Red Mage (Final Fantasy Tactics Advance)
From Final Fantasy Wiki
- See also: Red Mage.
- "Uses black, white and red magic."
- —In-game Description
Red Mage is a job class from Final Fantasy Tactics Advance and is only available to Vieras after mastering one Fencer skill. Red Mages are a small blend of Black and White Mages, and also have a few status ailment spells. They have well rounded stat growth between physical and magic attack power. Because of this, don't count them out when they're silenced, because they still can jab that rapier with suprising attack power. Red Mages are also blessed with the amazing skill Doublecast.
Contents |
[edit] Abilities
[edit] Red Magic
Red mage command. Use offensive magic.
| Skill | Equipment Learned From | Effect | AP To Master | MP Use |
|---|---|---|---|---|
| Barrier | Mage Masher | Bestows Shell and Protect | 300 | 10 |
| Fire | Scarlette | Fire Damage | 100 | 6 |
| Thunder | Stinger | Lightning Damage | 100 | 6 |
| Blizzard | Flamberge | Ice Damage | 100 | 6 |
| Cure | Fleuret | Recovers HP | 100 | 6 |
| Sleep | Estoc | Inflicts Sleep | 200 | 10 |
| Poison | Silver Rapier | Inflicts Poison | 100 | 10 |
| Doublecast | Madu | Cast two spells during the same turn | 999 | * |
[edit] Reaction
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Catch | Chain Plate | Catch Thrown/Hurled items and add them to inventory | 300 |
[edit] Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Magic Pow+ | Colichemarde | Increases Magic Power | 300 |
[edit] Combo
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Red Combo | Mythril Rapier | Allows unit to join in a combo | 100 |
[edit] Doublecast Info
Doublecast works by casting two magic spells at once. However, this is not limited to Red Magic. If, for example, Spirit Magic is the secondary A-Ability, you can use those spells when Doublecasting. A special quirk about Doublecast is that you can use it to bypass some laws like Fire, Lightning, Ice, and Holy because Doublecast is only seen as a Red Magic skill with no elemental affiliation. Doublecasted magic is always considered Red Magic as well, so if a law disallows Summoning, the Red Mage can doublecast them without being penalized.
The MP cost of Doublecast is the combined totals of the magic casted, and so may vary from use to use.
| v · e · dFinal Fantasy Tactics Advance Jobs |
|---|
| Human |
| Soldier - Paladin - Fighter - Thief - Ninja - White Mage - Black Mage - Illusionist - Blue Mage - Archer - Hunter |
| Moogle |
| Animist - Mog Knight - Gunner - Thief - Juggler - Gadgeteer - Black Mage - Time Mage |
| Nu Mou |
| Beastmaster - Morpher - White Mage - Black Mage - Time Mage - Illusionist - Sage - Alchemist |
| Bangaa |
| White Monk - Bishop - Templar - Warrior - Dragoon - Defender - Gladiator |
| Viera |
| Fencer - Elementalist - Red Mage - White Mage - Summoner - Archer - Assassin - Sniper |
| Special Jobs |
| Biskmatar - Hermetic - Judge - Judgemaster - Runeseeker |

