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According to director Hajime Tabata, players should consider the car a member of the party, as one would consider an airship of previous Final Fantasy games also a piece of the party. The car symbolizes the open world and the freedom in the game, as well King Regis's presence, as the car was originally his. The car is a metaphor the journey will be preserved by his father and also represents the relationship between Noctis and him.
The car transforms into a flying vehicle and Regalia will be the only aircraft controllable by the player.
The car is a black four-seat convertible with dark leather interior. The hubcaps have chocobo talon motifs as homage to the birds usually being a common field transport method in the series. It has a single license plate at the back that lights up in the dark. The plate reads "Insomnia" above the "RHS-113," referring to the capital of Lucis and Regis being its 113th ruler. The bottom of the plate says "The Royal Capital," further denoting this.
The real world Cadillac Ciel concept car resembles the Regalia in appearance. It also resembles the real world Maybach Exelero sports car, particularly in the front bumper and grille. Tabata has said this about its design: "I can't really tell exactly you which company we looked at, but certainly the design of the car in the game was inspired by German car manufacturers and a couple of British cars, as well." At a Final Fantasy XV fan meeting event in Tokyo, it was revealed Regalia was designed by researching Rolls-Royce luxury cars.
The player will be able to customize the car with different "skins", and some will be available as preorder bonuses. In-game, the car is upgradable with increasingly elaborate models.
Prince Noctis Lucis Caelum and his friends—his royal advisor Ignis, his bodyguard Gladiolus and his childhood friend Prompto—head out to meet Noctis's fiancée Lunafreya Nox Fleuret in Tenebrae in Regalia, King Regis's car. On their way, Prompto wrecks the vehicle and they need to raise the funds to have Cindy repair it.
The car can be set to autopilot driven by Ignis, or be driven manually by the player. In the master version available at Gamescom the player held the right trigger to accelerate and the vehicle steered itself, with U-turns and parking automated animations activated by a single face button. When the game was next featured in PAX West, freedom to let the player steer the car was added. Allowing players to freely steer the car impeded on some of the progress in the game, so the team wanted to make sure the game was perfected prior to implementing that aspect, and to solve any issue that might emerge from that.
During car rides one can listen to the characters' conversations. The car can be customized by the player, possibly with parts dropped by monsters to change up the specifications and the paint job. The car's trunk acts as the party's storage.
Square Enix is looking to install a car radio that could either play the player's own MP3s, or Final Fantasy/Square Enix title music. Legal issues surround the first option, but the team is working on the latter. It has been said the car radio is possible in Japan and the United States, but European laws are strict.
The developers looked at games like Need for Speed in making the driving mechanics enjoyable. The driving is meant to replicate the feel of controlling a car without going into the nitty-gritty. Players will travel mostly by car, although it is also possible to go by foot, although this is generally not advisable as some places can be far off; walking is primarily reserved for reaching places that can't be entered by car. The Tokyo Game Show 2014 trailer shows the party driving on a stone arch near an astral shard, but generally the car cannot be driven off the road. If the player becomes separated from the car, they can summon it. Enemies can attack while the party is riding in the car and they must get out to fight.
During the August 29th Active Time Report Square Enix showed new footage of the game's driving mechanics. In auto mode the player sets a destination and the car will begin running towards it with Ignis taking the wheel, but the player can stop anywhere. The car runs on gasoline, like the cars in Final Fantasy VIII, and can run out; gasoline is replenished at gas stations. "Joyride View" lets the player travel along the party and see how the characters interact. "Driver View" lets one see the road through Ignis's eyes, and a "Scenic View" shows the drive from a more cinematic perspective. Spots labeled with a "P" are parking spots and the car can automatically park. There will be no loading screens when driving or flying.
The trailer revealed during the Uncovered: Final Fantasy XV event shows that the Regalia can fly, and thus become the player party's airship. The player will obtain the flying Regalia near the end of the game as an additional challenge; when certain conditions are met, the car is remodeled to the flying model. The player can maneuver it anywhere on the skies of Eos, but landing it is said to be tricky; landing the car wrong can lead to a game over screen. The player can fly anywhere, but can only land on roads. During E3 2016 a flying video was shown with "Regalia Type-F". The game is said to have areas that are only reachable via this ultimate model.
Creation and developmentEdit
A black car appeared in trailers for Final Fantasy Versus XIII that appears to have been the precursor for Regalia in Final Fantasy XV. A pre-production design prioritized conveying character over realism, a design that was changed to pursue a look of modern day luxury car befit for the king. It was designed as a black convertible with the idea in mind its look could be customized.
Regalia is Regis's car and represents the party traveling with him, and has been described as a metaphor "for the prince taking his father's love, burdens, and bond on the road to his destiny." How the bond between Noctis and his father and the focus on the car is going to be represented in the story was personally important to Tabata. He explained that in Japan kids are proud of their father's car, it being a big thing to go on a ride and to get the car's functionalities explained by one's father. He described this as a wonderful experience on my his childhood that he wanted to present within the game.
The car was initially designed with the steering wheel on the right (like cars in Japan have), but this was changed to the left side after long discussion at the company. Part of this reason was that they needed to consider the world's lore: cars were first developed in Niflheim then exported to other nations, who adapted to suit the exported cars' design. The reason for left-hand drive in-game was that a large number of people in Niflheim are right-handed. When looking at the lore, the team decided to adjust driving so it was uniform rather than having the signage and necessary driving positions changing and confusing players. The team decided to make it right-hand traffic, left-hand wheel to express the taste of the journey like a road trip in the United States. There was an idea to let players choose the direction of the traffic, but this was deemed too cumbersome.
When designing Regalia's flight capabilities Square Enix met with Avalanche Studios (developers of Just Cause). The actual development work wasn't done as a collaboration, but Square Enix sat down with Avalanche and discussed their LOD development methods. The way the LOD system handles textures was something Square Enix learned from and used the information of that meeting to develop the system themselves for Final Fantasy XV.
The car was planned to be included in the Final Fantasy XV Episode Duscae demo, but was removed. Hajime Tabata explained his reason for the decision to be that he didn't want the demo to deviate too far from what the fans expect from a Final Fantasy game by making it driving-focused.
Regalia is Latin plurale tantum for the privileges and the insignia characteristic of a sovereign. The word stems from the Latin substantivation of the adjective regalis, "regal", itself from Rex, "king". It is sometimes used in the singular, regale.
Regalia's ultimate model is "Type-F", suggesting the models start from Type-A. Using the suffix Type might draw upon the East Asian production model variant identifier suffix (式, shiki?) or "-Type", that began to saw use in the 1920s in Japanese and Chinese manufacturing, particularly in the military industries. This featured prominently in director Hajime Tabata's previous game, Final Fantasy Type-0, whose Japanese names for the types of l'Cie are also Type-A and Type-B.
- During the livestream talk show on October 2, 2014, Hajime Tabata brought up the internet memes featuring the Final Fantasy XV party in the car, looking off to the side, that had been Photoshopped in a number of ways. Square Enix released art assets of this scene for fans to mess around with to encourage more memes to bring publicity for the game.
- The Regalia would be worth 50 million yen ($440,000).
- ↑ 1.0 1.1 1.2 Final Fantasy XV: Stella is gone, Episode Duscae 2.0 slated for June 9 — Gematsu.com
- ↑ 2.0 2.1 All-in-One Final Fantasy XV Article: Five Interviews And Tons of New Information — Squareportal.net
- ↑ Final Fantasy XV Director Responds to Criticism for Stella’s Removal; Explains Why Luna Was Chosen (Accessed: October 23, 2016) at Dualshockers
- ↑ 4.0 4.1 4.2 GC 2015: Final Fantasy XV interview with Hajime Tabata (Accessed: October 23, 2016) at Nova Crystallis
- ↑ The Regalia will be the only player-controlled aircraft in Final Fantasy XV (Accessed: October 23, 2016) at Novacrystallis
- ↑ 6.0 6.1 Final Fantasy XV Gets New Screenshots, Amazing Artwork and…Street Signs From Fan Meeting in Tokyo (Accessed: October 23, 2016) at DualSHOCKERS
- ↑ In Conversation with ‘Final Fantasy XV’ Director Hajime Tabata (Accessed: October 23, 2016) at Vice
- ↑ Final Fantasy XV Interview: Director Talks Improvement, Frame Rate, Map, DLC, Weapons and Much More (Accessed: October 23, 2016) at Dualshockers
- ↑ Tabata Teases That Final Fantasy XV Will Reflect Gaming's Move Online (Accessed: October 23, 2016) at Game Informer
- ↑ Game Informer, The Clearing Storm; Final Fantasy XV emerges from its long development with hopes of reclaiming the RPG crown, April 5 2016
- ↑ All the Final Fantasy XV details from Famitsu (Accessed: October 23, 2016) at Nova Crystallis
- ↑ All the details from today's London Active Time Report — Novacrystallis.com
- ↑ TGS 2014: Dengeki Interviews FF Type-0 HD and FFXV Director Hajime Tabata — SQEX.info
- ↑ 14.0 14.1 Final Fantasy XV at PAX 2015: 2016 release, March event, progress report, concept art, and driving gameplay (Accessed: October 23, 2016) at Gematsu
- ↑ https://youtu.be/7fACw0LnW0k?t=1m30s
- ↑ What You Need To Know About Final Fantasy XV's Flying Car (Accessed: October 23, 2016) at Game Informer
- ↑ Final Fantasy XV On Noctis’ Age, Brotherhood Episode 2, And Other Questions From Fans (Accessed: October 23, 2016) at Siliconera
- ↑ 18.0 18.1 Final Fantasy Wiki (Accessed: October 23, 2016) at Kotaku
- ↑ FINAL FANTASY XV レガリア TYPE-F／ファイナルファンタジー15 (Accessed: October 23, 2016) at YouTube
- ↑ 26 Pieces of Gorgeous Final Fantasy XV Concept Art - IGN First (Accessed: October 23, 2016) at IGN
- ↑ 16 More Things We Learned About Final Fantasy 15 (Accessed: August 30, 2015) at Gamespot
- ↑ Final Fantasy Wiki (Accessed: October 23, 2016) at Spieletester
- ↑ http://squareportal.net/2015/08/30/designing-the-car-in-final-fantasy-xv-lore-driving-mechanics-explained/
- ↑ Uncovered: 4Gamer interview translation (interview with Tabata-san and Nozue-san) (Accessed: October 23, 2016) at A Bit Of Laughter
- ↑ Why the Final Fantasy 15 demo isn't letting you drive its meme-worthy car — Polygon.com
- ↑ Final Fantasy XV Director Encourages Fans To Make More Car Memes