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Perform white or black spells.
Description
Red Magic (あかまほう, Aka Mahō?), also known as Red, is the Red Mage's skillset in Final Fantasy V. It allows the casting of both White or Black Magic up to level 3. Red Magic is thus weaker but more versatile than its specializes counterparts. It is disabled if the user is silenced. Red Magic spells are purchased from shops in various towns and is divided into 3 levels. Upon leveling up the Red Magic command as a Red Mage, the command can be equipped to other jobs as well and use spells up to the learned level. When using the Red Mage job the party member can use all the spells they have regardless to what level they have leveled up the command.
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Mechanics
Some spells have been programmed to always hit their target, while others are programmed to always hit allies, such as curative spells.
If the spell is multi-targeted the Spell Hit% is halved. Spells that are naturally multi-target do not suffer the penalty. If the target has Shell, the Spell Hit% is also halved, and if the target is a Toad its Evade % is reduced to 0.
The game generates two random numbers between 0 and 99.
- If N1 >= Hit%, the spell misses
- If N2 < Evade%, the spell misses
Magic attacks' parameters are calculated as follows:
If the target absorbs the attacking element it is healed instead of damaged and if it has elemental immunity, the attack misses. If the target is resistant against the attacking element the Attack modifier in the above formula is halved, and if it is weak against the element, the Attack modifier is doubled and the attack ignores the target's Magic Defense.
Damage is capped at 9999.
Curative spells also use the above parameters, but ignore Magic Defense. In case of curative magic, the "Damage" from the formula is converted into HP onto the target, unless the target is undead, when it is damaged by that amount instead.
Red Mages can boost the power of any element due to their ability to equip rods (for Fire, Ice, Lightning, and Poison), staves (Holy), and knives (Wind).
Red Magic abilities give characters the Red Mage's base Magic based on the following formula:
- Magic = Red Mage Base Magic - (3 - Red Mage Job Level)
However, the value of the base Magic granted this way is capped at the Red Mage's base.
Thus the base Magic stat for a character with Red Magic equipped would be as follows:
- Level 1 = 30 base Magic
- Level 2 = 31 base Magic
- Level 3 = 32 base Magic
- Level 4 = 32 base Magic
Red Magic level 1 takes 20 AP to learn, level 2 40 AP, and level 3 100 AP. Learning the upgrade to Red Magic, Dualcast for 999 AP, gives characters the Red Mage's base Magic unless otherwise already at a higher value.
Upon mastery, Freelancers and Mimes gain the Red Mage's base Strength, Agility and Magic unless they already have a higher base from another mastered job.
List of Spells
SNES Name | PS Name | GBA/iOS Name | Cost | Spell Level | MP Cost | Description | Location |
---|---|---|---|---|---|---|---|
Cure | Cure | Cure | 180 | 1 | 4 | Restores a minor amount of HP to one or all allies and inflicts a minor amount of HP on the undead. | Tule, Carwen, Karnak, Jachol |
Scan | Scan | Libra | 80 | 1 | 1 | View a target's vital statistics, such as HP, MP, Level, and statuses. | Tule, Carwen, Karnak, Jachol |
Antidote | Antidote | Poisona | 90 | 1 | 2 | Cures Poison. | Tule, Carwen, Karnak, Jachol |
Mute | Mute | Silence | 280 | 2 | 2 | Inflicts Silence on one or all enemies. | Carwen, Karnak, Jachol |
Armor | Protes | Protect | 280 | 2 | 3 | Reduces damage done by physical attacks. | Carwen, Karnak, Jachol |
Size | Mini | Mini | 300 | 2 | 5 | Inflicts and cures Mini status on one or all enemies. | Phantom Village. Can also be found in a chest in Catapult. |
Cure2 | Cure2 | Cura | 620 | 3 | 9 | Restores a moderate amount of HP to one or all allies. Also inflicts damage on the undead. | Karnak, Jachol |
Raise | Raise | Raise | 700 | 3 | 29 | Revives a KO'ed ally back into Critical HP. Instantly kills undead enemies. | Karnak, Jachol |
Charm | Muddle | Confuse | 650 | 3 | 4 | Inflicts Confuse on one or all enemies. | Karnak, Jachol |
Fire | Fire | Fire | 150 | 1 | 4 | Minor Fire elemental damage to one or all enemies. | Tule, Carwen, Karnak, Crescent |
Ice | Ice | Blizzard | 150 | 1 | 4 | Minor Ice elemental damage to one or all enemies. | Tule, Carwen, Karnak, Crescent |
Bolt | Bolt | Thunder | 150 | 1 | 4 | Minor Lightning elemental damage to one or all enemies. | Tule, Carwen, Karnak, Crescent |
Venom | Poison | Poison | 290 | 2 | 2 | Inflicts Poison on one or all enemies. | Karnak, Crescent |
Sleep | Sleep | Sleep | 300 | 2 | 3 | Inflicts Sleep on one or all enemies. | Carwen, Karnak, Crescent |
Toad | Toad | Toad | 300 | 2 | 8 | Inflicts or cures the Frog status on one or all enemies/allies. | Buy at Phantom Village. Find in Istory. |
Fire2 | Fire2 | Fira | 600 | 3 | 10 | Moderate Fire elemental damage to one or all enemies. | Karnak, Crescent |
Ice2 | Ice2 | Blizzara | 600 | 3 | 10 | Moderate Ice elemental damage to one or all enemies. | Karnak, Crescent |
Bolt2 | Bolt2 | Thundara | 600 | 3 | 10 | Moderate Lightning elemental damage to one or all enemies. | Karnak, Crescent |
Gallery
- GBA
- iOS/Android