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Reflect (リフレク, Rifureku?) is a recurring status effect in the Final Fantasy series. A character with the buffer will have magic—offensive, defensive, healing, or otherwise—bounce off them, and instead affect the caster. It can be gained through the spell Reflect, the item Light Curtain, the accessory Reflect Ring, the ability Auto-Reflect, or by the summon Carbuncle.
In most games spells will only be reflected once; if a spell reflects off the intended target, the spell will always hit a member of the opposing party regardless of whether or not they have Reflect as well. The only exception to this rule is Final Fantasy VII, where spells can reflect back and forth until the status wears off. There are also some spells that cannot be reflected at all, the most common of which is Ultima.
Reflect can be achieved through the spell Reflect, Odin's summoning spell Protective Light, and the item Shining Curtain. In the NES version the spell Erase is bugged and doesn't remove the Reflect status even if it is supposed to. Further, the Reflect spell itself is bugged in the NES version and doesn't reflect magic back at enemies when cast on allies. The boss Leviathan can cast this spell on itself.
Reflect, Light Curtain, and Lunar Curtain all are capable of giving this status to party members. In the SNES versions, there is a visual bug that makes certain spells look different when reflected, such as the Death spell will turn red. This bug does not affect the GBA port. The Status cannot be dispelled in all other versions except the DS.
The reflect status triggers the Second form glitch in some versions of the game.
Reflect can reflect the following:
- All White Magic spells except Dispel.
- All Black Magic spells except Drain and Osmose.
- For Time Magic spells, the following can be reflected: Slow, Regen, Haste, Float, Gravity, Stop, Slowga, Graviga, Hastega, Old, and Banish.
- For Blue Magic spells, the following can be reflected: Level 5 Death, Level 4 Graviga, Level 3 Flare, Level 2 Old, Aero, Aera, Aeroga, Mind Blast, Mighty Guard, Dark Spark, and Off-Guard.
- For enemy abilities, the following can be reflected: Delta Attack, Search, 100 Gs, Blaster, Gamma Ray, Atomic Ray, Frostbite, Electrocute, and Megaflare.
The party may obtain Reflect through the spell Reflect, the esper Carbuncle, and the relic Reflect Ring. The enemy can obtain Reflect through Reflect spell as well as Program 18 and Magitek Barrier. Reflected spells deal half normal damage, and Reflect itself wears off after approximately 55 seconds. Spells auto-cast from weapons cannot be reflected.
The following spells cannot be reflected:
The accessory Reflect Ring, the spell Reflect, the item Mirror, and the enemy ability Materia Jammer all cast Reflect to either one unit or the whole party. Reflect bounces magic back to the caster for up to four times.
Reflect is different in Final Fantasy VII as opposed to other games in the series, as a spell bounced off Reflect will continuously bounce back and forth between the targets if they both have Reflect up, until a target's Reflect status runs out after four hits. With Auto-Reflect (Reflect Ring and the enemy Mirage) the spell is bounced only once. The spell is reflected either back to the caster, or to a random member of the opposing party if an ally reflects a spell off an ally. If the player casts Reflect on all enemies and all party members, and then applies Resist status on them all, and tries to cast a spell to a target, the game will freeze. Casting Pandora's Box on Proud Clod at the Battle Square with a party member and the enemy both having Reflect can result in an infinite loop reflecting back and forth between the party and the enemy.
The effect can be removed by DeBarrier or DeSpell.
There are many spells that cannot be reflected; summons and spells cast from items can never be reflected.
The following spells cannot be reflected:
- Comet 2
- White Wind
- Big Guard
- Angel Whisper
- Dragon Force
- Death Force
- Bad Breath
- Pandora's Box
- Death Sentence
- L5 Death
- Magic Breath
- Goblin Punch
Vivi has access to the Reflectx2 support ability, which doubles the damage dealt by a spell he casts when it is reflected. This coupled with Auto-Reflect makes it easy for Vivi to reach the damage limit. If the entire party has Reflect and Vivi reflects a spell off all party members, the spell will hit four times; if the battle has only one opponent it will take the full damage, but with multiple targets Reflect x2 bonus is halved and the damage is randomly split between the opponents.
The Reflect-Null support ability lets the caster bypass targets' Reflect status.
Once again, the party can only achieve Reflect through the spell Reflect, the ability Auto-Reflect, and the item Star Curtain.
Reflect can be granted to party members through the White Magic spell Reflect, the item Star Curtain, and the accessory Star Bracer. Yuna can give herself (and all parts) of Floral Fallal Reflect through the Mirror Petals ability. Enemies can grant themselves Reflect through Reflect and Star Curtain as well.
The character is enveloped in a reflective barrier that bounces magicks back at their caster. The effect is temporary.
Reflect, Reflectga, Reflectga Mote, a Ruby Ring and equipping Mirror Mail are the only ways to grant the status to the party. The Opal Ring allows the player to use magick on targets without it bouncing back. Reflect requires the "Time Magick 2" License for 25 LP and can be bought for 800 gil from the Rabanastre and Bhujerba. Reflect is ignored when using Motes.
Malboros can grant Reflect to other enemies through the abilities Lick. The player may grant themselves Reflect through the Time Magic spell Reflect, the summon Carbuncle, or by equipping Reflect Ring or Cherche.
When a spell is reflected, it is not reflected back at the user. Rather, the spell bounces to the square in the same distance and direction as it was originally cast. So, if one is casts a spell 2 squares directly ahead, and the target has reflect, then the spell will land on the square two more away from the original target.
Magick which can be reflected is indicated by a crooked arrow icon in the menu. Magick cast by Arithmeticks or weapon or already bounced once will not be reflected. The magick will be voided when caster with Reflect status casts the spell on themselves. The game A.I. knows to avoid or take advantage of the magick which is going to be reflected.
- Key: C - caster; T - target; R - target with Reflect status; D - destination
In the example 3, since the target does not have the Reflect status, he will receive the magick with area of effect twice.
Players may grant Reflect status to their characters by either equipping the Mirror Mail, by summoning Carbuncle, or by casting the Reflect spell.
Reflect can be granted through the spell Reflect, by equipping the Mirror Mail, or by summoning Carbuncle.
There is no Reflect spell, but the status still appears. The enemies Ooze and Beholder, as well as their palette swaps, are set in permanent Reflect status and are entirely immune to magic attacks. Pazuzu and Zuh have an ability called PsychShield, which sets Reflect status on them for a short period of time.
There is no way to achieve Reflect status on the player's characters, however.
The Reflect status is gained from the Black Mage's Mirror ability. It reflects all spells at the opponent.