities: Siphon Sphere and Siphon Delta. Siphon Sphere conjures a magic orb that travels in a straight line. When the orb comes in contact with an enemy, it will hit it multiple times while draining their MP for Rem. The orb travels quite far, but with the Siphon Sphere:Range Up and Time Up, the range is extended further. The orb dissipates when it hits a wall or high elevation. Siphon Delta allows Rem to conjure a wide field of energy in front of her that damages and drains MP from foes for Rem. It doesn't last as long but is more powerful. If either kills an enemy, it absorbs the foe's body draining their phantoma for Rem, greatly restoring MP. Downside is that the phantoma is instantly absorbed and not collected.

Seraphim Strike conjures a sigil below that can be moved with the analog stick. When it strikes, it unleashes a powerful explosion that deals heavy damage to enemies. By default, the sigil takes approximately 4 seconds to ready, but the Seraphim: Speed Up upgrade halves the preparation time. Rem cannot move while using the ability, and it is easily interrupted.

Dagger Boomerang and Flying Daggers have Rem toss her daggers forward piercing through enemies before returning at Rem. Dagger Boomerang has longer range, while Flying Daggers deal greater damage. While the daggers are flying around Rem cannot attack, but can move around and dodge to make her returning daggers follow her. This is useful as a "throw and drag" tactic where Rem can let the daggers do the attacking while evading attacks. Like Siphon Sphere, the daggers disappear when hitting walls or elevations and will return to Rem's hands.

Ability Effect Obtained AP
(Speed UpName in Japanese: スピードアップ)
Increase movement speed. Level 27 3
(Twin MagicName in Japanese: ツインマジック)
Equip two spells at once. Default Default
Quick Draw II
(Cancel -ra MagicName in Japanese: ラ系キャンセル魔法)
Cast level II finishing magic. Learn Reflex Cast. 12
Quick Draw III
(Cancel -ga MagicName in Japanese: ガ系キャンセル魔法)
Cast level III finishing magic. Learn Quick Draw II. 26
Triple Slip
(Triple EvasionName in Japanese: 三連回避)
Execute up to three dodges in succession. Level 11 3
(Infinite EvasionName in Japanese: 無限回避)
Execute any number of dodges in succession. Learn Triple Slip. 4
(Evade GuardName in Japanese: 回避ガード)
Window for dodging increases. Learn Slipstream. 5
(LibraName in Japanese: ライブラ)
Check status of locked-on targets. Default Default
Guarded Finish
(Weak FinishName in Japanese: 弱フィニッシュ)
Perform a defensive finishing blow after normal attacks with left analog stick down + normal attack. Default 4
Quick Draw
(Cancel Magic Type-1Name in Japanese: キャンセル魔法壱型)
Cast finishing magic after a Guarded Finish. Level 17
Learn Guarded Finish.
Strong Finish Perform a powerful finishing blow after normal attacks with left analog stick up + normal attack. Level 19 6
Finishing Cast
(Cancel Magic Type-2Name in Japanese: キャンセル魔法弐型)
Cast finishing magic after a Strong Finish. Level 21
Learn Strong Finish.
Combo Cast
(Cancel Magic Type-3Name in Japanese: キャンセル魔法参型)
Cast finishing magic after a normal attack. Level 24 8
Reflex Cast
(Cancel Magic Type-0Name in Japanese: キャンセル魔法零型)
Cast finishing magic after a first attack. Level 28 18
Siphon Sphere
(Osmose VenomName in Japanese: アスピルべノム)
Fire MP-draining energy orbs that can hit multiple times. Level 14 3
Siphon Sphere: Range Up
(AV Range ExtensionName in Japanese: AV射程延長)
Increase range of Siphon Sphere. Learn Siphon Sphere. 4
Siphon Sphere: Time Up
(AV Time ExtensionName in Japanese: AV時間延長)
Siphon Sphere remains active for a longer time. Learn Siphon Sphere: Range Up. 6
(ConvertName in Japanese: コンバート)
Expend AG to restore MP to user and allies. Default 3
Manalchemy: AG Down
(CO Reduced AG CostName in Japanese: CO消費AG減)
Reduce AG cost of Manalchemy. Learn Manalchemy. 8
Undying Wish
(Don't DieName in Japanese: 死なないで)
Grant Reraise to all allies for a brief period of time. Level 15 3
Undying Wish: AG Down
(SN Reduced AG CostName in Japanese: SN消費AG減)
Reduce AG cost of Undying Wish. Learn Undying Wish. 6
Seraphim Strike
(Magic SatelliteName in Japanese: マジックサテライト)
Summon magical energy to deliver a powerful strike from above. Level 25 6
Seraphim Strike: Power Up
(MS Power IncreaseName in Japanese: MS威力増大)
Increase power of Seraphim Strike. Learn Seraphim Strike. 8
Seraphim Strike: Speed Up
(MS Speed IncreaseName in Japanese: MS速度増加)
Increase firing speed of Seraphim Strike. Learn Seraphim Strike. 10
Seraphim Strike: AG Down
(MS Reduced AG CostName in Japanese: MS消費AG減)
Reduce AG cost of Seraphim Strike. Learn Seraphim Strike. 8
Siphon Delta
(Osmose FieldName in Japanese: アスピルフィールド)
Generate a field that absorbs MP. Learn Siphon Sphere: Time Up. 6
Siphon Delta: Power Up
(AF Power IncreaseName in Japanese: AF威力増大)
Increase power of Siphon Delta. Learn Siphon Delta. 8
Siphon Delta: AG Down
(AF Reduced AG CostName in Japanese: AF消費AG減)
Reduce AG cost of Siphon Delta Learn Siphon Delta. 8
Dagger Boomerang
(Boomerang DaggerName in Japanese: ブーメランダガー)
Launch daggers to damage enemies. Level 29 8
Dagger Boomerang: AG Down
(BD Reduced AG CostName in Japanese: BD消費AG減)
Reduce AG cost of Dagger Boomerang. Learn Dagger Boomerang. 8
Flying Daggers
(Dagger ShotName in Japanese: ダガーショット)
Launch daggers for a short-ranged but powerful attack. Level 45 8
Flying Daggers: Power Up
(DS Power IncreaseName in Japanese: DS威力増大)
Increase power of Flying Daggers. Learn Flying Daggers. 10


Main article: List of Final Fantasy Type-0 Weapons#Twin Daggers

Rem's exclusive accessory is the Betrothal Ring (エンゲージリング, Engēji Ringu?, lit. Engagement Ring), which increases all magic stats by 30 and grants Auto Regen status.

Support PersonnelEdit

Some Support Personnel in Final Fantasy Type-0 HD appear as Rem: Ryoko Shiraishi (Rem's Japanese VA), Haruka Suenaga (Facial Animator), Rei Katou (Cutscene Animator), and Sayoko Hoshino (Lead Character Texture Artist).


Main article: Rem Tokimiya/Quotes


She is voiced by Ryōko Shiraishi in the Japanese version and Peyton McCormick in the English version.

Musical ThemesEdit

"Rem Tokimiya"
Rem Tokimiya
Trouble with the audio sample?

"Rem Tokimiya" is a sad piece of string instruments and piano with drums and guitar contributing to a subtle rock feel. Its arranged version is slower and more sorrowful, comprised solely of piano and strings.

Another melancholic tune, "Machina and Rem", combines both her and Machina's themes. Her theme is also rearranged in the track "Kind Tears" and included as part of the track "Type-0".

"Rem Tokimiya" appears on the original soundtrack and on the composer selections soundtrack.

Other AppearancesEdit

Theatrhythm Final Fantasy Curtain CallEdit

Theatrhythm CC Rem
After watching her hometown burn to the ground, this young cadet seeks the power to protect what she loves. Though physically weak, her magic skills are great, earning her a spot in Class Zero alongside Machina.
—Rem's CollectaCard

Rem appears as an unlockable character, and is unlocked by collecting White Crystal Shards.

She is a Defense oriented character.


Level CP HP Strength Magic Agility Luck Vitality Spirit
1 11 185 11 15 10 17 10 18
50 38 3195 89 120 78 138 79 140
99 50 4914 135 181 118 208 119 211


Reactive Abilities
Ability CP Level Learned
Cure 5 Initial
Protect 10 Initial
Cry (Lv1) 4 Level 25
Cura 10 Level 35
Protect (Lv2) 15 Level 40
Cry (Lv2) 14 Level 65
Curaga 20 Level 70
Protect (Lv3) 20 Level 75
Proactive Abilities
Ability CP Level Learned
Luck Up (Lv1) 5 Level 5
Shell (Lv1) 8 Level 10
Fortune's Refrain (Lv1) 7 Level 15
Regen(Lv1) 12 Level 20
Sight (Lv1) 16 Level 30
Luck Up (Lv2) 10 Level 45
Shell (Lv2) 13 Level 50
Fortune's Refrain (Lv2) 10 Level 55
Regen (Lv2) 18 Level 60
Luck Up (Lv3) 15 Level 80
Shell (Lv3) 23 Level 85
Fortune's Refrain (Lv3) 15 Level 90
Regen (Lv3) 30 Level 95

Pictlogica Final FantasyEdit

FFI PSP Black Mage Map
This article or section is a stub about a character in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

Rem appears as a Legend in Final Fantasy Airborne Brigade.

Final Fantasy ArtniksEdit

This article or section is a stub about Final Fantasy Artniks. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0 HD Twitter BattleEdit

Rem appears as a playable character in the Final Fantasy Type-0 HD Twitter Battle sponsored by Amazon. Her attacks are Daggers and Fire.

Final Fantasy Trading Card GameEdit

Rem appears on a promotional card ' depicting her in the summer outfit obtainable in the Final Fantasy Type-0 demo. There are more cards depicting her in her official render. Her cards are wind-elemental.

Final Fantasy Portal AppEdit

Rem appears on Triple Triad cards.



Rem's name comes from rei (?) and mu (?), which literally translates to "not zero".[2] In Latin, rem means "thing".

Her last name Tokimiya derives from the Japanese words: "time" (, toki?) and "temple" (, miya?).



  2. Final Fantasy Type-0 Ultimania

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