I couldn't miss the chance to practice my drawing!
Regen (リジェネ, Rijene?) is a recurring status that constantly restores HP at a set interval. Characters afflicted by Regen gradually recover HP over time, however, it has the exact opposite effect if the target is undead, where it gradually reduces one's HP, as if poisoned. In some cases, Regen is ineffective against an undead. Regen is the opposite of Sap. The most common way to apply the Regen status is through the spell of the same name, Regen.
The Regen status can only be gotten through Fusoya's Regen command, which disables him while the Regen status is in effect on the party for a period of time. The party will periodically recover 10 HP at set intervals. Once the status is lifted, Fusoya will once again be able to input commands. The Regen status cannot be removed, but will be lifted when a certain amount of time has passed.
Regen is achieved through the spell of the same name, the accessory Protect Ring, or through the Mix ability Water of Life (through combining a Potion and Hi-Potion). There is no visible indication of the status in effect, except for the occasional healing. Regen is one of the few spells that may heal undead, and can bypass immunity to the status with the help of the Dragon Armor mix.
The formula for Regen is as follows:
- $ Regen Rate = (Vitality*Level)/16 $
The amount of HP recovered through Regen is as follows:
- $ Max HP Gained = (Max HP * stamina / 1024) + 2 $ (if this value is greater than 255 it is set to 255)
- $ HP Gained = Max HP Gained * ([224..255]) / 256 $
HP gained through Regen occurs approximately every 8.5 seconds. Note that if a character has immunity to Regen, they also gain immunity to Sap, and vice versa, and the other status can never be applied during battle.
A unit under Regen will have their HP continually increase while they glow in orange until the status wears off.
If an enemy attacks a character under the effect of Regen, the resulting HP loss is calculated from the HP that character had when the attack began, even though their HP continues to increase during the attack animation. This explains why the resulting HP may appear inaccurate.
The player can only cast Regen through the Regen ability.
The effect of Regen, like Poison, is not attached to any element. The Regen status is unrelated to the Restorative element and will still heal Undead enemies (those who absorb Restorative, thus reversing its effects).
Regen can only be achieved through the spell of the same name or through Quistis Trepe's Limit Break, Mighty Guard. Regen will restore 5% Max HP every 80 x BattleSpeed ticks (a tick is a 1/60th of a second), resulting in the status restoring 80% max HP (16 times per cast). The status lasts for around 21.3 seconds.
The White Magic spell Regen, the Flair ability Aura, the Dragon ability Reis's Wind, and the support ability Auto-Regen are the ways for the party to gain Regen status. Regen is more effective the higher the unit's Spirit, and keeps on restoring health even during battle animations, allowing the party to easily regain their health by summoning an eidolon. Regen normally restores roughly 1/16th of the target's Max HP.
Regen is a status that restores a small amount of HP at the start of a turn from any unit in battle, and lasts until the unit takes its tenth turn after receiving the status. The amount of HP restored is between 100 and a tenth of the unit's maximum HP, and it can potentially break the upper damage limit of 99,999 when bestowed on enemies who have over a million HP.
|Regen||White Magic||Grants Regen, restoring HP over time.|
|Mighty Guard+||Item Reels||Grants Regen, Protect, and Shell to party.|
|Moogle Regen||Kupo!||Grants Regen and Haste to one ally.|
|White Honey||Fallalery||Grants Regen on party.|
|Moogle Regenja||Kupo!||Grants Regen and Haste to party.|
|Auto-Regen||Ability||Automatically start battle with Regen.|
|SOS Regen||Ability||Automatically gain Regen while in HP Critical.|
|Recovery Bangle||Accessory||Grants SOS Regen.|
|Regen Bangle||Accessory||Grants Regen at the start of battle.|
|Healing Spring||Item||Grants Regen to party.|
Regen is gained by the White Magic spell, Regen, or the Blue Magic spell, Regeneration, and it restores the target's HP over time. There is also a trait called Auto-Regen for White Mages, Blue Mages, and the avatar Carbuncle that gives the same effect. Also, Carbuncle's Favor grants HP regeneration to party members near him.
The natural recuperative faculties of the character's body are heightened, restoring HP gradually over time. The effect is temporary.
Regen is achieved through casting the spell of the same name, equipping the Ring of Renewal accessory, or a character being hit by the Healing Rod. The status is also granted if a character is wearing the Renewing Morion light armor. In the Zodiac versions, Ribbon also grants Regen and Libra.
During Regen, the character gains HP over time. Regen is unaffected by Reverse. Regen requires the 'White Magick 4' License for 35 LP and can be bought for 1,900 gil from Rabanastre, Eruyt Village and Mt Bur-Omisace.
The only player spell that grants Regen is Ashe's Regenga. Basch's ability Inner Peace also gives the user the Regen status. Penelo's Protective Armlet accessory bestows Regen upon every member of her team.
While Regen as a status does not exist, the Sentinel role's Mediguard ability will continuously restore HP to the character using it as long as it is active. Mediguard is learned by Snow, Vanille and Fang.
Regen is a buff, having three hearts in its icon. It is used by certain opponents, and can also be cast on Serah and Noel via certain Monster abilities, such as the "Refreshing Rain" Feral Link. It cannot be dispelled, as indicated by its hexagonal border, but inflicting the enemy with Poison will counteract its effect.
The Sentinel role's Mediguard ability is available as well; it is learned by Noel at level 3, the Lancer at level 1, Pulsework Knight at level 12, Silver Chocobo at level 29, and Goblin Chieftain at level 34.
Regen is a status that cannot be gained through any direct ability, but can be triggered indirectly through some auto-abilities or the use of certain items. Mediguard also returns as an active ability, providing a Regen-like effect while guarding.
Regen is granted as a status effect by using the White Mage ability Regen.
The player may bestow Regen to characters by casting the White Magick spell Regen or equipping the reaction ability Regenerator (triggered by HP loss). Equipment that gives Auto-Regen are Pantherskin Bag (weapon - bag), Chaos Blade (weapon - Knight Sword), Chantage (accessory - perfume), Grand Armor, Onion Armor and Brave Suit.
At the end of every AT, a character with Regen will gain back (1/8) of their maximum HP. Regen lasts for 36 ticks.
Regen is a buff that gives the targeted unit 1/10th of its max HP (rounded down). In addition to being a reaction ability for Hunters and Snipers, it is also a clan benefit that can be chosen before each battle upon earning the clan title "Journeymen", and there are also the stronger versions of this Clan Privilege called Regenra and Regenga. It can be learned as an action ability by many characters, but often is not called Regen.
Notable examples include Hurdy, who can learn the skill Angelsong from the Hurdy-Gurdy instrument that casts Regen on the target, and Adelle, who can use the skill Adelaide as a Heritor to cast Regen on the target as well.
Regeneration is a status effect that causes Ashley's HP to recover at a faster rate. It is cast by using Grimoire Vie, and later on with the Shaman spell Surging Balm. However, this status is removed when Ashley is hit by another spell, or when he moves to another room. It may also be removed with Dispel.
Regen is a bonus effect added to certain armors and weapons. It recovers either HP or SP.
Though not referred to as "Regen", some "miracle" accessories have the bonus effect of recovering one of Layle's life points every ten seconds.
These accessories are:
- Silver Tumi Earrings
- Pyrite Earrings
Regen is also a Story Mode skill that recovers 5% of the character's total HP whenever his Home Area changes. It continues over all the levels of the story.
- In Final Fantasy VII, the character's HP will continue to rise with Regen while the party does a victory dance. However, the HP gained after the enemies are defeated will not be added to their total.