Red Magic (あかまほう, Aka Mahō?) is a recurring command available to Red Mages. It is usually a mix of low to mid-leveled Black and White Magic skills, and is very versatile. In some games it features a multitude of spells not exclusive to the aforementioned two schools.
Red Magic is the specialty of the Red Mage class. It enables the user to cast both Black Magic and White Magic, though only up to level 3 of both magic, therefore limiting its uses to half of that of both types of magic commands. Of note, Red Magic Level 1 will give the character base Freelancer Magic +2. For each Red Magic level gained, up to level 6, the Magic bonus is increased by 3 per level, for a maximum of +8 Magic at Red Magic Level 3.
The innate skillset of Red Mages is Red Magic, which is mostly comprised of weak elemental spells like Fire. However, due to its useful Doublecast ability, Red Magic is an ideal secondary Action ability for magic-based Viera Jobs such as the Summoner.
Red Magick returns in this game as the innate skillset of the Viera Red Mage. However, the skillset meets some changes, such as the substitution of the Sleep and Poison debuffs for Silence, and the substitution of Barrier for the Shell and Protect spells.
|This section of the article about Final Fantasy Dimensions is a stub. You can help Final Fantasy Wiki by expanding it.|