Raised in Kazus by the mythril smith Takka, whose rigorous training led her to run away from home... again.
- —Final Fantasy III instruction manual
Refia has ginger hair and red eyes. Her Freelancer outfit is a white long-sleeved blouse with a blue vest, black leggings, and thigh-high boots. Refia's theme color is blue, shown in her Job armor. Although most of her outfits are the same as the others', a few, like Summoner, are feminized. Her cross-shaped brooch is used to distinguish her Job outfits from her allies'. Refia sports various hairstyles among ranging from braids to ponytails to pigtails. In the opening FMV, she is depicted as a White Mage.
Refia is described by Doga and Unei as the light of affection. As the sole female of the party, Refia is more of a motherly character than a love interest, and scolds her companions for their unruly behavior, like Desch's crushes on other women despite being faithful to Salina, or even Luneth's casual behavior when meeting Sara Altney and Aria Benett. Refia does have a rebellious streak, what with her habit of escaping her father's blacksmith training, but deep down she cares for him and is at first torn between joining her allies, or staying in Kazus.
Though she cares greatly for her adopted father and is grateful for the support he's given her, Refia often gets frustrated with his insistence that she learn to become a blacksmith as well, since she’d rather decide her own direction in life. She is a very passionate character, and is not afraid to voice her thoughts or emotions in any given situation, usually quite loudly too. She evokes a sense of sympathy and empathy as well, and despite her lecturing, seems to care deeply for the other Warriors of Light.
Refia hates toads, despite the party being required to transform into them to reach certain locations, like the Tower of Owen.
Refia was raised by the Kazus village blacksmith, Takka. She tired of her strict blacksmith training and ran away from home. When she tries to escape on Cid's ship, Luneth and Arc find her and ask for her help in making a Mythril Ring to lift the Djinn's curse, but she doesn't have the skill yet, and says that they should go to Sasune as her father made one for the king there. She begs to accompany them, wanting to help her hometown.
Although she is chosen as a Warrior of the Light after the battle with the Djinn, Takka orders her to stay in Kazus when they return there and she leaves the party briefly, feeling guilty for having run away earlier and upsetting him, but soon stows away on the airship again and remains in the party.
Cid tells Refia and the others that when they were mere toddlers Refia and her biological parents boarded Cid's airship. During the trip, the airship flew into a strange and violent cloud, crashing the ship onto the Floating Continent. It is unknown what happened to Refia after this; it is possible Takka found her near Kazus. She and the boys learn they hail from the surface world.
When the party travels to Canaan, Refia befriends Salina and is outraged her boyfriend Desch ran off to Dragon's Peak. When the party climbs the mountain to find the Mini spell they find Desch in Bahamut's nest. After they flee the dragon, Desch joins the party temporarily. Refia and Desch have an odd friendship; while they like talking and she tries to help him remember his past, she tells him off for hurting Salina's feelings and talking about meeting other girls. She is deeply upset when he jumps into the furnace in the Tower of Owen.
After the adventure is over, Refia realizes how grateful she should be to Takka for raising her, and decides to become his apprentice at last. She also tells Desch off one last time.
Refia appears as a earth-elemental summon. She appears as part of the "Summoner Refia" event.
Refia's special attack is Bahamur, which raises the attack and magic power of all allies for three turns and causes the enemy party to have no damage negated. Summoning Refia costs 3 point from the Consumption Gauge.
Refia allows the wielder to use the following abilities:
- Catastro I
- Catastro II
- Catastro III
All versions of Refia's Phantom Stone depict her as the Summoner job. In addition, the "Summoner RE" Phantom Stone depicts Refia in her Summoner attire from the 3D remakes of the game.
Raised in Kazus by the mythril smith Takka. Became a Warrior of Light and embarked on a journey to find her own way in life. Her deeply loving heart can hold off the power of darkness.
- —Character Description
Refia is a summonable Legend depicted in her default Final Fantasy III outfit. Her abilities are Advance, Fire, Focus, Ninjutsu, Pounding Kick and Spellbook. She was first introduced in the event, Final Fantasy III - Saronia Castle Mysteries.
Refia appears in several character cards in Final Fantasy Artniks.
A young woman raised by a blacksmith in Kazus. As she travels the land as a Warrior of Light, she seeks to find her true self. Her opposition to the powers of darkness is beyond question, and though she seldom lets it show, she has a caring heart.
Refia appears as a Monk and can be recruited in Final Fantasy Record Keeper. She is unlocked in the Molten Cave on Classic in the storyline of Final Fantasy III as the First Time Reward.
Her initial Soul Break is Martial Arts which at the expense of one Soul Gauge segment raises user's Attack and Accuracy.
She can equip accessories.
Refia appears in several trading cards in the Final Fantasy Trading Card Game. She is depicted with her CG render in her own card, but also appears in several cards displaying different job classes.
Refia appears on Triple Triad cards.
Users in Square Enix Members Virtual World community can make their character appear as Refia. Refia's hair costs 100 crystals and her clothes cost 480 crystals.
Refia is a Turkish name that means "lofty" or "above."
- In Dissidia Final Fantasy, the Onion Knight's "Luneth" costume uses Refia's Onion Knight coloring instead of Luneth's; Luneth's costume is purple, Onion Knight's default costume is bright red, which is Ingus's color.
- Due to her hatred of toads, Refia boasts a saddened expression whenever the party discusses turning into toads.