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Rem Tokimiya

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Rem Tokimiya
FFType0-RemRender2
Portrait(s) Rem portraitFFT0 Portrait Rem
Kana レム・トキミヤ?
Romaji Remu Tokimiya
Birthdate Unknown
Age 17
Height 160 cm (5'3")
Weapon Twin Daggers
Ultimate Weapon Orichalcum Dirks
Triad Maneuver Cascade
Japanese Voice Actor Ryōko Shiraishi
English Voice Actor Peyton McCormick
Final Fantasy Type-0 Character
A new Class Zero cadet. Machina's childhood friend. Excels in magic. Respectable, kind, and serious-natured.
—Online description[1]

Rem Tokimiya is a playable character in Final Fantasy Type-0. She is a newly added member of Class Zero who wields twin daggers. Due to being a recent addition to the ranks of Class Zero, she doesn't have a number.

ProfileEdit

AppearanceEdit

FFT0 Rem Face

Rem Tokimiya.

Rem is a seventeen-year-old girl with shoulder-length brown hair and red eyes. She wears the uniform of Akademeia, which consists of a black jacket with gold shoulder pads and white-laced cuffs, a red plaid skirt hemmed with black lace and the red mantle of Class Zero. She wears black thigh-high socks and Mary Jane shoes. Rem wears pink frilled panties with a ribbon on the front. Her summer uniform has a black vest over a white blouse, a black plaid skirt with two interlocking belts and a small bow, and Class Zero's red mantle. She wears a pair of black gloves and white socks. Her formal uniform has a red jacket with black shoulder pads and cuffs, a black pleated skirt hemmed with white lace, and a white mantle. She wears a pair of white gloves, and her socks are red.

PersonalityEdit

This well-mannered and kind-hearted girl recently transferred into Class Zero from Class Seventh. Rem is a terrible liar—even though she insists otherwise: try as she may, she is absolutely unable to fool her closest friends. Friends since childhood, she and Machina maintain a playful academic rivalry. (To date, she has outperformed him on all written exams.)
Rubicus

Rem is moral, kind and honest, and has an outstanding talent for magic. Mature and rational, she serves as a pillar of support and calming factor for Machina, trying to be cheerful, encouraging, and level-headed, even through tough times. She is emotionally resilient, loyal, and considerate of her friends' feelings, going as far as to hide her own pain to not burden her classmates. Rem cares for Machina, and looks out for him. As childhood friends, they work well together and understand each other better than anyone else.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy AgitoEdit

FFAgito Rem Icon

In Final Fantasy Agito, Rem is a member of Class Seventh and dons a pink mantle.

She can be found in the Sorcery Division during the morning, afternoon and night.

Impresario-ffvi-ios
This article or section is a stub about Final Fantasy Agito. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Type-0Edit

Seriously, though. I can't believe Class Zero is real! My friends and I were talking about categorizing you guys into an 'urban legend' from next year.
—Rem upon meeting Class Zero[2]
YoungMachinaRem-Manga

Machina and Rem as children.

When she was a little girl, Rem contracted an incurable illness. Rather than make her friends worry she decided to conceal her condition. As it progresses, the disease causes degeneration and loss of nerve cells inside the brain, ultimately leading the body to stop functioning.

When Rem's village was attacked by the Militesi Empire, she took refuge with her childhood friend Machina Kunagiri in his home. Machina's mother hid them in a closet while Militesi soldiers invaded the house and Rem and Machina witnessed his mother being shot. A soldier discovered the kids in the closet, but they escaped through the window and ran away. They stopped on a hill, looking back to watch their village burn.

FFT0 Rem Class Seventh

Rem as a class seventh cadet.

Years later, Rem became a student at Akademeia as a member of Class Seventh. Rem joined Akademeia because she wants to become Agito, the fabled savior of Orience, still regretting being too weak to have been able to do anything to save her village. A year ago Rem was reunited with Machina, whom she had not seen in seven years despite both being in the same academy as neither knew the other was there. Agito Cadets would train by participating in combat simulations against their classmates, and during an experimental inter-class drill, Machina and Rem were selected as representatives for their respective classes. They were surprised to see each other and from that day forth became best friends, spending time together before and after their lectures.

As Militesi Empire attacks Akademeia, Rem and Machina confront the White Tiger Crystal l'Cie Qun'mi in Akademeia's arena. They are easily overpowered when Qun'mi activates her crystal jammer cutting Rem and Machina from the Vermilion Bird Crystal rendering them unable to use magic. The two are rescued by Ace, Seven, and Jack, who drive the l'Cie out of Akademeia and liberate the city.

FFT0 Machina & Rem in Class Zero

Machina and Rem joined Class Zero.

Having impressed the administration with their prowess, Class Zero is officially enrolled in Akademeia, and Rem and Machina--as the best of their respective classes--are transferred to Class Zero to aid in the war effort, as the cadets are to be deployed out to missions to reclaim the conquered areas. Rem is amazed Class Zero can circumvent the effect of the crystal jammer, and wonders how that works. Class Zero cadets do not draw their magic power from the Vermilion Bird Crystal like most of the denizens of the Dominion of Rubrum, but from the substance known as phantoma they harvest from those felled in battle. Class Zero's "Mother" and the doctor at Akademeia, archsorceress Arecia Al-Rashia, is disdainful of Rem and Machina joining Class Zero, deeming them inferior to her handpicked cadets, and asks Ace to conceal the truth of phantoma from the duo, letting them only know it is the source of their magic.

When the two speak with Seven and Deuce, Rem remarks she was surprised by how much Machina had grown, as he was shorter than her when they last met. Machina comments that she has not changed at all. Later, when Machina and Rem are alone, Rem asks if he still remembers their childhood in the village, and he hasn't forgotten. Rem still keeps the Knowing Tags of the villagers. Machina wishes he had been stronger, but Rem answers they were only children and there was nothing they could have done. She asks if he remembers his promise to become strong to protect her and teases him by asking if he remembers asking her to become his wife. Embarrassed, Machina denies he ever said so, and Rem pretends to be offended.

FFT0 Rem Illness

Rem talks with Arecia about her illness.

Rem still suffers from the incurable illness that will eventually kill her. She has only been able to remain active thanks to a powerful drug. Although she doesn't know when her time will run out, she is determined to use what little time she has left to serve the Vermilion Bird. Dr. Arecia tells Rem that the medication she is on is ineffectual, and that her symptoms are becoming more severe. She says Rem doesn't have a lot of time left. Despite this, Rem wishes to stay in Akademeia with Machina and Class Zero and fight against Militesi. Arecia prepares new medication for her, but says she may experience pain at night as a side effect. Rem asks Arecia to keep her condition a secret from Class Zero, especially from Machina, though he is aware there is something wrong with her.

When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. Class Zero's commanding officer, Kurasame Susaya. travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, especially Machina, positing that the empire has no right to ask for peace for being the initial aggressor.

Machina-and-Rem-Type0-HD

Rem assures Machina she is fine.

The cadets meet Queen Andoria who explains that peace is the Will of the Crystals, and that the cadets opposition would only lead to Tempus Finis, an apocalyptic calamity foretold in legend. The cadets struggle accepting that what they have been fighting for is against the Crystal's will, with Rem pondering if all their efforts have been pointless. Machina asks if Rem is fine but she says she is merely tired and thus decides against exploring the imperial city.

Queen Andoria is assassinated and the cadets blamed for it. The class is ambushed at the hotel and the class orderly, Aria Luricara, is shot. Rem wants to tend to her but Machina urges her to abandon Aria or they would all be killed. The cadets fight through the city to make their escape while unable to contact Central Command. While the cadets remember meeting a queen, they remembers nothing else of her, meaning their memories must have been erased, indicating she has truly died. Jack suggests they did assassinate the queen but that memory was erased as well, but Rem doubts it. Queen highlights it being odd they had been given leave in Ingram rather than have them sent back to Akademeia, and Machina becomes upset at the possibility they had been left behind on purpose. Rem calms him down, saying they must seek out the answers later. During their trek through the train tunnels Rem gets dizzy and tries to hide it.

FFT0 Celestia Attack

Celestia attacked Rem in Ingram.

After defeating an imperial magitek armor Vajra sent to destroy them, Rem is attacked by Celestia, Queen Andoria's aide, who blames Class Zero for the queen's death. Machina runs to her defense, but is overpowered. The cadets convince Celestia of their innocence and she spirits them away to a deserted house in Old Lorica Region.

As Machina awakes in the cabin in the woods Rem approaches him assuring she is fine. As the two join the others outside, she becomes worried when Machina acts strangely, unaware he feels something watching him. The others explain what happened, and that they still can't contact Central Command. Machina accuses Class Zero being culpable for his brother Izana Kunagiri's death, and the situation escalates as the others say he should get over it as they have bigger things to worry about, as it seems increasingly likely the command has abandoned them. Machina marches off with Rem chasing after him, saying Class Zero can't be expected to save everyone despite their strength. Machina says he will save Rem, and that he is taking a walk.

Rem apologizes for Machina's behavior, saying he isn't usually like that, but that ever since Togoreth was destroyed by the clash between l'Cie he has been gloomy. She wishes Machina would realize not everyone can be saved. When Rem gets into another coughing fit Cinque asks if she is alright, to which Rem replies that it's only asthma. Cinque is concerned over Rem's involvement in future missions, but the latter says she has Arecia's permission. She promises to work harder to keep up, but Jack says she doesn't need to worry about that. When the morning comes the cadets wonder if Machina had run into Militesi forces during the night, making Rem anxious. She smiles in relief when Machina finally returns, and he apologizes for worrying her. As he begins to explain his absence Deuce cuts him off, having finally reached Central Command, and Kurasame organizes for a rescue by airship.

Back in Akademeia the cadets learn the administration suspects they had switched off their COMM on purpose to avoid all communication, and that many cadets believe they had assassinated the queen worsening the situation as it ended the ceasefire and led for the queen's successor, a king, to ally with the empire against Rubrum. Rem ignores the rumor mill and ponders for ways to help Machina, whom she knows is struggling.

FFT0 Caetuna Rem

Lady Caetuna tells Rem to leave the dominion if she wants to protect something she loves.

After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame. Rem is late to the assembly and lies she overslept when Cinque asks her about it. Machina has gone missing and doesn't attend. Kurasame explains to the rest of the cadets the upcoming battle plan against the joint Militesi-Concordian forces. Class Zero is to be sent with the Vermilion Bird Primus l'Cie Lord Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia cadets and trainees, to the Militesi border for Lady Caetuna to summon a Verboten Eidolon. Rem worries she can't find Machina, and thinks that despite his strength he is unsuited for war due to his kindness.

Rem runs into Caetuna and becomes flustered to be addressed by a l'Cie. Caetuna asks if Rem values serving the Crystal above all else, and she enthusiastically confirms. Caetuna can tell there is something Rem holds even dearer than the Crystal, and says as much, confusing her. Caetuna implores Rem to leave the dominion should she wish to protect the thing she loves most, but then shrugs that it may be of no consequence to mortals and leaves. Rem remains puzzled over Caetuna's words.

The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and thus Class Zero is recalled as reinforcements to destroy the empire's crystal jammer allowing for Lady Caetuna to begin summoning Alexander for which Kurasame and the other cadets give their lives to complete the summoning. Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis. Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses as all memories of Kurasame as well as the others perished have been removed from them. Rem laments her inability to cry over Kurasame now that she cannot remember him.

The cadetmaster visits the class and announces that due to its unique nature Class Zero is not assigned a new commanding officer. Rem wonders who will give them mission orders from them on, and Moglin, the class moogle, announces ze can take over the role of giving briefings. The cadets tease Moglin by ignoring hir and ponder if they can just rely on dominion tribunes and Central Command. Moglin gets depressed, but Rem assure they were joking, and that they would be glad to have Moglin as their new "commander."

Machina returns to Class Zero and finds Rem talking with Cater and Trey. When Cater nudges him playfully, Machina slaps her hand away and snaps that he will protect Rem alone. Rem is aghast at his uncharacteristic aggression, but he reiterates that he will protect her, the dominion, and all of Orience. Rem is confused at Machina's change, because usually she can always tell what is on his mind, but currently she doesn't have a clue.

After Class Zero helps Rubrum invade Concordia, Rem visits the cemetery and runs into Trey and Nine. She ponders her inability to feel any sadness for the deaths of people she cannot remember. Trey says it is a blessing granted to them by the Crystals as the sad memories of those perished would make them unable to go on, but Rem doesn't want to be forgotten. She knows her illness will soon claim her, and is sad Machina will forget her. Before the class is to be deployed to Ingram for the final showdown against the empire, Rem finds Machina gazing at the Vermilion Bird statue outside and he asks why she wanted to join Class Zero. Rem explains she wants to become Agito so she could become strong, as the feelings of helplessness, having been unable to save their village, still haunts her. Machina laments not fitting in the class, and Rem admonishes him for such talk. He claims to be strong enough to protect Rem now, and leaves the class, not partaking in the mission to conquer the imperial capital.

The dominion claims Ingram and thus conquers all of Orience. As the cadets return to Akademeia they find its cadets and legionaries slain, slaughtered by the Rursus army, signifying the beginning of the end times. Rem's illness reaches its final stages and she collapses and is taken to Arecia's office to rest. According to Deuce and Jack, she can't be woken up and her phantoma levels have decreased to dangerous levels. Nine curses Machina being missing since Rem needs him. Arecia tells the others the cadets have lived their lives according to the Will of Crystals recorded in the Akashic Records, but now that "souls have been released" they can write their own ending, as humans have the power to decide how they live or die, hinting at a vital decision they would soon have to make.

RemDeath

Rem's death.

Lord Zhuyu is defeated by the Rursan Warriors, and Rem is made a Vermillion Bird l'Cie to ensure the coming of the Agito. As a result, Rem overpowers who she believes to be a White Tiger l'Cie until his mask falls off, revealing his identity to be Machina. But by then, Rem is accidentally impaled on his rapier. Mortally wounded, a grieving Machina rushes to her side. Rem eventually dies while telling him not to forget her. Sometime later, Machina is found crystallized while embracing Rem. Despite this, Rem and Machina aid Class Zero in spirit during their final battle with Cid.

MachinaRemEnding

Machina and Rem are reunited after being revived by Arecia.

Sometime later, Arecia finds the crystallized pair and, under the suggestion of Tiz and Joker, revives them. By the time Machina and Rem return to Akademeia, they find all of their classmates dead, having died prior to their arrival. Machina tries to wake them, but to no avail. Rem touches his arm and he squeezes her hand, and they stand looking out over the war torn remains of Rubrum. Supporting Machina as he goes on to rebuild their world after the nations' crystals lose their power, Rem eventually marries him and stayed by his side up to his final moments.

However, their actions in helping Class Zero change the fate originally intended for Orience inspires Arecia to alter the timestream by removing the four nations' crystals from history, creating an alternate ending where the war never occurred. This in turn allowed those who died in the war another chance at life. Rem is seen waking up on a bench in the gardens and stretches her arms as she looks at the sky with a smile on her face.

GameplayEdit

FFType-0-HD-Battle

Rem in battle (HD).

Rem dual-wields a pair of daggers in battle, but while her attack animation consists of quick slashes and stabs, her advantage does not lie in her physical strength, but her magic. Rem boasts the highest MP and magic stats in all four types. Her various conditions for the Magic Cancel ability allow her to cast spells quickly and instantly. In addition, she has several abilities that allow her to restore her MP and thus, continue casting magic. It should be noted that Siphon Sphere and Siphon Delta can essentially recover all of Rem's MP if used on an enemy's Killsight. With timing, she should not have to worry about MP shortages.

If Rem is used progressively throughout the game, she can easily become a glass cannon, dealing high physical and magical damage. While HP and defense still become an issue for her, these problems can be countered via equipment. Coupled with her quick movement speed in battle, Rem boosts an above average chance of survival. Arguably, Rem can become the most powerful character among the party.

StatsEdit

Level HP MP Strength Defense Flame Magic Ice Magic Lightning Magic Defense Magic
9 322 546 64 51 64 66 71 70
10 337 563 65 51 65 67 72 71
20 471 645 75 54 70 72 77 76
30 594 728 85 56 75 77 82 81
40 704 811 95 59 80 82 87 86
50 803 894 105 61 85 87 92 91
60 890 977 115 64 90 92 97 96
70 965 1060 125 66 95 97 102 101
80 1028 1142 135 69 100 102 107 106
90 1080 1225 145 71 105 107 112 111
99 1116 1291 154 73 109 111 116 115
Ranking: 10th 1st 8th 9th 1st 1st 1st 1st


AbilitiesEdit

Ability Effect Obtained AP
Accelerate Increase movement speed. Level 27 3
Twinspell Equip two spells at once. Default Default
Quick Draw II Cast level II finishing magic. Learn Reflex Cast 12
Quick Draw III Cast level III finishing magic. Learn Quick Draw II 26
Triple Slip Execute up to three dodges in succession. Level 11 3
Slipstream Execute any number of dodges in succession. Learn Triple Slip 4
Untouchable Window for dodging increases. Learn Slipstream 5
Intel Check status of locked-on targets. Default Default
Guarded Finish Perform a defensive finishing blow after normal attacks with left analog stick down + normal attack. Default 4
Quick Draw Cast finishing magic after a Guarded Finish. Level 17
Learn Guarded Finish
8
Strong Finish Perform a powerful finishing blow after normal attacks with left analog stick up + normal attack. Level 19 6
Finishing Cast Cast finishing magic after a Strong Finish. Level 21
Learn Strong Finish
8
Combo Cast Cast finishing magic after a normal attack. Level 24 8
Reflex Cast Cast finishing magic after a first attack. Level 28 18
Siphon Sphere Fire MP-draining energy orbs that can hit multiple times. Level 14 3
Siphon Sphere: Range Up Increase range of Siphon Sphere. Learn Siphon Sphere 4
Siphon Sphere: Time Up Siphon Sphere remains active for a longer time. Learn Siphon Sphere: Range Up 6
Manalchemy Expend AG to restore MP to user and allies. Default 3
Manalchemy: AG Down Reduce AG cost of Manalchemy. Learn Manalchemy 8
Undying Wish Grant Reraise to all allies for a brief period of time. Level 15 3
Undying Wish: AG Down Reduce AG cost of Undying Wish. Learn Undying Wish 6
Seraphim Strike Summon magical energy to deliver a powerful strike from above. Level 25 6
Seraphim Strike: Power Up Increase power of Seraphim Strike. Learn Seraphim Strike 8
Seraphim Strike: Speed Up Increase firing speed of Seraphim Strike. Learn Seraphim Strike 10
Seraphim Strike: AG Down Reduce AG cost of Seraphim Strike. Learn Seraphim Strike 8
Siphon Delta Generate a field that absorbs MP. Learn Siphon Sphere: Time Up 6
Siphon Delta: Power Up Increase power of Siphon Delta. Learn Siphon Delta 8
Siphon Delta: AG Down Reduce AG cost of Siphon Delta Learn Siphon Delta 8
Dagger Boomerang Launch daggers to damage enemies. Level 29 8
Dagger Boomerang: AG Down Reduce AG cost of Dagger Boomerang. Learn Dagger Boomerang 8
Flying Daggers Launch daggers for a short-ranged but powerful attack. Level 45 8
Flying Daggers: Power Up Increase power of Flying Daggers. Learn Flying Daggers 10


EquipmentEdit

Main article: List of Final Fantasy Type-0 Weapons#Twin Daggers

Rem's exclusive accessory is the "Betrothal Ring" (エンゲージリング, Engēji Ringu?, lit. Engagement Ring), which increases all magic stats by 30 and grants Auto Regen status.

Support PersonnelEdit

Some Support Personnel characters in Final Fantasy Type-0 HD appear as Rem: Ryoko Shiraishi (Rem's Japanese VA), Haruka Suenaga (Facial Animator), Rei Katou (Cutscene Animator), and Sayoko Hoshino (Lead Character Texture Artist).

QuotesEdit

Main article: Rem Tokimiya/Quotes

VoiceEdit

She is voiced by Ryōko Shiraishi in the Japanese version and Peyton McCormick in the English version.

Musical ThemesEdit

{{{image}}}
"Rem Tokimiya"
Music-harp
Rem Tokimiya
Trouble with the audio sample?

Rem's theme, self-titled "Rem Tokimiya", is a sad piece of string instruments and piano, with drums and guitar contributing to a subtle rock feel. The arranged version of her theme is slower and more sorrowful, comprised solely of piano and strings.

Another melancholic tune, "Machina and Rem", is her other theme which she shares with Machina, and combines both her and Machina's themes. Her theme is also rearranged in the track "Kind Tears" and included as part of the track "Type-0".

Other AppearancesEdit

Theatrhythm Final Fantasy Curtain CallEdit

Theatrhythm CC Rem
After watching her hometown burn to the ground, this young cadet seeks the power to protect what she loves. Though physically weak, her magic skills are great, earning her a spot in Class Zero alongside Machina.
—Rem's CollectaCard

Rem appears as an unlockable character, and is unlocked by collecting White Crystal Shards.

She is a Defense oriented character.

StatsEdit

Level CP HP Strength Magic Agility Luck Vitality Spirit
1 11 185 11 15 10 17 10 18
50 38 3195 89 120 78 138 79 140
99 50 4914 135 181 118 208 119 211

AbilitiesEdit

Reactive Abilities
Ability CP Level Learned
Cure 5 Initial
Protect 10 Initial
Cry (Lv1) 4 Level 25
Cura 10 Level 35
Protect (Lv2) 15 Level 40
Cry (Lv2) 14 Level 65
Curaga 20 Level 70
Protect (Lv3) 20 Level 75
Proactive Abilities
Ability CP Level Learned
Luck Up (Lv1) 5 Level 5
Shell (Lv1) 8 Level 10
Fortune's Refrain (Lv1) 7 Level 15
Regen(Lv1) 12 Level 20
Sight (Lv1) 16 Level 30
Luck Up (Lv2) 10 Level 45
Shell (Lv2) 13 Level 50
Fortune's Refrain (Lv2) 10 Level 55
Regen (Lv2) 18 Level 60
Luck Up (Lv3) 15 Level 80
Shell (Lv3) 23 Level 85
Fortune's Refrain (Lv3) 15 Level 90
Regen (Lv3) 30 Level 95


Pictlogica Final FantasyEdit


FFI PSP Black Mage Map
This article or section is a stub about a character in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Airborne BrigadeEdit

Rem appears as a Legend in Final Fantasy Airborne Brigade.

Final Fantasy ArtniksEdit


Impresario-ffvi-ios
This article or section is a stub about Final Fantasy Artniks. You can help the Final Fantasy Wiki by expanding it.



Final Fantasy Type-0 HD Twitter BattleEdit

Rem appears as a playable character in the Final Fantasy Type-0 HD Twitter Battle sponsored by Amazon. Her attacks are Daggers and Fire.


Final Fantasy Trading Card GameEdit

Rem appears on promotional card for Final Fantasy Trading Card Game depicting her in the summer outfit obtainable in the Final Fantasy Type-0 demo. There are more cards depicting her in her official render.

GalleryEdit

EtymologyEdit

Rem's name comes from rei (?) and mu (?), which literally translates to "not zero".[3] In Latin, rem means "thing".

Her last name Tokimiya derives from the Japanese words: "time" (, toki?) and "temple" (, miya?).

TriviaEdit

ReferencesEdit

  1. http://finalfantasytype0.com/
  2. Final Fantasy Type-0 Post Card Book, with a minor grammatical correction
  3. Final Fantasy Type-0 Ultimania

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